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Pojo's Yu-Gi-Oh Card of the Day


Destiny End Dragoon

Level 10
ATK/3000 DEF/3000
"Destiny Hero – Plasma" + "Destiny Hero – Dogma"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. Once per turn, you can destroy 1 monster your opponent controls and inflict damage to your opponent equal to its ATK. If you activate this effect, you cannot conduct your Battle Phase this turn. During your Standby Phase, if this card is in your Graveyard you can remove from play 1 "Destiny Hero" card from your Graveyard to Special Summon this card.
Ultra Rare/Ultimate Rare

Card Ratings
Traditional: 1.00
Advanced: 3.50

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.

Date Reviewed - 05.07.08


Dark Paladin



Destiny End Dragoon is quite a unique Fusion monster.  First, it's a Fusion of two incredibly powerful, yet difficult to play (or summon), Level 8 Destiny Heroes.  Furthermore, Destiny End Dragon can only be Special Summoned with those two monsters.


Destiny End Dragon is a Warrior who is Level 10, but only has 3000 attack (and defense).  Now, once per turn, you can destroy one monster your opponent controls and inflict damage to your opponent equal to the attack of the selected monster. 


However, then you have to skip your Battle Phase for the turn.  During your Standby Phase, if this card is in your Graveyard, you can remove one Destiny Hero from your Graveyard to Special Summon this card back to your side of the Field.


I would prefer this card to have some built in protection as opposed to a ressurrection effect, but you take what you can get.




Traditional:  1/5

Advanced:  3.5/5

Art:  5/5

Destiny End Dragoon

I've been hearing a lot of clamor over this card.  A one-sided Ring of Destruction is nice, even with having to give up battling to do it.  What people are loving about this card is that any D-Hero in the Graveyard means a revival of this card, and there are lots of ways to get D-Heroes in the Graveyard.

It can even overpower the other big monsters that are being played right now in battle if need be.  This is a good card.  Why isn't it great?  More and more people are playing D.D. Crow, and one of those dropping means your entire effort to get this out was wasted.  You can't even use Shadow-Imprisoning Mirror, as your own monster is Dark.  You've got Hero's Rule 2 as an option to protect it though -- and protecting it will be VERY important.

I could see a couple decks around this showing up soon -- my only worry about them is faring against Crow.


Hey everyone, sorry for absence yet again. School has been keeping me very busy and I haven't had too much time to do anything besides studying. Anyways, we continue looking at LODT cards


Destiny End Dragoon


This guy is pretty cool. The only hard part about him is actually getting off the fusion summon. His effect reads: "A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. Once per turn, you can destroy 1 monster your opponent controls and inflict damage to your opponent equal to its ATK. If you activate this effect, you cannot conduct your Battle Phase this turn. During your Standby Phase, if this card is in your Graveyard you can remove from play 1 "Destiny Hero" card from your Graveyard to Special Summon this card."


As we know getting Destiny Hero's to your hand is pretty easy via Stratos and all the Draw power that darks have in this format, between Allure of Darkness, Destiny Draw, Disk Commander, and Trade In. You can easily get them to your hand. However, most people probably would want to avoid running polymerization due to the fact that I don't think it is that good this format, but you can try it if you are really dedicated to brining the Dragoon out. In addition, cards like Future Fusion will help even though it is knocked down to one. Once this guy gets out on the field, it will be pretty hard to bring him down because all you need to do is remove 1 D Hero from the grave to bring him back.


Dragoon definitely has potential, but I am not so sure we'll be seeing him yet with Dark Armed Dragon and Judgment Dragon running around this format. But we can always wait and see.


Advanced: 3.4/5

Traditional: 2.5/5

Art: 4/5

Ed Wednesday - Destiny End Dragoon

     We're reviewing another card from Light of Destruction today, but it's not a LIGHT-attribute monster, but a DARK attribute Fusion Monster instead, and it's not a horrible monster. Destiny End Dragoon goes with the Destiny Hero theme, but since it's a Dragon-Like thing, it just doesn't seem fit to name it a Destiny Hero, right?

Effect Explanation
Somewhat like the Elemental Hero Fusion Monsters, this card cannot be Fusion Summoned except by using the fusion material monsters "Destiny Hero - Plasma" and "Destiny Hero - Dogma." Also, once per turn, this card's owner can destroy 1 monster on the field that the opponent controls, and inflict direct damage to his/her life points equal to the monster destroyed's ATK. If this effect is activated, then the player cannot attack during the same turn. This also means that if the player has already attacked, the effect cannot be activated. This effect is a normal Effect, so it can only be activated during the player's Main Phase 1 or 2. As a bonus, Destiny End Dragoon can be Special Summoned during the Standby Phase if its owner Removes From Play a monster from his/her Graveyard.

*Because of the pointlessness of the Effect Analysis section, I'll be changing it to the Stats Analysis section.

Stats Analysis
Destiny End Dragon is a Warrior-Type monster (does that make sense? I mean, look at the card art) like all the rest of the Destiny Hero monsters, and is also DARK-attribute monster, as mentioned earlier. This is useful when trying to Special Summon Dark Armed Dragon in a Destiny Hero deck, which isn't uncommon at all. Also, Destiny End Dragon is a 3000 ATK monster, so it's exceptionally strong and can take down almost everything that we see in the current format.

When is Destiny End Dragoon Awesome?
Well, for starters, Destiny End Dragoon won't be awesome in any place except in a Destiny Hero deck. Destiny End Dragoon is an awesome card when combined with the theme that it's at home in, and it can end games and create a situation where the deck could easily go off and sweep the duel. Before this card was released, the Destiny Hero theme didn't have any particular card that could help the deck go off and win in one turn. Now, the theme has one, and I know that it can end duels so easily. With it's third effect that allows it to get on the field so easily, there's no problem with OTKing the opponent, especially when combined with Dark Armed Dragon. Removing From Play a Destiny Hero monster could easily also build up for Dimension Fusion and Return From the Different Dimension.

When is Destiny End Dragoon NOT Awesome?
Destiny End Dragoon obviously doesn't shine everywhere except Destiny Heroes. This is all that needs to be said, since when it's included in the Destiny Hero theme, it's almost perfect.

Traditional: 1/5
Advanced: 1/5

In a Destiny Hero Deck: 5/5
Art: 4/5

Hi. After a long series of events and something involving the essence of mustard, I finally trapped my Yami self in a paper clip, and I'm ready to start reviewing again! Today's card is a card that aster hasnt used in the anime yet: Destiny end dragoon! Or maybe it's dragon. Anywhichways, it introduces to possibility of a destiny level beatdown. With plasma, dogma, this, scapegoat, trade-in, future fusion, and maybe gale dora, this could really make a comeback! Or not. As an individual, it means the end of game if you can get it out.

 3.5/5 all. We'll just have to see how it turns out.


LODT-EN042 Destiny End Dragoon

Destiny End Dragoon is a solid card with the potential to be very good if you can find a consistant way to get it from your Fusion deck to the Graveyard. According to all the rulings I've seen up to this point, you are allowed to use the revival effect even if you did not properly Fusion Summon Dragoon originally. That helps out the playability of this card alot, and can potentially give any deck running several Destiny Hero monsters a huge beatstick with a built in Ring of Destruction effect. The key to this card's playability will be for someone to find a way to consistantly get it to the Graveyard outside of properly Fusion summoning it.

Advanced: 4.5/5

Traditional: 1/5

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