When this card is Tribute Summoned, roll a six-sided
die. This card gains ATK equal to the result of the
die roll × 200.
Ultra Rare/Ultimate Rare
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 05.08.08
Maximum Six is our card for today,
a Joey Wheeler card that we saw in Down in Flames
Part II in the Grand Championship arc of the
original Yugioh.Anyway, Maximum Six is a Level 6 Warrior
monster of the Earth Attribute with 1900 attack and
Anyway, when this card is tribute
summoned successfully, you get to roll a die.Increase this monsters attack by the roll of
the die x 200.An extra 200 attack may not seem like a
lot...as a one only gives you 2100 attack.
However, a 3 gives you 2500
attack, enough to take out your 2400 attack
powerhouses.A 5 gives you 2900 attack, enough to take out
Dark Armed Dragon, Dark Magician of Chaos, or Light
and Darkness Dragon.
In short, I don't think this is a
bad card, but it's not the most reliable thing we
have right now.
Traditional:1.5/5Being Earth hurts, but Warrior is good.
Advanced:3/5Not bad, but is anyone going to use it?Warriors
aren't big right now.
This review's gonna be very short.
ATK boosts are not worth playing for unless they're
either extremely huge, or do something else along
with raising ATK (like Prometheus and removing a
crapload of Dark monsters to either get DAD out or
set up Dimension Fusion.)
The average ATK this monster is going to be is
2500/2700, which can take out most good monsters,
and 2900/3100 can take out DAD and its two big
Special Summons. Thing is, I'd rather just
destroy a card for free with a Tribute Summon
Bad card is bad.
Well the first thing I notice is
how is this card read "When this card is normal
summoned, or special summoned", this would be
considerably better. Heavens, it may even be
considered main-deck'able by Earth Swarm decks, as
his ATK could allow him to top even Black Luster
Unfortunately, since it doesn't,
this card isn't really worth while. At minimum he's
2100, and at max he's 3100, so while he most
certainly does have the capacity to be gamebreaking,
I'd rather just run a 2400 monster that does
something besides pack Dice Re-roll.
I suppose he'd be fantastic in a
beatdown deck featuring Great Maju Garzette, back in
2005. Unfortunately he's three years late for that.
Though he is Warrior, which grants him indescribable
In Traditional, please don't run
him. It's just not a good idea.
In Advanced, feel free to run him in triplicated
and watch how quickly DaD tears him into pieces.
Thursday - Maximum Six
We're back with another card from Light of
Destruction review in the Pojo.com COTD section.
This time, it's an Effect Monster that isn't LIGHT
nor DARK-attribute, and it's a card that not too
many people have been excited about in the new set.
We'll start off with an explanation of the Card
Effect, as always.
When Maximum Six is sucessfully Tribute Summoned,
you are to roll a 6-sided die, and this card's
attack is increased by the result of the die roll x
200. As long as the card is face-up on the field,
the attack stat remains like this. This means that
if Maximum Six was flipped facedown for any reason
(Book of Moon) and then Flip Summoned, its attack
would be and stay as 1900. The same goes for when
Maximum Six is summoned any other way than a Tribute
Summon (Special Summon, Flip Summon, etc.).
There isn't much to say about Maximum Six's ATK
stat, simply because it varies depending on the dice
roll. However, there are a couple other
important features of the card. First of all, it's
an EARTH-attribute Warrior-type monster, which is
typical for most Warriors. In Warrior decks, cards
that give a player advantage according to Attribute
aren't too common, so we'll dismiss these two
traits. Maximum Six is a 6-star monster, meaning
that the player must Sacrifice 1 monster in order to
Tribute Summon it onto the field. This card's DEF
stat isn't too important, either, because this card
will almost never be seen in Defense Position unless
Enemy Controller is activated. In that case, Gadgets
(which is the only deck that runs Enemy Controller
in the current format) would be too weak to destroy
Maximum Six in battle.
Where will Maximum Six be useful?
Maximum Six is obviously only useful in a Warrior
deck where the player can afford to take a risk by
Sacrificing a monster for a possibly relatively weak
one, since cards like Command Knight and The A.
Forces can provide sufficient support afterwards.
Where will Maximum Six NOT be useful?
Like mentioned previously, Maximum Six is only
useful in a Warrior-based deck, and it's not too
useful in any other decks. The problem is that
Maximum Six has a slight possibility of being very
weak, and taking that chance just isn't worth it.
Even after a great result of the roll, the highest
attack that this card can reach without support is
2700, which isn't even enough to take down a Dark
Armed Dragon or DMoC. This card's effect just isn't
Since I can't think of anyway in
particular to start out the review, I simply say
excalibraxunounilitourinixit. Maximum six is one of
those cards who isnt nessacarily bad, just not good
enough to see play. Not bad, just not good. But it
might prosper in the chaos format...
I'm just going to
ahead and put it out there that I have an extreme
distaste for cards that rely on dice rolls & coin
flips since it's all luck based. With that said this
card is at best a card you can make a neat fun deck
out of. I can't ever see it being useful in a
competitive environment because there are a ton of
Tribute monsters that outclass this. It's a pretty
neat card but it's just not worth playing on a
competitive level. If only this card had came out
about 4 years ago then it might have had a shot at
seeing competitive play.
When this card is Tribute Summoned, roll a six-sided
die. This card gains
ATK equal to the result of the die roll × 200.
Ultra Rare/Ultimate Rare
This card isn't very special. The effect it gains
isn't as effective as some of you think. Some of you
could be playing a beat down and might say this
might be useful in place of an equip card. It really
isn't. If you roll the highest possible roll of a 6,
you will only increase this monsters attack by 1200.
If you roll a 5, It would be the as if you equipped
Axe Of Despair to it. Anything lower than a 5 would
be terrible. Do you want to play risky cards? No, it
isn't smart to play cards that depend on die rolls.
Even the greatest card that uses die rolls as Snipe
hunter which has a 66% of never missing can miss.
I've heard many bad beat stories where the person
had rolled wrong 4 times or more with a 66% chance
Even you get past the rolling, it still isn't a good
card. It take a tribute meaning it take out one of
you're monsters, which means less monsters to swarm
the field with and attack. Then you are losing
advantage. Meaning you tributed for this card and
the card it self doesn't gain a card back like other
tribute monsters like monarchs. Advantage doesn't
really matter with beat down decks, but this card
doesn't make up for it's effect as a negative. You
would rather use better equips cards like Magic
Power and United We Stand who can gain a monster a
big attack. Beat down decks aren't very fast this
format, because they are out sped by DaD and other
fast decks. It's just a better idea to use an equip
over him. Even Axe Of Despair is better than using
this card. It's attack is also very low and doesn't
make up for it's poor effect.
If you have any questions. E-mail me at
Merajustwins@yahoo.com or feel free to PM
in the forums for any help or advice.
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