Simorgh, Bird of Ancestry
Both players Tribute Summon WIND monsters with 1
less Tribute than required. If you Tribute Summon
this card by Tributing only WIND monsters, return up
to 2 cards your opponent controls to their owner's
hand. This card is treated as a Normal Monster while
in your hand.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 06.10.08
Well, we're back after a
nice little break, and continuing to review Light of
Destruction cards.We open this week with Simorgh, Bird of
Ancestry, a Level 8 monster, of the Wind attribute,
with an impressive 2900 atk, and a not so great 2000
Now, our Bird has a few
effects.First, when on the Field, both players can
summon Wind monsters with one less tribute than is
required.I can think of one incredibly popular Wind
monster that requies a tribute but you want to
tribute for that card, or else you don't get its
Secondly, if you tribute
only Wind monsters to summon this card, you can
return two cards from your opponent's Field to their
So, it returns one more card than Raiza, but they
both only return to the Hand.
Furthermore, the Bird is
treated as a Normal Monster while it is held in your
Hand, for whatever reason.In short, an all Wind Deck isn't competitive
right now, although this isn't a bad card, just
Raiza, at the very least, does the job better.
Art:4/5Sort of looks like the leader of an
Indian-Bird tribe, or
Simorgh, Bird of Ancestry
I was so excited when I first saw this guy. But that
was a case of mistaken identity. Dark Simorgh is the
card we have all been waiting for, but this flashy
avian has a few tricks up his sleeve. He is an 8
star 2900 ATK behemoth that gets over everything
except for Judgment Dragon. Also WIND monsters get
one less tribute if you want to play them EXCEPT for
Simorgh, as he is not on the field yet to apply his
effect. If you do tribute him by tributing ONLY WIND
monsters you return up to 2 cards on your opponent's
field to the hand. And also it counts as a Normal
Monster in your hand.
Now there are a whole mess of cards that can help
with Simorgh. Whirlwind Prodigy to get him to the
field easy, Trade-In to discardxtra copies for a
draw, Ancient Rules to get him to your hand,
Birthright to revive him and many more. WIND
attributes needed a good beater to help with the
issue of ATK strength that many WIND monsters suffer
from. Basically he gets your big beaters to the
field quicker, but since Simorgh is the only decent
big WIND monster, it is not quite worth it yet to go
for a normal WIND deck.
Simorgh, Bird of Ancestry
One step at a time.
2900 attack: Beats DAD and Dark Magician of
Chaos, but loses to Heraklinos. For a two tribute
monster, its along the right lines.
2000 defense: You won't lose it to anything that
didn't require some work to get to the field, so
thats a relief. Still, I wouldn't put it in defense
Two tributes: While there's nothing preventing
you from special summoning it, that its effect only
occurs when tribute summoned with particular
monsters does hurt its usefulness a bit. Granted, a
dedicated deck doesn't mind it, but it means you
won't be borrowing trib bait from your opponent.
Effect: The first effect is not the most amazing
thing I've seen. Of the few one tribute wind
monsters we have, most of them prefer you to tribute
summon them (Raiza, Swift Birdman Joe). Of the
monsters that don't require it, only Spell Canceller
and Armed Dragon LV5 really stand out as enjoying
any benefit. Maybe Cyber-Tech Alligator if you've
got some sort of normal monster deck going on (see
its third effect), but otherwise... meh.
Its second effect is the real shiner. A single
Wind Effigy can easy the summoning cost (again, see
its third effect), making it a big brother to Raiza.
Beyond that, though, the effect can at least break
even. Thats what makes the Monarchs so loved, but
then again... they aren't picky about their
Its third effect makes it a normal monster in the
hand. Ancient Rules can drop it for free (without
its effect), and Common Charity turns it into two
possibly more useful cards. Oh, and Wind Effigy. Not
a useless effect, but you have to want to work for
Wind/Winged Beast: A combination that works well
with each other. Between Spirit Art: Miyabi and
Icarus Attack, any attempt against this card'll make
the effort almost painful. On top of Simorgh's own
effect, its a rather impressive level of
Now then, this poor guy got hosed in its rarity.
Why did the Deepsea King get an ultra rare status
and this guy only got a rare? Robbed, I tell you,
A two tribute monster with the power to pay for
itself is rare, but this guy is capable of it. A
two-for-two that leaves you with a 2900 attack
monster is pretty nice, and its combo work with
other common Wind cards means that it can fit into
current Wind decks that already see some play in the
local tournaments. Harpies appreciate having someone
with some real swing, and I can't help but find
enjoyment in the notion of Ancient Ruling out
Simorgh, and follow it with a free Cyber-Tech
Alligator. Granted, not everyone is going to try out
the Normal/Wind deck, but I like options.
Give it a shot. Seriously. Its better than it
Traditional 2/5 (as much as I
may like it, its still a two tribute monster...)
Advanced: 3/5 (the sheer level of destruction
capable between this card and the cards it combos
with is undeniable; dis not the bird)
Tuesday - Simorgh, Bird of Ancestry
After a long, long time of not reviewing cards with
the crew, I'm finally back this week to review more
cards for you guys with the rest of the COTD crew!
Today we're reviewing a LODT regular rare monster
that hasn't gained much populairity in top tier
decklists. Let's follow the usual format of my
COTD review, shall we?
Simorgh, Bird of Ancestry allows all WIND-attribute
monsters that require a monster to be sacrificed to
bring them onto the field as a Tribute Summon to be
able to be Tribute Summoned with 1 less tribute
while it's face-up on the field. For example, if the
WIND monster was a six star monster, the monster
could be Normal Summoned without a tribute. This
means that the monster is never treated as if it was
Tribute Summoned, and no monsters were sacrificed.
If the WIND monster was a seven star monster, the
monster could be Tribute Summoned with only 1
tribute. Also, if Simorgh was Tribute Summoned only
using WIND-attribute monsters as tributes, then you
can return up to 2 cards that the opponent has on
his/her field to his/her hand. Lastly, Simorgh, Bird
of Ancestry is treated as a Normal Monster card
while in your hand.
If you control more than one Simorgh, Bird of
Ancestry, the number of tributes required to summon
WIND monsters are still only reduced by 1. During
your draw phase, you may reveal Simorgh, Bird of
Ancestry to the opponent to activate "Heart of the
Underdog"'s effect. You can tribute 1 Simorgh to
Tribute Summon a level 7 or higher WIND monster.
Simorgh's second effect targets.
This monster is a WIND-attribute card, which isn't
too great in the current format, especially with
such little support cards available. Simorgh is an 8
star monster, meaning it can only be Tribute
Summoned by sacrificing 2 monsters. It's a
Winged-Beast, which is a type that doesn't have much
support at all, either. The monster has 2900 ATK
points, and 2000 ATK points, which is just higher
than many of the top 8 start monsters we see today (DMoC
When is Simorgh, Bird of Ancestry good and when is
Simorgh, Bird of Ancestry is only good when it's
Tribute Summoned and it's bonus effect was
activated. Even then, Simorgh is vulnerable to Spell
and Trap cards. In my opinion, Simorgh isn't good in
any situation, not even in a WIND deck, because it's
too easy to destroy and its effect is too difficult
to pull off. This card isn't handy in any situation
and it won't be seeing competitive play until some
crazy WIND support is released, and even then, it's
not a definite inclusion.
Art: 1/5 - a little too plain for me
Simorgh, Bird of Ancestry
At this point in Yu-Gi-Oh’s
metagame this card is far to slow and has no
potential yet. However it may be a force to be
reckoned with in the future, as well being a normal
monster in the hand may have a huge advantage in the
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