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Pojo's Yu-Gi-Oh Card of the Day

Summon Reactor・SK

The first time a monster(s) is Summoned to your opponent's side of the field each turn, inflict 800 damage to your opponent. During the Battle Phase of the turn this effect is activated, you can negate the attack of 1 monster your opponent controls. You can send 1 face-up "Trap Reactor・Y FI", 1 face-up "Spell Reactor・RE" and this face-up card you control to the Graveyard to Special Summon 1 "Flying Fortress SKY FIRE" from your hand, Deck, or Graveyard.

Card Ratings
Traditional: 1.13
Advanced: 2.00 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.

Date Reviewed - 04.08.09

Back to the main COTD Page


Dark Paladin

Summon Reactor SK, again, a Dark attributed Machine monster who has 2000 attack, which I'm still not very thrilled about, and an equally un-impressive 1400 defense. As a general rule, for a tribute with an attack this low, it better be able to do something game breaking.

In short, the first monster your opponent summons, and it's not specified, so Flip, Normal, or Special Summoned, which is versatile, you deal 800 damage, which is still nice, but with the tribute, a little more would be nice.

You can negate your opponent's first attack each turn, which is almost a half-decent effect, BUT, you can only do that, if they summoned a monster, and use the burn effect here, so that's not very reliable.

Is it just me, or do these cards get worse as they go along? Anyway, by sending this face-up card, and the previous two to your Graveyard, you can finally summon the big one, Flying Fortress Sky Fire from your Hand, Deck, or Graveyard.


Traditional: 1/5
Advanced: 2/5...still, for reasons previously stated
Art: 3.5/5
General Zorpa Summon Reactor SK

We have a 2000 ATK DARK Machine that is of the level 5. These stats are not terrible, but can quickly get out of hand with the right defense. He does have the best stats of the Reactor monsters, but that is not saying much.

The first effect is that he inflicts 800 damage to your opponent when a monster is Summoned, but only once. This is not a great effect, but 800 damage can add up really fast especially if you are burning them with other Reactors and Burn cards.

The second effect allows you to negate the attack of one of the monsters that your opponent controls. That is pretty awesome, and allows you to protect your Summon Reactor that much better from destruction. As it is hard enough to get the other pieces to the field, it is nice to see that this guy actually helps to protect the other guys.

The third thing that he does is to Special Summon Flying Fortress SKY FIRE by sending all 3 Reactor monsters to the graveyard. The cool thing is that you can summon it from anywhere, hand deck or graveyard. And if that wasn't cool enough, the Summon Reactor has it's own Summon Trap, Fake Explosion, which makes it so that no monsters are destroyed in battle, and you can Special Summon a Summon Reactor from your graveyard or hand.

Summoning a 2000 beater that destroys monsters when they are summoned is great, and it gives you easy access to the hardest to get Reactor. The others can be searched out by Sangan as well as dumped and revived with Armageddon Knight, Dark Grepher and Dark Eruption. Since SKY FIRE is so good, it might be worth it to actually play these guys after all.


N o V a
Here's the last monster in the Reactor series, Summon Reactor • SK. Unlike the others it doesn't destroy the card played and only inflicts the 800 points of damage. Also during the turn you inflict the 800 to your opponent you can negate 1 attack that turn. This cards somewhat like with the Magnet Warriors for Valkyrion, the Magna Warrior. Sending it and the other Reactor cards to the graveyard from the field you can special summon Flying Fortress SKY FIRE from the deck, your hand or your graveyard which is alright, even though getting all 3 Reactors on the field at once isn't so easy to do.

This card is cool though I dont like having to tribute a monster to summon it, and getting all 3 Reactors on the field to get Flying Fortress SKY FIRE just seems like too much work and not worth the effort.

Traditional: 1.5/5
Advanced: 1/5

Spell Reactor・RE
Once per turn, when your opponent activates a Spell Card, you can destroy the Spell card and inflict 800 damage to your opponent.

This card again will see no play this format.

Attribute: Dark
Level 3
Types: Machine/Effect
ATK 1200/DEF 900
Card Effect Type(s): Quick



The first time a monster(s) is Summoned to your opponent's side of the field each turn, inflict 800 damage to your opponent. During the Battle Phase of the turn this effect is activated, you can negate the attack of 1 monster your opponent controls. You can send 1 face-up "Trap Reactor・Y FI", 1 face-up "Spell Reactor・RE" and this face-up card you control to the Graveyard to Special Summon 1 "Flying Fortress SKY FIRE" from your hand, Deck, or Graveyard.

Summon Reactor SK ...

Well we come to the 3rd and most integral piece of the SkyFire puzzle ...

Dark Machine? - cool!

Level 5? ... uhm ... ok. Let's talk. It's not so much the Level 5 that's the problem, but the Level 5 with only 2000 ATK to show for it that's the problem. Although, we have enjoyed other 2000 ATK tribute monsters in the Past ... Vampire Lord ... Airkinght Parshath, who has even LESS ATK ... but the ir effects made them totally worth it ... Does Summon Reactor stack up? ... uhm ... no. Not even close.

Here it is - When he's on the field and your opponent summons - u burn them for 800. Fine. AND, when u are able to do this - u can also negate one of your opponent's attacks. What does that mean? - It means that if your opponent is able to summon something big enough to get over Summon Reactor, they wont be able to kill it that turn ... Of course that's provided that your opponent actually SUMMONS something that turn cuz whatever they had on the field ALREADY wasn't enough to crush Summon Reactor ... And then u have to hope that they summon only ONE monster strong enough ... cuz u only get to negate 1 attack. Lightsworns, Plants, Zombies, etc. ... They all swarm fast and heavy enough to bring out several things that can smash Summon Reactor in one turn. There are even several 4 star (non-tribute and non-special summon) monsters that can kill it as it is. Basically - you're opponent is not gonna have trouble getting over this thing. And it doesnt destroy anything the way Trap Reactor and Spell Reactor does, so u dont even have that working for u. His only purpose is to create Sky Fire ... But because he can't really do much on his own, nor do anything to speed up the process of getting out Trap Reactor or Spell Reactor - that just aint ever gonna happen. Seriously - it won't. If u think that it could, u are mistaken.

Uhg ... yeah . ... for a second I thought I might be able to find something ok with him ... but no. Crap is crap. He's the worst of the 3.

Traditional: 1/5
Advanced: 1/5


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