This card is not destroyed as a result of battle
when this card battles with a monster with the same
ATK. When this card is destroyed and sent to the
Graveyard, return 1 monster on the field to its
Card Number - DCR-051
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 03.31.08
Well, it's a new week, and we have four new cards
for you, after today, but someone decided we should
look at something very old today, and I refer to
Kaiser Glider has always been one of those monster I
have considered to be underrated, even before the
days of the Divine Monarchy, and one I've always
liked, despite being a Dragon. Kaiser Glider has
2400 attack (and 2200 defense) and is Level 6 of the
Kaiser Glider has two rather unique abilities, the
first being that if it battles with a monster of
equal attack points, Kaiser Glider is not destroyed,
while the other monster is. What monsters do we know
and see played that have 2400 attack points? I can
think of about seven.
Furthermore, when destroyed and sent to the
Graveyard, whether by Magic, Trap, or Monster
Effect, you get to return one Monster on the Field
to the owner's Hand. That's good, as you can return
whatever may be giving you some trouble to your
opponent's Hand, or even something to your own Hand.
Possibly a Flip Effect you would like to reuse or
Kaiser Glider sees little to no play at all...which
is, yet isn't surprising. He is suprisingly
splashable, and your opponent isn't going to be
likely to attack it to willingly give up their own
I personally would at least side one, as it may
throw your opponent for a loop.
Traditional: 2/5 It is Light, and the effects aren't
it doesn't really belong here.
Advanced: 3.75/5 More solid then people will admit
or realize, but I still doubt it will be used...at
Advanced Side-Deck: 5/5
Wow, this one's an oldie. A fan specifically
requested this one, and I'll show you why it is
still a decent card. 2400 ATK is standard, with a
slightly higher than average DEF of 2200. Dragon is
good, as it benefits from being able to be used with
five Headed Dragon. LIGHT is not really an issue for
or against, as it is neither good or bad. However
like most good effect monsters, it is the effects,
not the stats that make them great.
Glider has an effect that allows it not to be
destroyed in battle: while both monster's ATK is the
same. This is not as useful as you might think, as
the only 2400 ATK monsters that would be deployed
currently (Raiza and Zaborg) will blow Glider away.
But when it is destroyed, it has a nifty little
trick up it's sleeve. It returns one monster on the
field to it's owner's hand. Note that you HAVE to
return a monster. It is rather effective against the
DARK deck, as it prefers it's monsters in the
graveyard or removed from play pile. Not by any
means a counter to the deck, but just something that
might work out well. In my own opinion, Prime
Material Dragon is better, both for it's combo
effect and it's better anti-destruction effect.
Still a decent option for a Dragon deck, but not
Monday March 31st: Kaiser Glider
Greetings Y'all. Today is a Fan Picked Review and
the topic happens to be Kaiser Glider, an old school
Dragon dating back to Dark Crisis. This also happens
to be a Kaiba card. Kaiser Glider is a Light/Dragon
monster with 2400 ATK with 2 effects. The first
effect was its ability to Kamikaze with any monster
with its own attack and survive so a Kaiser Glider
running into a Monarch or a Jinzo and the like would
have them being killed alone without KG. The second
effect allows the player who owns Kaiser Glider to
bounce one card back to its owners hand whenever its
destroyed and sent to the grave.
In this format, both of Kaiser's effect are near
useless when combating against the Dark and OTK
decks. This card showed merit during the infamous
Until Next Time
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