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Pojo's Yu-Gi-Oh Card of the Day
As long as this card remains face-up on the field,
Trap Cards cannot be activated. The effects of all
face-up Trap Cards are negated.
Type - Machine/Effect
Card Number - DB1-EN067
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 03.03.08
Well, we have a new Ban List folks, so it's Ban List
week. This week we will be reviewing cards who
either had their Ban/Restricted status changed, or
who may not have changed their status, but that they
are better because of the new List.
Starting the week we look at an old friend, Android
Jinzo has been completely taken off the Ban List,
meaning that you could use three Jinzo in your Deck,
if you so choose. Now, generally, if a card goes
from being at one, then two, then three, it just
isn't good anymore.
Jinzo most definitely IS a good card. Our mechanical
friend is just outclassed by most, if not all, of
the Monarchs, as I'm sure anyone who plays this game
is all ready aware. I believe there is quite a
difference between outclassed and not being good.
Last format, when we got Jinzo at two per Deck, I
thought maybe people would try a Jinzo lockdown
Deck, maybe with Hours or something also.
Wouldn't that be something fun to play against
Traditional Hours/Jinzo Lockdown: 4/5
Advanced: 4.5/5 Jinzo is still good, but most of our
are easily 5/5 or so
Advanced Hours/Jinzo Lockdown: 5/5
Welcome to Forbidden List week! This week, we'll be
looking at cards whose status has changed on the
Forbidden/Limited Lists with the March update.
Jinzo is now at 3 per deck...it was at 2 last list.
How many ran 2? How many are going to run 3 now?
Honestly, I don't think this changes much. You
might have people try Escape from the Different
Dimension in a dark deck that removes Jinzo and then
revives it, to take Call of the Haunted's place.
The thing is, there are enough effects that can dump
or remove Jinzo pretty much at will, you don't need
three copies. Armageddon Knight can dump him;
Foolish Burial can dump him; Allure can remove him,
and if he's in the Graveyard, Strike Ninja/Bazoo can
remove him for use with the revival traps.
He's still good, and a boon to Dark decks, but you
shouldn't see triples of him all that often.
Everybody's favorite Android Psycho Shocker is back
at a level that he has not seen in recent memory. 1
Jinzo was bad enough, but now we have to deal with
3. This means that trap cards just took a huge hit,
with Jinzo becoming obviously one of the number one
picks in the game to counter traps, be a large
beatstick and just an all around, well Jinzo. Jinzo
has been rated about 50 million times, so I will
only go over the new combos and such.
He is a DARK monster, which is pretty much an
auto-win for a DARK deck. Jinzo will often be the
finishing blow, or the set up for Dark Armed Dragon
and Dark Creator. He doesn't mind being removed for
Allure or as a cost as Escape can just bring him
back even on the chain for massive devastation.
Jinzo also fills the slot left by Raiza in most
decks, just fyi. He doesn't spin, but is almost as
disruptive. Expect to see Enemy Controller, Book of
Moon, Shrink and even Rush Recklessly see play more
and more to counter the possibility of this guy
hitting the field.
Well here's a card I wasn't expecting to review
For those of you who started their YGO career back
in the day (2002 was it?), I'm sure you can remember
the rage that surrounded this card. When it was
released, you HAD to have this card to stand a
chance at winning a tournament. It was a 2400 ATK
monster that could negate a third of the opponents
deck by itself. People went nuts over this thing. It
quickly became the most sought after card in the
Well, times have changed and while Jinzo can still
cost you a pretty penny, the value of a
trap-negating tribute monster has dropped
significantly. It's still a good bet in the sidedeck
(though most people are more willing to side Royal
Decree over this), and Machine decks can benefit
from it still. It's just not the dramatic game
changer that it used to be. Of course back then, you
could end a game in a few turns.
- The effect of negating traps is still a pretty
decent one. Granted, Royal Decree can do it much
quicker, but Jinzo was judged to be the better of
the two since it gave you a 2400 ATK monster to back
it up. Stopping traps in general is still a
fantastic effect, but most decks nowadays aren't as
focused on traps anymore.
All in all Jinzo's still a great monster. He's
always in my sidedeck, and he's won me more than a
few duels. He may not be as dominating as he was
back then, but he still packs quite the punch.
Traditional: 4/5 He's a Dark. Yay.
Advanced: 3/5 Royal Decree is probably the better
DARK / Level 6
2400 ATK / 1500 DEF
As long as this card remains face-up on the field,
all Trap Cards cannot be activated. The effects of
all face-up Trap Cards are also negated.
Good old Jinzo…x 3?
Arguably one of the best DARK monsters for 1
Tribute, Jinzo boasts 2400 ATK – a rather standard
stat nowadays, yet still solid. 1500 DEF is
definitely better than Monarchial 1000 DEF.
Hydrogeddon and Blue Thunder T-45 can destroy this
in Defense, but then again, almost all Monsters are
vulnerable in Defense Position.
Of course, Jinzo’s effect is only supported by its
solid stats – Royal Decree that suppresses the
activation, and a beatstick. An advantage of using
Jinzo over Mobius the Frost Monarch is that Jinzo’s
effect is continuous – the effect never “activates,”
therefore does not use a chain and cannot be chained
to. Bottomless Trap Hole and Torrential Tribute are
all useless against this Machine. Solemn Judgment
and other Counter Traps that negate the summon DO
work, because the summon never happened and the
effect was never “turned on.”
With PTDN DARK support, Jinzo set up a gigantic
Dimension Fusion/Return from the Different Dimension
play, or even Escape from the Dark Dimension that
negates a Trap. Add in Limiter Removal (though space
seems to be a limiting factor in most DARK decks),
and 8000 is really nothing.
I personally expected Jinzo to move back to its
former Limited status, but instead it went back to
3. The fact that one cannot benefit from running
Jinzo in triplet really supported that. Well, I’m a
big fan of Jinzo, so…
This change most likely killed burn theme – while
Skill Drain can negate Jinzo’s effect if Skill Drain
flips up before Jinzo arrives, now there are 5 cards
to stop Magic Cylinder, Dimension Wall, Ojama Trio
(which is limited to 1), Just Desserts, and other
annoying Traps. Royal Decree is chainable by itself
Traditional: 2/5 Good, but Traps are too slow here.
Advanced: 3.8/5 Works with Armageddon Knight, Dark
Grepher, and others.
This is going to be one insane, maniac week
for me, but don't ask why because that's
personal. Anyway, this week is going to be
special since we're reviewing the new Ban List
cards that changed positions and today is the
one, the only, JINZO! It's pretty crazy that you
can run 3 copies of this card now and probably
will either be ignored since 2 is usually enough
OR it will abused heavily in some sort of
Dark-Theme deck or Negation deck with HORUS the
Black Flame Dragon Lv.6 and Lv.8. Here are the
pros about this Jinzo and how you should or
might use it in future decks since it is now
unlimited to 3 copies per deck (These are pretty
straight forward and obvious to you long-time
- Negates all trap cards so you don't have to
worry too much about enemy face-downs unless
they're nasty quick-play spells such as the
newly semi-limited Book of Moon which will be
reviewed later this week, Enemy Controller, and
the new Fires of Doomsday from Phantom Darkness.
- Has a solid 2400 ATK to match up and
kamikaze with Monarchs.
- Dark Attribute so you can combine it with
cards such as Escape from a Dark Dimension, Dark
Creator, and Graveyard Fuel for Dark Armed
Dragon, Dark Nepthys, etc. You can use Jinzo in
Dark-Theme Decks also.
- It's a machine so you can use it in a
Chimeratech OTK deck that seems to be on the
rise again after about 2 years. Use Dekoichi,
Battle-Chanted Locomotive, Jinzo, and other Dark
machines to dump into the graveyard with Future
Fusion+Overload Fusion and then special summon
Dark Armed Dragon with the remaining 3 Dark
Machines in your graveyard for an ultimate OTK.
This week is going to be a little boring
since it's not about really interesting cards
and are just the same fantastic killer cards. If
you duelists need any decklists fixed or need
any form of help or just chat, feel free to
contact me at
. Thanks for reading!
Traditional: 4/5 (It's Dark and
is good for Chaos)
Advanced: 4/5 (It's going to be
on my next "Cards/Decks on the Rise/Fall" list
for this month.)
Art: 4/5 (Why is everything 4?)
Monday - Jinzo
So we're reviewing the card that made a pretty big
change in the game of Yu-gi-oh. Jinzo has the
ability to negate all traps and keep them from being
activated while he's face-up on your side of the
field. It also has decent attack points so it can
take out many other monsters. Jinzo is just so
awesome because it can completely take your mind off
face-down traps waiting for their trigger to go off.
Since it's ban list week for the COTD's, I'll talk a
bit about what I think will happen with Jinzo at 3.
Personally, I don't think that this will affect the
decks too much, and I feel Jinzo will only be run in
pairs at most, but never in 3's. With so many people
running Solemn Judgment now, it'll be particularly
easy to prevent Jinzo from being a problem. However,
I still feel that this card will be included in many
decks in the new format.
Traditional: 4/5 - Good DARK for Chaos.
Art: 2/5 - Looks kinda funky.
since the new banlist just came out, pojo is doing a
week on some pivotal cards. Today's is jinzo.
Ok, so I admit a lockdown deck using 3 jinzo's and 3
decree might be nice, but if it becomes tier 1 (I
have no idea what that means. Is it 'really good?')
I'm gonna scream at how @!#$%& upperdeck turned the
meta into a rich man's game. This does nothing good
or bad for me because I cant afford it, and I'm
guessing neither can my freinds. The card in and of
itself is awesome.
Monday March 3rd: Jinzo
Hello again, This week's segment is Ban List week
and we'll be reviewing cards that got affected by
the new ban list. Today's review is about Jinzo, the
once mechanical bad boy that apparently just got out
on probation. I would never never NEVER expect this
beast to be running at 3 per deck. On to better
things, lets discuss his roles thanks to his
At 3, you will be able to draw it most of the time,
not to expect actually summoning it. Many players
will need to play around it to succeed when he's on
the field. Currently, most decks don't even need 3
Jinzos until the set after Phantom Darkness is
released. When that happens, you'd wish Jinzo was
back at 1
Traditional: 3/5 (One of the Mainstay Darks of
Traditional, and having 3 of him will add huge
benefits over time)
Advanced: 4/5 (Jinzo has been overlooked throughout
formats thanks to Monarchs, but it is still vicious,
even without his buddy Call of the Haunted)
Advanced (New Set): 4.5/5 (OTK seazon)
Until Next Time