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Pojo's Yu-Gi-Oh Card of the Day

Elemental Hero Storm Neos

Level 9
ATK/3000 DEF/2500
"Elemental Hero Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin"
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Once per turn, you can destroy all Spell and Trap Cards on the field. This card returns to the Fusion Deck during the End Phase. When this card is returned to the Fusion Deck by this effect, return all cards on the field to the Deck.

Card Ratings
Traditional: 2.00
Advanced: 2.75

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.

Date Reviewed - 03.11.08


Dark Paladin

Another Neos Fusion Monster? *sighs* Elemental Hero Storm Neos, who as you may have guessed has 3000 attack and 2500 defense, as most of the Neos Fusions do. One thing that automatically makes me dislike this card is that it needs three monsters to be summoned: E-Hero Neos, Neo-Spacian Aqua Dolphin, and Neo-Spacian Air Hummingbird.

Anyway, also as per the usual policy of Neos Fusion, you return the monsters used to the Deck, and you don't need Polymerization, both which are good things. Storm Neos also returns to the Fusion Deck at the End Phase.

Now, once per turn, E-Hero Storm Neos can destroy all Magic and Trap cards on the Field, and he has 3000 attack to back that up. That is certainly a good thing, if only for the turn. He also has the bonus of returning all cards on the Field to the owner's Decks respectively when he returns to the Fusion Deck by his own effect.

That's a good enough effect too, and I would actually use Storm Neos if I were playing a Neos or Big City Deck, or any of that fun stuff. No rating, as you wouldn't, for any reason, play Storm Neos outside of his own Deck.

(4/5 in the above Decks where he can actually function, as he isn't

Art: 4/5

Elemental Hero Storm Neos

This is definitely one of the odder Contact Fusion monsters.

You give up 3 monsters on the field to force it into play.  In exchange for that, you get a free Heavy Storm (better hope your opponent doesn't Bottomless/Torrential/Raigeki Break), a 3000 ATK body, and a full-field nuke at the end of the turn.

However, this card has a few problems.

*Big setup -- odds are if I'm committing 3 cards to something, I expect that combination of 3 cards to win the game or come damn close.
*With other E-Hero Fusions, you could easily use Neo Space to claim their effects over several turns if you could protect the monster.  With this guy, if you use his effect again, you're losing all of your ability to protect him with negation cards, as well as the Neo Space itself.  That, and your opponent will only set anything at that point if they think they can bluff you into a bad Storm effect, or if it's chainable.
*The full-field nuke effect pretty much means your opponent gets a free shot next turn.  And against most current competitive decks, that's pretty much saying "Please summon Dark Armed Dragon + several monsters via Dimension Fusion and attack me for game!"

Contact Fusion is a game mechanic that should have never made it past R&D.

Ed Tuesday - Elemental Hero Storm Neos

     Today I'm back for COTD, and I, along with the rest of the COTD crew, am reviewing Elemental Hero Storm Neos, a card that was released in Phantom of Darkness. This card contains the usual features of an Elemental Hero card:
- Not easy to summon
- Not a great effect
- Exceptional attack points that are disregarded when reading the effect.
- Lasts for a short period of time
- Doesn't require Polymerization (if it's a fusion)

     Storm Neos isn't easy to summon because three specific cards must be on your side of the field, and they're all monster cards, so you have to wait 3 turns at most, unless they're special summoned. I wouldn't think that someone would use a spell/trap or monster effect to special summon one of these monsters. So, that means that Storm Neos won't be summoned easily, and won't be of too much use to us if he isn't summoned.
     Storm Neos has a built-in Heavy Storm effect, only it can be activated just once per turn. Once per turn isn't too much of an issue, since Storm Neos normally only stays on the field until the End Phase. Another flaw is that this card doesn't have any protection against opposing threats that might go off when it attacks, like Dimensional Prison or Sakuretsu Armor. Also, since this card only stays on the field until the End Phase, and then the difficult summoning requirements have to be pulled off again.
     The reason I said this card has exceptional attack points is because it has 3000 of them. This card can easily end a game when it's least expected from just a single attack, but that most likely won't happen. Another problem is those Phoenix Wing Wind Blasts that can easily send this card back to the Fusion Deck by just discarding one card. The attack points are thus disregarded because of the cards horrible effect.

Traditional: 1/5 - I don't think we even see the most prominent Elemental Hero's here.
Advanced: 1/5

Art: 2/5 - Nothing too fancy.   
Ex` Tuesday March 11th: Elemental Hero Storm Neos

Today is Moving Day for me and I'm given Elemental Hero Storm Neos to review. Whoop Dee Doo =]. Storm Neos is without a doubt, the best Triple Contact Neos Fusion in the game. That doesn't really say anything since the Double Contact Fusions are hardly playable much less the Triple version.

Let's discuss its summoning requirements. Elemental Hero Neos is easy to bring out so that should be a piece of cake. The Neo Spacians you'd need are Air Hummingbird and Aqua Dolphin. Air Hummingbird is somewhat decent unless you make good work of a LP Gain Deck. I see no need to even use Dolphin in anything other than a Neos Fusion deck. Summoning 2 sub par monsters along with a two tribute monster doesn't really cut it naturally, but lets see if the cost is worth the reward

Storm Neos has 2 great effects. The first is an optional heavy storm on the field. This is nice if you're attempting to set up an offensive front. Just make sure you have other monsters to join in the fray, otherwise, unless you're ridding cards you don't need, summoning him won't really be worth it. It's second effect makes Storm Neos worth its 3 tributes. When it returns to the deck by its own effect, every card on the field is moved back to the deck. Now this is a nice disruptive measure since it can easily destroy your opponents foundation, but if its destroyed or removed by a card effect, its effect won't kick in. Now you wish you were glad it had a built in Heavy Storm

My last comments on this would be.....Why did the other 2 Triple Contact Fusions (Magma Neos, Chaos Neos) became Secrets and the best was reduced to a lowly Super Rare? UDE doesn't follow trends?


Trad: 1/5 (Chainable Stuff)
Advanced (Neos): 5/5 (If you're making a Neos Fusion Deck, focus it on this)

Until Next Time


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