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Pojo's Yu-Gi-Oh Card of the Day

Iron Chain Dragon

Level 6
ATK/2500 DEF/1300
1 Tuner + 1 or more non-Tuner monsters
You can remove from play all "Iron Chain" monsters from your Graveyard to have this card gain 200 ATK for each card removed, until the End Phase. When this card inflicts Battle Damage to your opponent, send the top 3 cards of your opponent's Deck to the Graveyard.

Card Ratings
Traditional: 1.75
Advanced: 2.25 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - 11.25.08

Back to the main COTD Page


Dark Paladin

Iron Chain Dragon closes our mini-week, a Synchro Monster with 2500 attack and 1300 defense, who is an Earth monster and a Dragon, a bit of an odd combination, who requires a Tuner and one or more Non-Tuner monsters to be Synchro Summoned.


In short, remove all "Iron Chain" monsters from your Graveyard to have this card gain an extra 200 attack per card.  That's pretty negligible, even if you have a whole Graveyard full.  It has a mill effect, discarding your opponent's top 3 cards when inflicting Battle Damage.


Is that a good thing?  I would say no, especially in this Format.  With DAD, Zombies, Lightsworn, most Decks want things to get to their Graveyard, this probably isn't the best idea.




Traditional:  1/5

Advanced:    2/5

Art:  3.5/5

General Zorpa Iron Chain Dragon

This is one of the maligned Iron Chain monsters. Basically, he is a 6 star Synchro Dragon that has 2500 ATK. That is pretty good for a level six, but both Goyo Guardian and Gaia Knight, Force of the Earth have it beat in sheer firepower. The one thng going for it is that it is VERY easy to get, so that if you can't get Goyo, or for some reason hate Gaia Knight, then here yah go.
His effect is mediocre at best, and at worst it will help your opponent with their long term goals. Lightsworn love this card, and Zombies have a field day. However, DARK decks have trouble, as they really can't regulate their graveyard anymore, so uncontrolled milling can really screw with their plans.
All in all there is basically no reason to run this card at all, unless they come out with a Buster version that is godly.

Jeff Lang

Iron Chain Dragon
Level 6
ATK/2500 DEF/1300
1 Tuner + 1 or more non-Tuner monsters
You can remove from play all "Iron Chain" monsters from your Graveyard to
have this card gain 200 ATK for each card removed, until the End Phase. When
this card inflicts Battle Damage to your opponent, send the top 3 cards of
your opponent's Deck to the Graveyard.

Todayʼs card up for review is Iron Chain Dragon. When I first read this card, I was thinking I could maybe form some sort of new deck out deck. I have yet to find any solid ideas for that. If you are gonna use up resources to synchro for this guy, he will simply get ran over by basically any other synchro that is out to date. This is another one of those cards that I have to wait for more support to clearly talk about its potential

Trad: 2/5

Adv: 2/5

Pwii All in all, the Iron Chain monsters look kinda fun, but not good in any way. Therefore this sucks. There are other better synchros on level six, ones with more attack, and ones with better effects. Sorry, maybe next time.
1/5 all.



Take a peek at yesterday’s CotD for a late review from me. >.>


Stats: Iron Chain Dragon is a Level 6 Synchro Monster.  That Extra Deck is starting to look a little tight, but at least the Level combination should make getting it out as easy as or easier than a normal Tribute Summon would find it.  It is an Earth/Dragon, and odd combination, but it probably can be made to work: at the very least both options have support, and it matches the Attribute of its fellow Iron Chain Monsters. It has 2500 ATK, enough to run over most single Tribute and lower Monsters.  1300 DEF will only protect against random spent effect Monsters and the like, but then again your opponent will be the one forcing this into Defense Position by expending cards, so it isn’t something you’ll face every duel.


Effect(s): This card has two effects.  The first is simple: remove from play all Iron Chain Monsters in your Graveyard to have Iron Chain Dragon gain 200 ATK for each of them removed until your End Phase.  Honestly, not too thrilling, since that would just set up for generic a Return from the Different Dimension swarm.  As it is all or nothing, I’d say only use this effect if the game is riding on it one way or the other.


The second effect is fairly interesting: when this card inflicts Battle Damage to your opponent, you get to discard the top three cards from their deck.  That is just barely enough of a discard to matter, and is a solid effect.


Uses and

Combinations: It should be played in an Iron Chain deck, but not relied upon.  Periodically you’ll be able to score a winning blow with it, either by forcing them to discard that last bit of their deck or by pumping up for a finishing blow.


Other decks should consider it because despite all the decks wanting Monsters in their discard, they won’t want that coming from a big Monster beating on their LP.  Plus, as it would be uncontrolled (from the opponent’s point of view), it is still dangerous.  Even decks that trash themselves for advantage like Dark Armed Dragon and Lightsworn decks don’t want just anything thrown into the Graveyard.  It is half the reason I main deck Card Destruction: in addition to trashing my own unneeded cards for fresh draw, you’d mess up the opponent’s plans as a) they lost cards they wanted to use and b) their deck was just that much smaller.  Early game when they have a lot of cards left in deck they want in their Graveyard, you won’t bring out Iron Chain Dragon.  Mid-to-late-game, when your opponent has thinned all the “filler” from his or her deck, you whack them and watch three power cards go away.  The decks one expects to benefit from discarding won’t if you time things properly: Dark Armed Dragon decks want to control the amount of Dark Monsters in the Graveyard, and Lightsworn decks can be sent careening over the edge as you just set them up to deck out next turn.




Traditional: 2/5 – It might be useful on occasion here, if a game drags on too long.


Advanced: 3.5/5 – It’d be an average card except it does help a specific theme, though not as much as a big on-theme Synchro would be expected to help.


Art: 3/5 – Although not especially fond of it, neither do I hate it.  I like how it isn’t clear if it is a willing member of the Iron Chain “gang”, or their captive.



Iron Chain Dragon is a Synchro that any deck can use for some deck depletion attached to a reasonably sized body.  Most games it probably won’t help, but like a whack to the back of a running man, it can send your opponent crashing to the ground, and does indeed help its theme.  Let us all be glad it doesn’t have a specific Tuner Monster.



Anteaus Iron Chain Dragon

I like this card. Here's a six-star Synchro monster that's not tied down to a particular tuner monster, which automatically makes him playable in almost any Extra deck. His six-star rating makes him valuable in many situations where a two-star tuner + four-star monster = 2500 beatstick (I think of Plaguespreader Zombie when I see this card). Seriously, this card combos well with Plaguespreader because you can potentially bring him out first turn, then beat face in with his massive 2500 ATK. His DEF isn't anything to be proud of, and he'll fall prey to plenty of Books of Moon, but he's still a great card. His ATK-boost effect isn't what you're looking for; rather, you're going to be using his "discard from deck" effect to the greatest advantage, because here's essentially a Don Zaloogish card that will wreak havoc.

In traditional, I'm still not sure if Synchro summons are common, as I don't play it, but I'm sure he'll only help./

Traditional: 3/5
Advanced: 4/5
Mr. Random


Iron Chain Dragon
Level 6
ATK/2500 DEF/1300
1 Tuner + 1 or more non-Tuner monsters
You can remove from play all "Iron Chain" monsters from your Graveyard to
have this card gain 200 ATK for each card removed, until the End Phase. When
this card inflicts Battle Damage to your opponent, send the top 3 cards of
your opponent's Deck to the Graveyard.

This Synchro monster is one of those cards that is from the show and everybody knows that themes are everything for the show. The chain monsters have nothing to do with chaining your cards, but instead they are like Needle Worms sending cards from the top of the deck to the grave.

Iron Chain Dragon is today's card and it is slightly stronger than the average 6 star monster. It can gain a small boost by removing other Iron Chain monster from the grave, but once again for that to work, it needs the other monsters for the theme.

It does have a second effect that doesn't need any other chain monsters. Whenever Iron Chain Dragon does damage to your opponent, send the 3 top cards of their deck to the grave. It can be good and can be bad, but in this format in where everything likes being sent to the grave Iron Chain Dragon won't have a spot in many Extra Decks. Send a Wulf, Malicous or any Zombie basically helps your opponent beat you faster. Goyo Guardian is still the top choice for a level 6 Synchro monster.

Traditional: 1/5
Advanced: 1./5

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