LODT-EN035
Diskblade Rider
WIND
Level 4
ATK/1700 DEF/1500
[Fiend/Effect]
Once per turn, you can remove from play 1 Normal
Trap Card from your Graveyard. This card gains 500
ATK until the End Phase of your opponent's turn.
Card Ratings
Traditional: 1.12
Advanced:
1.75
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 07.14.08
General Zorpa
Diskblade Rider
This is a card very much in the same vein as Bazoo
the Soul Eater and Chaosrider Gustaph. Bazoo had his
time to shine and Gustaph never was really
popular. Thus with this background, lets do the
review of Diskblade Rider.
Rider has 1700 ATK is of the WIND attribute and
oddly enough a Fiend. You remove a Normal Trap in
the graveyard from play to have his ATK boosted by
500 till the end of your opponent's turn. The fact
that his type and attribute don't help him at all is
already a strike against this card. However, a 2200
ATK monster for no tribute is always nice, and 1700
unboosted is always nice as well.
However, Normal traps are usually the powerful ones
(Mirror Force, Torrential Tribute, Crush Card Virus)
so you would much rather be able to get them back
with Mask of Darkness which is quickly becoming a
staple card in many decks. However a deck using
Bazoo, Gustaph and Rider can remove form play most
of the cards in the graveyard form play fairly
easily, so shenanigans using DD Borderline and Chaos
Greed can be used to compensate for the lackluster
beasts that are these three.
If you don't care about your Trap cards, then this
guy might just fit into your deck style. 2200 is
nothing to sneeze at and could mean game if played
right.
Advanced-2/5
Traditional-1/5
Jeff Lang
LODT-EN035
Diskblade Rider
WIND
Level 4
ATK/1700 DEF/1500
[Fiend/Effect]
Once per turn, you can remove from play 1 Normal
Trap Card from your
Graveyard. This card gains 500 ATK until the End
Phase of your opponent's
turn.
41113025
Rare
The card up for review today, is Diskblade
Rider. I cannot really see a use for it, no matter
what type of decks are in play. Its stats are meh
for a 4 star, but it being a fiend doesnʼt help its
cause. Sorry for the short review, but if you find
out a use for this, let me know lol
Trad: 1.5/5
Adv: 1.5/5
Velvet Jones
LODT-EN035
Diskblade Rider
WIND
Level 4
ATK/1700 DEF/1500
[Fiend/Effect]
Once per turn, you can remove from play 1 Normal
Trap Card from your
Graveyard. This card gains 500 ATK until the End
Phase of your opponent's
turn.
41113025
Rare
Not much to say about this card,
but BOOOO!2200 ATK Level 4 potential is good, but the
requirement is very specific.Mask of Darkness is a Fiend that makes much
better use of spent traps.
Traditional 1
Advanced 1
“In
Velvet Veritas”
Jon Moore
Hey! Jon Moore Here! Let's
begin!
Diskblade Rider ---- Oh! Rida be a G!
WIND ---- Ew....
Level 4 ---- woohooo!
ATK/1700 DEF/1500 - Not too bad.
[Fiend/Effect] ------ Decent.
Once per turn, you can remove from play 1 Normal
Trap Card from your
Graveyard. This card gains 500 ATK until the End
Phase of your opponent's
turn.
All right, so basically he's the next step up from
Bazoo and Chaos Rider. Bazoo had to remove 3
monsters. Chaos rider had to remove 2 spells. This
guy removes one trap.
Key word for this guy though. "Normal trap". Many
traps in this format don't go by that. Most
everyone, their great aunt Phil, and her naked mole
rat are playing 3 solemns. What are those? Counter
traps! Also, he just doesn't seem to fit into a
glad/lightsworn/dad deck that much. He's a wind
type. He's a fiend. No searchability there. While
the attack boost is AMAZING, and the card is
actually VERY playable, the format just does not
allow for him.
Advanced format - 2/5 (It'd be good in a deck built
more around beatdown and 1 for 1's. Lots of
bottomless trap holes, d-prisons, etc)
Traditional format - 1/5 he has no place here.
Pwii
Well, back to another monday. This ones actually
normal!
Discblade rider is good, but outdated. It
would've been an automatic in the time when cyber
dragon ruled. Now it's not as good, but you should
probably run about 2 if you still have lots of cyber
dragons in your meta.
1/5 trad.
2/5 adv.
Clegg
Diskblade Rider
We begin this week with what, in
my opinion, is a fairly interesting card. In an era
of 2100 atk and defenders, the possibility of
dropping a 2200 beater is quite intriguing. It's a
shame this card was printed as a WIND fiend =/
Playability;
There is no competitive deck that this card could
really be played in. The ability to remove Normal
traps doesn't really help achieve any greater
purpose. In fact, when I think of any deck that uses
a high enough number of traps to warrant the
possible use of this card, said deck usually
includes more counter traps than anything else.
There was no reason for this card to have been made
with the restriction of normal traps only - if it
didn't have such a restriction, the card may have
actually had some playability as it could run over a
Wulf, Laquari or even Homplus. As it stands however,
with the "normal" restriction and it's lack of any
searchability, I cannot really see Diskblade Rider
as a playable card.
Score - 4/10
Plus; While this
card does have the potential to destroy a
non-floating monster, such as a Cyber Dragon or
Homplus, I think it'd be fairly rare that this card
would turn into anything better than a 1 for 1.
However, if your opponent does not have protection,
the potential this has to run over most non-special
summoned monsters is quite compelling. If your
opponent is unable to deal with this beatstick on
their following turn, it could actually turn into an
advantageous card. But really, in today's game, I
seriously doubt any of that will be happening often
enough to consider using this card.
Score - 4/20
Power; Many
formats ago, in the days of Warrior toolbox, a 2200
attacker would have been a marvel. Today, a card has
to be able to do more than boast a high attack.
What's worse about this card is that the ability to
give it such attack requires a normal trap in the
grave. I will concede that, despite the unlimited
status of Jinzo, most decks are currently using 8-12
traps, which, in theory, should provide enough food
for a Diskblade. However, with no guarantee of
destruction, plus, negation, or anything,
the idea of using a card simply because it's a
beatstick is almost laughable.
Score - 6/20
Overall - Advanced;
1.4/5
Traditional, 1/5
(It's not even a light or dark monster =/)
Dark
Paladin
Monday
Diskblade Rider opens up our
week, an interesting little Rare card given to us.Diskblade Rider is a Level 4 monster of the
Wind attribute with a decently respectable 1700 atk
and 1500 def, who is also a Fiend.
For the effect, once per turn,
you can remove a Normal Trap Card from your
Graveyard to increase this cards attack by 500
points until the End of your opponent's turn.That's not a bad increase, which boosts our
friend up to 2200 atk.
However...how many Normal Trap
Cards do you run in your Deck?I'm not saying there aren't any good Normal
Traps, but again, how many do you run?Maybe a Waboku or a Sakuretsu Armor or two?Odds are, you aren't going to have one in the
Gravyeard very often.