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Pojo's Yu-Gi-Oh Card of the Day

Dimension Fortress Weapon

Cards cannot be sent from the Deck to the Graveyard.

Card Ratings
Traditional: 1.67
Advanced: 3.00 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.

Date Reviewed - 04.20.09

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General Zorpa Dimension Fortress Weapon

We start off this rather short week of reviews with a card that will at least see some play as a great side-deck against Lightsworn. To start things off we have a 1700 ATK and 200 DEF level 4 DARK Machine. Those are pretty good stats, as 1700 can run over almost anything and Machines and DARK monsters are the best cards in the game. Not to mention that it is Black Salvo fodder as well.

The effect is simple, elegant and to the point. You cannot send cards from the deck to the graveyard. So any effects that would do such a thing cannot be activated, including the end phase effects of the Lightsworn monsters. That means no Solar Recharge, Charge of the Light Brigade and other cards that Lightsworn use to thin the deck and swarm.

Ideally this would be a first turn drop with decent protection like Bottomless Trap Hole and Dimensional Prison. That way your opponent cannot really do anything except for summon Lyla, Garoth or Jain and attack over it. Then your traps are ready to take them out as your opponent struggles to find an answer, even Honest to deal with your Weapon.

Now what kind of deck has lots of defensive cards and hates Lightsworn decks with the passion of Dodgers versus Giants? Well Gladiator Beasts of course! They are already packing amazing traps like Bottomless Trap Hole and Dimensional Prison already and a few side decked copies of this guy can really go a long way towards evening up the game for the disadvantaged Gladiator player.

As I said before, it works with Black Salvo, so you could use it as a side deck tech in a Black Salvo deck. Ideally it could work in Gadgets as well, or even in something as simple as a regular beatdown deck.

Advanced-3.5/5 (sided or mained against Lightsworn)

N o V a
Dimension Fortress Weapon, this card alone should be reason enough to bring back Reasoning and Monster Gate to 3 from the banned and restricted list. Dimension Fortress Weapon is a card we needed in the days of ExplosionOTK. Reasoning and Monster Gate cant be activated while Dimension Fortress Weapon is on the field because Dimension Fortress Weapon prevents any cards being sent to the graveyard, which means Reasoning and Monster Gate cannot be activated because they have to send cards to the Graveyard. The same goes for Explosions other engine, Destiny Hero - Diamond Dude. Destiny Hero - Diamond Dude needs to be able to send the Spell off to the graveyard if the card you revealed was a Normal Spell Card.

This card can cripple and help a few decks. Lightsworns tend to deck themselves out, and on a personal note I think I would run at least one Dimension Fortress Weapon just so I could use it to prevent myself from decking out. Cards like Ryko, Lightsworn Hunter can get their effects but cant mill. The only Lightsworn monster you wouldn't be able to use is Celestia, Lightsworn Angel's effect, since you have to send 4 cards from the top of your deck to the graveyard.

So as you can tell certain cards can benefit in their own way from Dimension Fortress Weapon like Lightsworns, while it can also damage other decks like ExplosionOTK.

Traditional: 2/5
Advanced: 2/5

Dimension Fortress Weapon

Effect:Cards cannot be sent from the Deck to the Graveyard.

This card effect is really useful if your local is full of Lightsworns I say side deck this card in 3.This card can match Lyla ATK.

Attribute: Dark
Types: Machine/Effect
Level: 4
ATK 1700/DEF 200
Card Effect Type(s): Continuous

Traditional: 2/5
Advanced:3.5/5 (Sidedecked)

Dark Paladin



Dimension Fortress Weapon opens up our short week, and wow, what a mechanical eyesore.  That aside, we have a Level 4 monster, who is a Dark Machine, both which are good, and has 1700 attack (respectable) and 200 defense (chokes...)


We have a simple, yet crippling effect to certain Decks, where Cards cannot be sent from the Deck to the Graveyard.  Granted, if effects you as well, but that's not a problem, as you aren't going to play this card if you want to speed things up like that.



How Anti-Lightsworn is Dimension Fortress Weapon?  Completely?  Well, not completely, but pretty damn close...this thing nearly brings Lightsworn to a standstill, and can really cripple and slow down some other combo Decks, namely Exodia, and even some OTK/FTK Decks.


You shouldn't necessarily be maining any copies, but I would Side 1-2 depending on the Lightsworn (which should be in great mass) and other potent threats that fit the criteria in your area.




Traditional:  2/5  Dark/Machine isn't terrible...


Advanced:   3/5  Respectable in some places...


Advanced Side-Deck:  4.5/5


Art:  4/5

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