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Card Ratings
Traditional: 1.50
Advanced: 3.25

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.

Date Reviewed - 02.04.08


Dark Paladin

Well, for the first time in about a month, my Card of the Day for Monday is on time! Anyway, this week we are beginning to review some Phantom Darkness cards, and it's a pretty good week folks!

Today we look at Yubel. Yubel is a Level 10 Fiend type monster, who has 0 attack and 0 defense points, and a Super Rare I might add. Now, first, he has a built in Magic Cylinder, so to speak, which is a rather neat ability.

Furthermore, when destroyed, except by his own effect, as you must tribute one of your own monsters to keep Yubel on the Field, (but you don't want to do that anyway), you can Special Summon Yubel--Terror Incarnate from your Hand, Deck, OR Graveyard.

That's versatility right there. The Yubel monsters only get better as they become higher, which is awesome. They need their own Fiend deck to truly flourish, but they could be a force to be reckoned with.
Certainly not Tier 1, but a solid three cards for sure.


Traditional: 2/5 Nice execution, but too slow.
Advanced: 3.5/5 Definitely solid.
Art: 5/5
General Zorpa Yubel
What a paradoxical creature. So powerful, yet no attack or defense points and an effect that makes you sacrifice your own monsters. So what makes this card good? Absolutely nothing at all. She is just the footstep to get to the excellent Terror Incarnate and unstoppable Ultimate Nightmare.
Basically, this card is used in conjunction with Doom Shaman as she needs to be destroyed outside of her own effect in order to bring out her bigger and badder forms. You get Shaman on the field and then Gemini Summon it so that it gets its effect and then bring up Yubel from your grave. Yubel will then sacrifice Doom Shaman to keep herself on the field during your end phase destroying herself with Doom Shaman's effect in the process and bringing up Yubel-Terror Incarnate.

Incarnate is where it gets interesting as he does most of the destroying of our opponent. However we are not reviewing that card today. Yubel herself and alone is a terrible card, thus I must give her two ratings for Advanced.
Advanced(Most Decks)-1/5
Advanced(Yubel Decks)-5/5
Ed Monday - Yubel

Today, we take a look at a card from Phantom of Darkness, Yubel. Yubel is somewhat like a Level up monster, where it can special summon other versions of itself onto the field when certain conditions are met. Before we get into that, though, let's take a look at the effect of this card. His attack and defense are 0, but that's what makes his effect so great. When he's in attack position, and an opponent's monster attacks him, the opponent loses the battle damage and player controlling this card doesn't take any damage. Pretty, cool, huh? Well, there's a pretty huge downfall to that great effect. At the end phase of a turn, the player has to sacrifice a monster to keep Yubel on the field.

Yubel, being a monster that has to be summoned by tributing 2 monsters (which is a high number of tributes), is already hard to bring out, and his effect isn't that awesome that someone would go through that much trouble just to bring him out. I would say that because he has to be destroyed by another card's effect, sacrificing a monster or two at the end phase would actually be the most, come to think of it. Your opponent most likely would get sick of this Yubel card sitting on the field and use some form of removal to get rid of it, allowing you to summon the Terror Incarnate of this card, which isn't any worse than Yubel. I'd say that this card would really become totally useless when Skill Drain is out, or when it's matched up against a Control deck (which, by the way, aren't common). I wouldn't think anyone would run this card except for a fun card, but not competitively. It's altogether too hard to summon, and too difficult to use to the full potential.

Traditional: 1.1/5 - Hey, it IS dark..
Advanced: 2/5

Art: 2/5
well, now that the top ten lists are done with, it's time for some cards from phantom darkness! todays is none other than yubel.
in the anime, yubel is angry at jaden (for reasons I wont spoil) and sends him and the whole acadamy to his own dimension, blah blah blah. the card isnt all that good.
8 star is kinda good because of trade-in. dark is VERY good because of all the support it just got. it cant be destroyed in battle, good, no stats is good cuz of reflecting power. the fact that you cant summon his next incarnation if you destroy him via his own effect shoots any possibility this card ever had. otherwise, you could just destroy him, get out terror, sac that for a dark horus and summon ultimate nightmare, and proceed to attack every single one of your opponent's monsters until you win. now you have to keep sacrificing until you get torrential tribute or something. because your opponent will never use a removal on this thing.
1/5 trad
1/5 adv
art 5/5 awesome!
Don't be fooled by "Yubel's" 0 ATK and DEF, this monster has many ways to exact its vengeance on your opponent's Life Points. No attack against "Yubel" can damage you, instead the damage is sent back at your opponent. Destroying "Yubel" will only make things worse for your opponent, allowing you to transform it into the more frightening "Yubel - Terror Incarnate" and "Yubel - The Ultimate Nightmare!"
    We kick off the Phantom Darkness Review week with the sinister villian of the next season of Yugioh GX who apparently is also a killer decent card. At first glance you would think that this card is horrific and has no potential because of its 0 ATK/DEF and the fact that it is Level 10, costing 2 tributes, but if you read it over a couple of times especially the effect, this card has wicked potential in the right deck. What makes up the drawback of the fact that it has 0 ATK/DEF and is Level 10 is that it is a Fiend, its a DARK monster, can't be destroyed as a result of a battle, and has a awesome effect. The awesome killer effect is that if the opponent attacks it while it is in face-up attack position, before you take any damage, your opponent takes damage equal to the attacking monster's ATK. It's a Magic Cylinder effect, but with you also taking the damage, but that is OK in some situations. Now, during each of your end phases, you must tribute a monster you control or you have to destroy Yubel. That kind of stinks in some situations in a duel, BUT if you have Doom Shaman on the field with it Second Summoned (Gemini Summoned) and use his effect to special summon a Yubel in a graveyard (Send Yubel to the graveyard with Armageddon Knight or mostly Foolish Burial). Then during the end phase, sacrifice Doom Shaman with Yubel's effect and since Doom Shaman's effect states that if it's removed from the field, you must destroy all monsters special summoned by its effect so you destroy Yubel to activate his handy effect of special summoning his 2nd form; Yubel - Terror Incarnate! There are many ways to get Yubel on the field without the complex, irritating job of sacrificing two monsters (Unless you activate Fires of Doomsday on your opponent's turn) such as the mentioned Doom Shaman-Foolish Burial/Armageddon Knight combo, Mystic Tomato, etc. Really good card in a proper Yubel Deck, but it might be a little complex to build since its 2nd and mostly 3rd godly killer forms are quite difficult to find and purchase especially Yubel - The Ultimate Nightmare.
Traditional: 1.5/5 (Doesn't work too well around here since it takes time to finish the opponent properly)
Advanced: 3.75/5 (Yubel/Dark-Theme Deck)
Art: 4.5/5

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