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Pojo's Yu-Gi-Oh Card of the Day

Golden Bamboo Sword

Card Number - LODT-EN062

Golden Bamboo Sword
[Spell Card]
Activate only if you control a "Bamboo Sword" Equip Spell Card. Draw 2 cards.

Card Ratings
Traditional: 1.03
Advanced: 2.00 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.

Date Reviewed - 06.20.08


Dark Paladin



Closing out Magic card week, as it only took me five days to realize this, we have Golden Bamboo Sword, which, again, is incredibly simple. 

You can only play this if you control a Bamboo Magic card, then, you can Draw 2 cards.


Nice Draw attempt for some support, and their are people who use Bamboo cards, but it just isn't worth it.  Sorry to be so short this week, but it was one of those +/- weeks :(




1.15/5 all


Art:  2/5  Not even a good picture.

Golden Bamboo Sword

This might see some kind of play in a combo deck in the future.  The Bamboo sword itself does nothing, so you'd need to activate one of these just to break even, and the other two would put you up a grand total of two cards.  But a deck with an insane amount of draw cards drawing towards a specific win condition might be able to take advantage of those two cards.

But to be realistic, I don't see decks needing drawpower that badly to resort to this.  You've already got Jar of Greed, Reckless Greed, Upstart Goblin, among other discard/draw engines.  Someone who actually plays a deck involving effects around the Broken Bamboo sword will have their deck suck a little less, but that's about it.

General Zorpa Golden Bamboo Sword
Well, You draw two when you have a Broken Bamboo Sword on the field. This is the most powerful draw we have except for Six Samurai United. However you have to play an equip spell that does nothing but give your monster 0 ATK in order to get it off. I guess it could work in a Warrior Toolbox Strategy with Don Zaloog, Soul Devouring Bamboo Sword, Mataza the Zapper and Armed Samurai Ben Kei. Oh wait you need Arms Hole in order to get to the Broken Sword faster even in that deck.
I would be interested to see how this deck worked, but without Arms Hole it is almost not worth it. I experimented with it for a while, but it takes far too long to set up, although Spell Striker was a GOD in the deck, and Don Zaloog became 4 times better. I am anxious for Arms Hole, can't you tell?
Advanced-2/5 (until we get Arms Hole)
David "BobDole" Hoffman Golden Bamboo Sword

 I'm not a terrible fan of equips to begin with, and this just kinda blows. Now don't get me wrong, I love drawing cards, but not when I have to have first play a completely useless spell card and keep it alive long enough to draw this.

 The best thing about this card is you don't have to destroy BBS inorder to draw, so you could use multiple copies for the same BBS. It still sucks though.

 Maybe if Broken Bamboo Sword actually increased the attack by a decent amount it would be a consideration. But seeing as how it does nothing, I really don't feel like wasting my time on an incredibly potential dead draw. Granted there are things that make getting BBS easier, but nothing really makes it worthwhile.

 I suppose if you were running a Ben Kei deck that utilized random equip cards, this would be a consideration. Otherwise, leave this in the "do na' touch" pile.

 Traditional: 1/5 There's no reason for this to be here
 Advanced: 1.5/5 Only because it's slightly less worse here
Tony Mera LODT-EN062
Golden Bamboo Sword
[Spell Card]
Activate only if you control a "Bamboo Sword" Equip Spell Card. Draw 2 cards.

Now this is a very interesting card. This can provide as another engine to draw more cards if someone wanted to try to take another route and make a possible OTK or FTK. This can make a potential lock. What's interesting about this is that the Soul Devouring Bamboo Sword has a great effect. It can provide as a Yata-Lock. Meaning your opponent does not get to draw a card. Whats amazing about this is if you can get out enough monsters and make your opponent skip his draw phase and have no outs in his hand to protect him self. You can keep attacking him until the Soul Devouring Bamboo Sword dies on your second standby phase.

He will be afraid to summon another card making him have a clear field for you to attack him. This card has a lot of potential, and the fact that we have so much draw engines as Destiny Draw and Allure Of Darkness, and another Draw engine for an amazing card like Soul Devouring Bamboo Sword can make the deck go off fast The speed that this provides for Soul Devouring Bamboo Sword is amazing and makes it worth playing.

I think if someone tries very hard and make a great deck with Soul Devouring Bamboo Sword and uses this card to provide more speed, than they can make a great deck and provide a lock down. Meaning that you put your opponent in a position, they won't be able to defend themselves, because they can't summon a monster being afraid being run over. Soul Devouring Bamboo Sword problem is that it has to cause battle damage, but their is so many cards that have a Fairy Meteor effect, that this deck can be very dangerous. For example you can use Mefist The Infernal General with Soul Devouring Bamboo Sword and cause them to lose cards and skip a draw phase locking them down completely. This card is a potential draw engine and makes Soul Devouring Bamboo Sword so much better.

The problem with Soul Devouring Bamboo Sword is that you need another "Bamboo Sword" meaning you will end up running Broken Bamboo Sword, but Golden Bamboo Sword makes up for running the Broken Bamboo Sword. If Soul Devouring Bamboo Sword didn't need another "Bamboo Sword" to be equipped this card would work then a Bamboo lock down could would be decent, but it still had potential.

If you have any questions, please feel free to PM me on the boards.

Advanced- 2.5/5- With the right build, it can be pulled off.

Traditional- 1/5


Golden Bamboo Sword

The first time I saw this card I assumed this would be a staple in any OTK deck based on Royal Magical Library.  However no one has proved this by doing well at a Shonen Jump or Regional. As well this card could be used in a deck that wants to run the other Bamboo card with has the effect like Yata, which will stop the opponent from drawing for 1 turn, when damage is dealt.
All these decks are very combo oriented and may never see great success, however when playing for fun at locals it could work well sometimes.

Traditional: 1/5

Advanced: 3/5

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