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Pojo's Yu-Gi-Oh Card of the Day

Ribbon of Rebirth

Card Number - LODT-EN061

[Equip Spell Card]
If the equipped monster is destroyed by battle and sent to the Graveyard, Special Summon it to your side of the field during the End Phase.

Card Ratings
Traditional: 1.00
Advanced: 1.25 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.

Date Reviewed - 06.19.08


Dark Paladin



Ribbon of Rebirth, is one of those cards that SEEMS really good, but then you read it once or twice, and realize it isn't, and that IS why we're short on the review today.  If the equipped monster is destroyed in Battle, you Special Summon the card during the End Phase.


Let's go over a couple of things.  Destroyed by Battle sucks ass...knowing this is equipped means either your monster won't be destroyed by Battle, or they will destroy the Magic card first.  If it said the Magic card was destroyed, instead of the Monster, then we would have something.




1.25/5 all  It just isn't good, sorry


Art:  3/5

Ribbon of Rebirth

Ribbon of Rebirth can be quite powerful under the right circumstances.

This card's best used on cards that have protection from being destroyed by effects, but not by battle.  Obviously if you throw this on some regular monster, your opponent is going to just try and find a way to take it out through an effect to make you waste this.  Ribbon's got a lot of potential to strengthen some rogue themes, and even bring back older favorites.  Imagine if this was released all the way back in Dark Crisis and Vampire Lord got to use this thing.

General Zorpa Ribbon of Rebirth
Well, this is almost useless. Unless you equip it to Disc Commander you will just break even, and to be honest, I would have rather that Ribbon had been a Sakuretsu Armor so that my opponent's monster isn't still staring me down. If more cards had come into play effects like Stratos then I think this might be something to consider, but it is just not in the right time for the YGOTCG
Ribbon of Rebirth
[Equip Spell Card]
If the equipped monster is destroyed by battle and sent to the Graveyard, Special Summon it to your side of the field during the End Phase.

This can be a useful card to bring back any important monster you need to keep on the field. The problem is you will probably have to make room for this and take out cards that protect your weak monsters in the first place. Say you run Fossil Dyna Pachycephalo and you equip it with this card. Instead of running cards to protect it like Bottomless Trap Hole, Dimensional Prison, Enemy Controller, Shrink, Book Of Moon, and etc. you end up running this equip and leaving Fossil in the same state next turn. Meaning that you now you didn't get rid of that monster attacking you, now you have to deal with it again. When the cards I named would of got rid of the monster instead. When you run decks that run weaker attack points that usually die in battle, you have to remember that running cards that protect them is important. Reviving them is nice, but keeping them on the field is a better strategy. Avoiding the problem instead of getting rid of the monster isn't the best strategy.

This card also is a negative one. I hate to take about advantage when in some formats advantage doesn't always mean you win, but running cards like this put you down a card and being down a card is very dangerous, because you then have less options to choose from. Running one for one removal like Bottomless Trap Hole, Dimensional Prison, and even the old Sakuretsu Armor is better than running this card. You want to get that monster attacking you off the field, rather than using a card to bring it back in case it dies in battle. It makes more sense just to kill and make it have no chance killing your monster in battle in the first place.

This card can be good, but only in extreme cases like if it's equipped to Destiny Hero - Disk Commander. With the amount of D.D. Crows in the current metagame when almost every single deck mains them or side them, this equip card becomes even more useless. Also the problem with running cards like this because it can conflict with some of the main things the deck does. Like a deck that prevents special summons. This card ends up special summoning a monster from the graveyard and would hurt a deck running Fossil Dyna and Royal Oppression, because one of them may be active when a monster you have out dies equipped with this card. I see no real use for it now, but there is always a way to make new strategies and find a way to make this card work, but right now unless your an amazing deck builder, don't waste your time trying to make this card broken.

I'm back again and hopefully I can keep doing more card of the day's since it's summer time.

If you have any questions, please feel free to PM me on the boards.

Advanced- 1/5- I can't find a great use for it and there is so many better cards to pick from.

Traditional- 1/5


Ribbon of Rebirth

Best word to describe this card is insurance. This card special summons the equipped monster from the graveyard; however its effect only applies when it has been killed by battle.
Therefore that makes this card not so useful, because if your opponent uses monster removal they instantly gain a plus 1.

Traditional: 1/5

Advanced: 1/5


For Thursday we have ribbon of rebirth.

This isn't a bad card at all, use it with searchers, sangan, disc commander, ECT. If you run those, run this. 

4/5 all. in a deck with the above.

Bob Dole

Ribbon of Rebirth

 I'm going to start by honestly saying that I can't make heads or tails of this card. It's certainly good, being that it can bring back a Disk Commander via suicide, or it can simply force your opponent to reconsider the attack. It's definitely good in one sense.

 On the other hand, killing something without attacking is ridiculously easy. DAD, Darklord Zerato, Judgment Dragon, Snipe Hunter are all good candidates for the "killing without attacking" category. And that's just monsters. Most players run at least a Smashing and/or Fissure and/or Lightning Vortex. That's leaving a pretty good chance for your monster to die without battling. 

 The best use I can imagine for this card is to stick on something your opponent does not want you getting back (Disk Commander, Newdoria(?), Sangan) and then just stalling for a turn or two. That's pretty much your best bet.

 Traditional: 2/5 Being that there are a few more searchers here
 Advanced: 1.5/5 Still decent with Disk Commander, but that's 1/40.  

 Bob Dole

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