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Pojo's Yu-Gi-Oh Card of the Day

Darknight Parshath

When this card destroys an opponent's monster, you can remove from play 1 DARK monster from your Graveyard to draw 1 card. This card gains 100 ATK for each DARK monster in your Graveyard.

Card Number - PTDN-EN082

Card Ratings
Traditional: 1.80
Advanced: 2.88

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.

Date Reviewed - 02.15.08


Dark Paladin

Closing this week, we come to Darknight Parshath, a monster who has stats that mimic a Fairy that you might know, Airknight Parshath, so we'll ignore certain stats, but point out things like being a Dark monster and a Fiend.

Now, Darknight doesn't have trample, as Airknight does, which is the biggest downfall here. However, you can remove a Dark monster from your Graveyard after this card destroys an opponent's monster, so you can Draw one card from your Deck.

Secondly, this card gains 100 attack for each Dark monster in your Graveyard. So, if you manage to play this guy mid to late game, assuming you have at least five Dark monsters in your Graveyard, you have 2400 attack, which is enough.

This guy works well in about any of the new Dark decks you can create from this set, as well with Dark Armed Dragon. If you haven't summoned Dark Armed Dragon, just keep removing monsters until you get to having only three in your Graveyard.

So many of these cards in this set work so well together, it's very nice to see :)


Traditional: 2.75/5 Not the best of cards here.

Advanced: 3.75/5 For reasons listed above.

Art: 4.5/5
General Zorpa Darknight Parshath
Airknight's evil twin. He is not quite as good as his good counterpart, but still worth playing. He cannot be Special Summoned, but he gains 100 ATK for every DARK monster in your graveyard, an ability that was Airknight's biggest weakness. With all of the DARK monsters that you are putting in your grave, he should have a rather large ATK when all is said and done. It also wouldn't be Parshath if he didn't have some sort of Draw ability. You remove from play a DARK monster to draw a card when he destroys a monster in battle. This is a great ability, and rather cheap. You pump up Doomsday Horror with this effect as well, as well as setting up plays with the other DARK monsters and Dimension Fusion.
He is a tribute, but that can easily be worked around with Reasoning and Monster Gate. Nobody calls a 5 on Reasoning, and that can be your ticket to victory. In fact I expect this card to make people think twice about the number that they call for reasoning in Rainbow Dark OTK and Diamond Dude Turbo.
Master Tricks
Darknight Parsath
    Finishing off the week, what we have for you today is the dark, sinister version of Airknight Parsath, but better! It may be a Level 5 monster, but there are many ways to summon it besides Normal summon. Here are the pros about Darknight Parsath and how you should or might use him in future duels/decks:
  1. Works with Allure of Darkness and Dark-Theme Decks since it is a Dark monster.
  2. A Decent 1900 ATK/1400 DEF whose ATK increases by 100 for each Dark monster so if you have 6 or more Dark monsters in your graveyard, this card can take down Monarchs and Sacred Phoenix as well as anything with a lower ATK than Darknight Parsath.
  3. When this card destroys a monster, you can remove a Dark monster (Highly suggested D.D. Scout Plane so it returns to field at end phase OR remove a powerful Dark monster and use Escape from the DIfferent DImension or D.D.M. - Different DImension Master to special summon the removed monster) to draw 1 card from your deck. Nifty ability.
    This card should see play right now and probably can become very powerful for a Level 5 monster. If you have any strategies or deck ideas around this card, feel free to tell me them at pathoon@aol.com and I might post an article about them if I think they are worthy and good to talk about.
Traditional: 1.25/5
Advanced: 3.75/5
Art: 3.75/5 (The Dark version of Airknight Parsath with his upper body attached to the lower half of a horse? Weird yet awesome!)
Thanks for everything!
- Master Tricks :)
Ed Friday - Darknight Parshath

Today we'll be reviewing yet another DARK version of a card that we're already familiar with, "Darknight Parshath." As you could probably tell, Darknight Parshath is the "Dark" version of the 5-star Fairy monster Airknight Parshath. The fairy is very useful, providing the user with draw power and a piercing effect. It was fairly good and many competitive decks saw it when it was first released. However, Darknight Parshath is a bit less helpful. It still allows you to draw a card when you destroy a monster, but only by removing 1 DARK monster from play in your Graveyard. Well, chances are, if you're running this card, you'll have a couple of DARK monsters already in the Graveyard, powering up the attack points and being able to draw. But, the downside to this wonderful effect is that you have to DESTROY a monster (that means in battle) to be able to draw a card. Unlike the original Parshath, Darknight Parshath's effect can't be activated when you attack directly, which is a slight downfall. I must recognize the fact that this card gives you a choice of whether or not you want to draw a card, which prevents those terrible occurences in which you want to attack but you have no more card left in the deck. In conclusion, Darknight Parshath is pretty useful in a DARK deck that is made incorporating the new DARK monsters found in Phantom of Darkness, but I still think that it won't come in too handy.

Traditional: 2/5 - I can actually see this being a little useful in this format.
Advanced: 1/5
Pwii ok, todays is the dark form of airknight parshath.

not so good. you have to remove cards in the grave from play to draw, and while that's still a +1, a dark rftdd deck should only remove with beginning of the end to massive swarm. just not good enough

2/5 all.

I'd run normal parshath before this in a dark deck. really.
Spaceman Friday:

Yay! Friday is here. Time to party with your posse and get crunk! Before you do these however please just take a look at the card Darknight Parshath. With 1900 attack and ability to draw it seems like it is the exact same thing as Airknight Parshath but just dark. Well it is and it isn’t. It is very lucky that it’s not, too, because no one plays that card anymore. It gains 100 attack for every dark monster in your graveyard, but at the same time needs to remove a monster in your graveyard to draw that card you valiantly won in your battle. It works great with the new escape from the dark dimension, strike ninja variants (how many times have I talked about that deck this week? Lol I am sorry I just love it that much), and other decks that you might need some draw power, and some way to remove cards from the graveyard. Works great with DD Scout Plane, Dark Grepher, and Armageddon knight, but so does a lot of cards.

The only downfall is its weak attack because you won’t usually have 6 dark monsters in your graveyard when you summon it, so any monarch can beat the snot out of it.

This shouldn’t stop you from playing it though because it is very combo-oriented, fun, and a great draw engine. Really its strengths beat his flaws in every shape and form. The main problem that you have to watch for is his own self detonating effect that might leave you with no cards in your graveyard to premature with, or making this card weak as a Gemini elf.


Tradition: N/A

Advance: 3/5 Very Playable, but more fun than competitive.

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