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Pojo's Yu-Gi-Oh Card of the Day

Zombie Master

Once per turn, you can send 1 Monster Card from your hand to your Graveyard to Special Summon 1 Level 4 or lower Zombie-Type Monster from either player's Graveyard.

Card Number - TAEV-EN039

#4 of 2007

Card Ratings
Traditional: 2.25
Advanced: 4.67

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 01.29.08


Dark Paladin

#4...Zombie Master

Two Zombie cards in a row...interesting...

Zombie Master is an interesting Ultimate Rare we got in Tactical Evolution. It is Dark and Level 4 with 1800 attack, which is respectable, yet a whopping 0 defense, which in short, sucks, but is still searchable via Pyramid Turtle, but he is Level 4, so you may not want to be searching for him.

Enemy Controller and Book of Moon are both rampant in this format, and 0 defense is not good. This is a good tech card for Zombie players though, as their deck moves back up to the top this format. You can discard one monster card from your hand to special summon one Zombie from either player's graveyard. Odds are, you will probably only get that from your own graveyard, but you never know.

It is unfortuante that the discard has to be a specific card, but you could discard the monster you were planning to summon. It's a solid card, and I'd play one or two if I were using a Zombie deck.


Traditional: 3.25/5 Dark and an 1800 attack beatstick Zombie?

Advanced: 4.25/5 For the same reasons listed above, plus what it can
do on it's own.

Art: 5/5
General Zorpa Zombie Master

This is the other half of the Zombie deck's success. You discard a card and get a level four zombie from your deck. Since Pyramid Turtle, Zombie Master and Plague Wolf were all lethal candidates, this card is easily better than Il Blud. It is quicker and easier to summon as well as working with Recurring Nightmare since he has 0 DEF. He comboes with any level four or lower zombie and also sets off Card of Safe Return. I still have people asking if I have any Ultimate copies of this card. I can see the ZOmbie deck being good for a really long time, and when it does crawl back into the light of day, this card will be at the forefront of it's success.


Zombie Master

Dark / Level 4

Zombie / Effect

1800 ATK / 0 DEF

Once per turn, you can send 1 Monster Card from your hand to the Graveyard to Special Summon 1 Level 4 or lower Zombie-Type monster from either player's Graveyard.


    Hello, Zombie dude!


    This is what drove Zombies over the edge – easily full field with two copies of Card of Safe Return and you can, considering number of cards committing and gaining, safely overextend (although this is not always the best choice).  Because you can Special Summon the discarded monster, you can swarm with Zombies in a turn.


    I believe this card IS revolutionary because all Zombies had were 3 copies of Book of Life, and Vampire Lord to safely bring back monsters.  And Vampire Lord was a weenie compared to Cyber Dragon and Monarchs.  However, this card puts everything into “shadow realm,” so to speak, because what good are all the cards when you can end the game?


    Drawing Il Blud/Ryu Kokki is usually a very bad thing.  However, Zombie Master turns any bad draws into live cards, and with Pyramid Turtles and other Zombie Masters, you can be sure that Spirit Reaper is virtually ubiquitous.  I mean, you can just use the card over and over and over…


    That reminds me, if this card is no longer face-up on the field before the resolution, the effect will be nullified.  Why?  Because the ruling says so.  I cannot understand the textual reasoning (there is nothing special…), but oh well.  That means Book of Moon, Phoenix Wing Wind Blast, Torrential Tribute, Bottomless Trap Hole, and other cards can rip a good hand into a terrible one full of dead draws.  D.D. Crow pretty much pecks at the Zombies as well.  But then, these are cards that most decks suffer from.


    I like the fact that Zombie Master is neither broken nor horrible.  While it does have a weird, detrimental ruling, 1800 ATK monster that can bring out more Zombie Masters, Pyramid Turtles, and Spirit Reaper is just…awesome.  It gives the Zombies just enough nudge to win Shonen Jump and disappear when Friday’s card came out. 


    Now that Vampire’s Curse (managed to pull an Ultimate! Yay!) and Goblin Zombie (UDE and the Secret Rares…) are out, Zombies may once again see another play.  Goblin Zombie can search out nearly all the Zombie monsters commonly used, and its effect triggers just like Sangan’s – and we all know how annoying that is. 


    With Dimensional Prison flying around, it may be harder to keep Zombie Masters on the field or the Graveyard for long.  Still, a turn or two are all you need to blast off. 


Traditional:  3/5            It IS fast.

Advanced: 4.5/5           You can make a non-Zombie deck around this dude.  Neat. 
The First Hokage Zombie Master

Today we look at the number 4 card and it's Zombie Master. This card is arguably much better than Il Blud, and has a more potent effect. You discard 1 Monster from your hand to special summon 1 level 4 or lower Zombie Monster.
Pretty good.

This card is basically what made people jump back onto the Zombie bandwagon when Tactical Evolution came out. A lot of people say Il Blud did it, but I will disagree as Il Blud is not needed for the Zombie swarm deck to work.

Basically you can discard 1 Zombie Master for a Zombie Master's effect when he is already on the field and special summon the discarded Zombie Master, and you can keep doing that with Zombie Master until you hit your limit, and then bring back a Spirit Reaper or a Pyramid Turtle. Either way, you're swarming. A lot of decks use Zombies with Card of Safe Return as well to draw cards while dumping your hand to swarm. A nice combo, I might add. It's a great card and it's definitely not as hard to get as Il Blud.

In Traditional, Zombies are decent, but they are still not the best with Chaos around.

My Ratings:

Advanced: 4.25/5
Traditional: 2.4/5
Art: 4/5
Master Tricks
Zombie Master
    One of the major key essential cards for Zombies, and again, I REALLY don't like Zombies. They are wickedly broken and some cards should get semi-limited or limited on the next banned list. This guy is solid as a LV.4 Zombie with 1800 ATK (Beatstick) and the ability to once per turn, discard a monster from your hand to special summon a Lv.4 or lower Zombie from either graveyards. Combo it with Pyramid Turtle or another Zombie Master in your hand and special summon it and you have a broken combo there, especially when playing Card of Safe Return.
Traditional: 1.25 (Again, gets destroyed by Chaos and other OTKs)
Advanced: 4.5/5 (Zombies Only)
Ed  Like yesterday, today we're reviewing a key card for the Zombie theme. Zombie master really speeds up the deck like Il Blud does, allowing the Zombies to swarm and deplete life points quicker than usual. First, though, we'll talk about how Zombie Master is awesome for the Zombie theme aside from his effect. This card is an 1800 beatstick, which is RARELY released or made for the theme. Regenerating Mummy is an 1800 4-star, but its effect basically makes it a vanilla monster.

With a discard engine, Zombie Master can also provide for other useful effects like Treeborn Frog, Il Blud, Book of Life, and Premature Burial. The main effect, though, is that he can special summon as many number of Zombies to the field from the Graveyard as the number of cards in your hand. And that's not all, people. Zombie Master can special summon monsters from EITHER Graveyard. Mirror Matches are not preferred in today's meta, since Zombie Master can special summon that one 4-star Zombie onto the field that the player needs to make his/her opponent 0. Overall, Zombie Master is an awesome 4-star Zombie 1800 beatstick and is the KEY to making the Zombie deck competitive, even more so than Il Blud is.

Traditional: 2/5 – Zombies can do pretty good, and so can DARK monsters, but not without Chaos. Not THAT great.

Advanced: 5/5 – In a Zombie Deck

Art: 4/5 – Lol, I love the eyes.

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