[Equip Spell Card]
If the equipped monster is destroyed by battle and
sent to the Graveyard, Special Summon it to your
side of the field during the End Phase.
Card Ratings
Traditional: 1.00
Advanced:
1.25
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 06.19.08
Ribbon of Rebirth, is one of those
cards that SEEMS really good, but then you read it
once or twice, and realize it isn't, and that IS why
we're short on the review today.If the equipped monster is destroyed in
Battle, you Special Summon the card during the End
Phase.
Let's go over a couple of things.Destroyed by Battle sucks ass...knowing this
is equipped means either your monster won't be
destroyed by Battle, or they will destroy the Magic
card first.If it said the Magic card was destroyed,
instead of the Monster, then we would have
something.
Ratings:
1.25/5 allIt just isn't good, sorry
Art:3/5
Creator
OfThePoint
System
Thursday:
Ribbon of Rebirth
Ribbon of Rebirth can be quite powerful under the
right circumstances.
This card's best used on cards that have protection
from being destroyed by effects, but not by battle.
Obviously if you throw this on some regular monster,
your opponent is going to just try and find a way to
take it out through an effect to make you waste
this. Ribbon's got a lot of potential to
strengthen some rogue themes, and even bring back
older favorites. Imagine if this was released
all the way back in Dark Crisis and Vampire Lord got
to use this thing.
3/5
General Zorpa
Ribbon of Rebirth
Well, this is almost useless. Unless you equip it to
Disc Commander you will just break even, and to be
honest, I would have rather that Ribbon had been a
Sakuretsu Armor so that my opponent's monster isn't
still staring me down. If more cards had come into
play effects like Stratos then I think this might be
something to consider, but it is just not in the
right time for the YGOTCG
Traditional-1/5
Advanced-1/5
Tony
Mera
LODT-EN061
Ribbon of Rebirth
[Equip Spell Card]
If the equipped monster is destroyed by battle and
sent to the Graveyard, Special Summon it to your
side of the field during the End Phase.
37534148
Rare
This can be a useful card to bring back any
important monster you need to keep on the field. The
problem is you will probably have to make room for
this and take out cards that protect your weak
monsters in the first place. Say you run Fossil Dyna
Pachycephalo and you equip it with this card.
Instead of running cards to protect it like
Bottomless Trap Hole, Dimensional Prison, Enemy
Controller, Shrink, Book Of Moon, and etc. you end
up running this equip and leaving Fossil in the same
state next turn. Meaning that you now you didn't get
rid of that monster attacking you, now you have to
deal with it again. When the cards I named would of
got rid of the monster instead. When you run decks
that run weaker attack points that usually die in
battle, you have to remember that running cards that
protect them is important. Reviving them is nice,
but keeping them on the field is a better strategy.
Avoiding the problem instead of getting rid of the
monster isn't the best strategy.
This card also is a negative one. I hate to take
about advantage when in some formats advantage
doesn't always mean you win, but running cards like
this put you down a card and being down a card is
very dangerous, because you then have less options
to choose from. Running one for one removal like
Bottomless Trap Hole, Dimensional Prison, and even
the old Sakuretsu Armor is better than running this
card. You want to get that monster attacking you off
the field, rather than using a card to bring it back
in case it dies in battle. It makes more sense just
to kill and make it have no chance killing your
monster in battle in the first place.
This card can be good, but only in extreme cases
like if it's equipped to Destiny Hero - Disk
Commander. With the amount of D.D. Crows in the
current metagame when almost every single deck mains
them or side them, this equip card becomes even more
useless. Also the problem with running cards like
this because it can conflict with some of the main
things the deck does. Like a deck that prevents
special summons. This card ends up special summoning
a monster from the graveyard and would hurt a deck
running Fossil Dyna and Royal Oppression, because
one of them may be active when a monster you have
out dies equipped with this card. I see no real use
for it now, but there is always a way to make new
strategies and find a way to make this card work,
but right now unless your an amazing deck builder,
don't waste your time trying to make this card
broken.
I'm back again and hopefully I can keep doing more
card of the day's since it's summer time.
If you have any questions, please feel free to PM me
on the boards.
Advanced- 1/5- I can't find a great use for it and
there is so many better cards to pick from.
Traditional- 1/5
Devin
Djuricin
Thursday
Ribbon of Rebirth
Best word to describe this card is insurance. This
card special summons the equipped monster from the
graveyard; however its effect only applies when it
has been killed by battle.
Therefore that makes this card not so useful,
because if your opponent uses monster removal they
instantly gain a plus 1.
Traditional: 1/5
Advanced: 1/5
Pwii
For Thursday we have ribbon of rebirth.
This isn't a bad card at all, use it with searchers,
sangan, disc commander, ECT. If you run those, run
this.
4/5 all. in a deck with the above.
Bob Dole
Ribbon of Rebirth
I'm going to start by
honestly saying that I can't make heads or
tails of this card. It's certainly good,
being that it can bring back a Disk
Commander via suicide, or it can simply
force your opponent to reconsider the
attack. It's definitely good in one sense.
On the other hand,
killing something without attacking is
ridiculously easy. DAD, Darklord Zerato,
Judgment Dragon, Snipe Hunter are all good
candidates for the "killing without
attacking" category. And that's just
monsters. Most players run at least a
Smashing and/or Fissure and/or Lightning
Vortex. That's leaving a pretty good chance
for your monster to die without battling.
The best use I can
imagine for this card is to stick on
something your opponent does not want you
getting back (Disk Commander, Newdoria(?),
Sangan) and then just stalling for a turn or
two. That's pretty much your best bet.
Traditional: 2/5 Being
that there are a few more searchers here
Advanced: 1.5/5 Still decent with Disk
Commander, but that's 1/40.