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Pojo's Yu-Gi-Oh Card of the Day

Solar Recharge

LODT-EN052
[Spell Card]
Discard 1 "Lightsworn" monster. Draw 2 cards, then send the top 2 cards of your Deck to the Graveyard.

Card Ratings
Traditional: 3.25
Advanced: 4.50 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 06.16.08

 

Dark Paladin

Monday

 

Opening the week, we come to Solar Recharge, an incredibly simple Magic card.  You discard one Lightsworn monster from your Hand, which allows you to Draw two cards.  Then, you discard the top two cards of your Deck to the Graveyard.

 

So, this technically ends up being a +1 for the Hand, but a -1 overall.

 The Magic card (-1), Drawing two cards, (+1), and discarding two from the Deck (-1).

 

Honestly, why couldn't they get a Draw card like Destiny Draw, that is a support related Draw card.  Still not that bad however.

 

Ratings:

 

3/5 for it's Deck

 

Art:  2/5


Creator
OfThePoint
System

Monday:
Solar Recharge

Here we have one of the most powerful support cards for the Lightsworn theme.

Support cards are supposed to require a specific theme, and reward the player for playing with said theme by doing something non-themed cards can't do as well.  You need Lightsworns in the Graveyard for Judgment Dragon -- this lets you pitch one for an even 2:2 trade.  You get to pitch two more cards from the deck as well, giving you a chance at activating other effects in the process.

Simply put, Solar Recharge is to Lightsworn as Destiny Draw is to D-Heroes.  You'd be a fool not to play three copies.

5/5

General Zorpa Solar Recharge
 
Well, this card is a no brainer. Most people will say 3 of in a Lightsworn deck, but I find that 2 is just as good if you can't get a hold of the 3rd one. You discard a Lightsworn to draw 2 cards and discard the top two of your deck. Combine this with Wulf, Judgment Dragon and Lumina and you have an easy way to Special Summon Lightsworns as well as sift through your deck for that winning combo.
 
It really shouldn't be used outside of Lightsworn, but in some odd variant of Twilight with more Lightsworn (Dawn) then it might be useful, but Allure of Darkness and Destiny Draw are much better there.

Traditional-1/5
Advanced-4/5
David "BobDole" Hoffman  Solar Recharge

 I love cards that are simple. They always seem to have the best effects.

 Today's card is Solar Recharge, the big draw card of the Lightsworn archtype. It seems that in order to be considered a competitive deck, you have to have your own draw card. Otherwise you're just not quick enough to keep up.

 Now between the two, I prefer Destiny Draw for the sole reason that several Destiny Hero monsters thrive purely in the grave (Disk Commander, Malicious, Dasher). Whereas Lightsworn want the be in  grave for Judgment Dragon. In a competition of price though, Solar Recharge is about half the cost.

 It's fantastic in it's deck type. Use it if you can. There's no reason three of these shouldn't be in a Lightsworn deck. Just don't splash it randomly with Ryko, like I know some of you will.

 Traditional Lightsworn: 4.5/5
 Advanced Lightsworn: 4.5/5

 Bob Dole
Devin
Djuricin

Monday

Solar Recharge

Right off the bat it is clear this is the equivalent of Destiny Draw for Lightsworns. What makes this care unique is that it applies the similar tactics as each Lightsworn which involves milling cards to the graveyard.
So just like all the other draw cards in our metagame it is a 2 for 2, however if you are able to mill a Wulf, Lightsworn Beast it’s a powerful plus 1.
This card is also very helpful in filling your graveyard with 4 different Lightsworns to meet Judgment Dragons summoning requirements.

Traditional: 5/5

Advanced: 5/5

pwii

This is pwii, I'm really sorry about missing most of last week. REALLY sorry. Anyway, todays card is solar recharge.

Apparently upper deck took a hint and is making more d-draw spin offs. With this, lightsworns get a ton better. Not much more to say.

5/5 all. lightsworn


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