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					Pojo's Yu-Gi-Oh Card of the Day 
						
						
							|  |  | Grandmaster of 
							the Six Samurai (STON-EN000/STON-ENSP1) 
 # 8 of 
							2007 
							Card RatingsTraditional: 2.50
 Advanced: 
							4.25
 
							Ratings are based on a 1 to 5 scale 1 being the worst. 
							3 ... average. 5 is the highest rating.
 
 Date Reviewed - 01.23.08
 |    
                        
                          |  Dark Paladin
 | Wednesday 
 Well, it's the middle of the week and we come to the 
							next card on the list.#8
 
 Grandmaster of the Sixth Samurai
 
 Again, we come to a support card for a specific 
							theme, but this is one of the best we have ever 
							received.
 
 Anyway, our Samurai friend has 2100 attack points, a 
							little low, but he is only a Level 5 monster. 900 
							defense is very low, and won't stand up to a whole 
							lot. Earth and Warrior are both obviously very 
							supported, so not much else to say there.
 
 However, you aren't suppose to tribute something to 
							summon the Grandmaster. If you control one of the 
							other Samurai monsters on the field, you can Special 
							Summon this guy to the field. That sounds familiar, 
							a 2100 attack Special Summon...
 
 Though, as we continue, you can only have one 
							Grandmaster of the Six Samurai on the field at a 
							time. Remember, he only has 2100 attack points. I 
							would think that if he were the "Grandmaster" he 
							might have a few hundred more attack points. Say 
							2400 or 2500 to make him a bit more competitive.
 
 Furthermore, when this card is destroyed by your 
							opponent's card effect, you can add one "Six 
							Samurai" monster from your Graveyard to your Hand. 
							That's a plus, as it means you are probably going to 
							force your opponent into attacking as opposed to 
							some form of Magic or Trap destruction.
 
 Remember, 2100 attack points is low, meaning Cyber 
							Dragon will suicide into it, and a Monarch will 
							still send him packing. Since he doesn't get the 
							effect of returning one of your monsters simply 
							through battle, be careful.
 
 Ratings:
 
 Traditional: 3.5/5
 
 Advanced: 4.25/5
 
 Art: 3.5/5
 |  
                          | General Zorpa | Grandmaster of the Six Samurai 
 This is probably our best exclusive card, 
									as Konami has decided to give the card to 
									the Japanese as well as Volcanic Rocket. He 
									doesn't have the best stats in the Samurai 
									lineup, but his ability to get the ball 
									rolling for a Samurai deck is unparalleled. 
									You get to Special Summon him when you have 
									a Samurai on the field, allowing you to 
									activate their abilities as well as Special 
									Summon Shien all in one turn. Then he gets a 
									Samurai from your graveyard when he is 
									destroyed as a result of a card effect. 
									There is a reason that this card is still 
									one of the most sought after in Yu-Gi-Oh!, 
									and that is that everyone loves Warriors and 
									everyone loves to win fast. Samurai do both 
									of those things, and with the plethora of 
									support for them they will be a tier one 
									force, and then everyone will be lamenting 
									their lack if Grandmasters to play the deck.
 
 Traditional-1/5
 Advanced-5/5
 |  
                          | Carrotizer | Grandmaster of the Six Samurai Warrior/Effect/EARTH
 2100 ATK/ 800DEF
 
 You can only have 1 "Grandmaster of the Six Samurai" 
							monster on your side of the field. While you control 
							a face-up "Six Samurai" monster, you can Special 
							Summon this card from your hand. When this card is 
							destroyed by your opponent's card effect, add 1 "Six 
							Samurai" monster from your Graveyard to your hand.
 
 Just as Volcanic Rocket enabled Volcanic Monarch, 
							Six Samurai would never have been half as 
							competitive as it is now without Grandmaster.
 
 This card is amazing because essentially it provides 
							Six Samurai a Special Summon (to turn “on” the 
							abilities of other Samurai in 1 turn, without 
							Reasoning or other cards), 2100 ATK giant (3 more 
							Cyber Dragons for Six Samurai), and a floater all in 
							one. It is possible to win the game in 1 turn – 
							Cyber Dragon, Grandmaster, Great Shogun Shien, and 
							Yaichi or stronger Samurai.
 
 The floater part is also very flexible as well – no 
							need to hit the Graveyard, and does not have to be 
							sent from the field – Crush Card Virus will trigger 
							this card, and some other cards can activate the 
							amazing ability, including Bottomless Trap Hole.
 
 Although you cannot substitute FOR Grandmaster, you 
							can save Great Shogun Shien or other Six Samurai 
							with Grandmaster. While you may not retrieve a 
							Samurai from your Graveyard, it still has 
							potentials.
 
 Also, Grandmaster can just retrieve itself if it’s 
							in the Graveyard when it’s been destroyed by an 
							opponent’s card effect. Simply incredible.
 
 With Cunning of the Six Samurai and Spirit of the 
							Six Samurai, this card can put pressure on your 
							opponent FAST. Spirit of the Six Samurai + 
							Grandmaster = 2600 ATK monster that must be 
							destroyed twice, will draw a card each time it 
							destroys a monster in battle, and can still fetch a 
							Samurai. Cunning of the Six Samurai allows 
							Grandmaster to hit twice, a brutal move considering 
							how hesitant the opponent must be to use Mirror 
							Force or Torrential Tribute on Grandmaster.
 
 There are a lot of neat tricks that you can do with 
							Six Samurai monsters using Cunning of the Six 
							Samurai, Return of the Six Samurai, and Double-Edged 
							Sword Technique. However, the Six Samurai theme 
							would never have been completed without this card.
 
 Traditional: 2/5 AWWWW Earth?
 Advanced: 4/5 Amazing, again!
 
 |  
                          | The First 
							Hokage | Grandmaster of the Six Samurai 
 With number 8 this week, it's no surprise that 
							Grandmaster decides to make an appearance in the Top 
							10. His effect is what makes Six Samurai more 
							playable.
 When you control 1 Six Samurai monster, you can 
							special summon this card from your hand. And then 
							when Grandmaster is destroyed by an opponent's card 
							effect, you can add 1 Six Samurai monster from your 
							graveyard to your hand.
 
 Prior to the exclusive release here in America, 
							Japan had Shogun and the Six Samurai were pretty 
							much it, which definitely slowed down this theme. 
							When Grandmaster was released here, all types of Six 
							Samurai OTK decks were possible since there was so 
							much special summoning involved between them. A 
							normal summon for a regular Six Samurai into a 
							Grandmaster and then into a Shogun. They weren't bad 
							at all when Strike of Neos came out. They died out a 
							bit, but then Gladiators Assault came out, 
							Grandmasters and the Six Samurai were hyped again. 
							The only real support card in GLAS was Cunning of 
							the Six Samurai, which sped up the deck. Overall, 
							the Grandmaster speeds up Six Samurai and made Six 
							Samurai more a more playable themed deck type here 
							in America.
 
 In Traditional, I see possibility, but there's still 
							Chaos and other things in Traditional that cause 
							problems.
 
 My Ratings:
 
 Advanced: 4/5
 Limited: 3/5
 Art: 4.5/5
 
 |  
                          | Master Tricks | 
								Grandmaster of the Six Samurai 
								    Read the effect as it is self-explanatory 
								and is definitely for the stable Six Samurai 
								Decks. You special summon Cyber Dragon 
								(Optional, but very good tactic to use), normal 
								summon a Six Samurai (Or normal summon a 
								Marauding Captain as you special summon a Lv.4 
								or lower level Six Samurai from your hand, then 
								special summon Grandmaster, and if you're lucky, 
								you can special summon Great Shogun SHien from 
								hand. Even when it is destroyed by an opponent's 
								card effect, you can return a Six Samurai from 
								your graveyard into your hand. Very good card 
								for SIx Samurais as you value is pretty high and 
								good for it. It also has a solid 2100 ATK which 
								is only enough to kamikaze with Cyber Dragon or 
								destroy less ATK monsters. 
								  
								Traditional: 2/5 
								Advanced: 4.25 (Six Samurais 
								only) |  
                          | Pwii | #8 
							on the list................grandmaster of the six 
							samurai 
 without this card, the samurai fall apart faster 
							then a glued-together computer (which is pretty 
							fast). the ability to special summon another 6s and 
							then activate the effect on the first turn is 
							wicked. this puts the turbo in 6s turbo. too bad its 
							a secret rare. plus, it can combo with shogun shein.
 
 5/5 6s turbo
 4/5 6s control
 
 art: 4/5 how come the ancient folks are always the 
							karate masters???
 
 --pwii
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