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Pojo's Yu-Gi-Oh Card of the Day

Escape from the Dark Dimension

[Continuous Trap Card]
Select 1 of your removed from play DARK monsters and Special Summon it. When this card is removed from the field, destroy and remove from play that monster. When that monster is destroyed, destroy this card.
Super Rare

Card Ratings
Traditional: 2.85
Advanced: 4.20

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.

Date Reviewed - 04.11.08


Dark Paladin

Escape from the Dark Dimension...like you needed another way to Special Summon a Dark monster. Use this, choose DMoC, get your Magic Card, and hopefully win the duel in that turn.

EftDD is great. Everyone who is playing your new Dark Armed Dragon, Darklord Zerato, DMoC, etc. is playing this card, as well as you should. You should have easily any amount of good Dark monsters removed at any time, except for very early in your game.

Use it folks.


Traditional: 2/5 Slow...

Advanced: 4/5 For reasons stated above.

Art: 5/5

Escape from the Dark Dimension

Hello, Call of the Haunted...kinda...as if Darks NEEDED any more support.

Being able to revive a removed monster for free is huge. With Allure of Darkness, decks constantly have ways to remove big Dark beatsticks, like Dark Magician of Chaos and Darklord Zerato. It's not Return, but sometimes you don't need to bring back multiple monsters to win a duel -- only one is needed (plus its effect), and that's what this thing does for you.

Some players are playing one less Return and one or two of this for a reason. It's ridiculous theme support.

General Zorpa Escape from the Dark Dimension

This is what many people are using to complete the Dark deck's Special Summoning regimen. Along with Return, this card has been the scourge of a great many games, Special Summoning a removed Jinzo on the chain. It is important to note that Sangan, recruiters, and DMoC will not have their effects activate. Sangan and the recruiters are removed from play when they are destroyed and DMoC misses the timing on his effect. I play one in my deck, and it should go into decks that remove a lot of DARK monsters from play that have the time to sit around and wait for it to be opportune to activate it. I find that Return is more useful more of the time as DARK decks tend to want to swarm the field for the kill, rather than get just one monster. It fulfills many of the roles that our dearly departed Call of the Haunted does, but falls short of Call's usefulness.


Jae Kim
Friday- Escape from the Dark Dimension

Premier- This card is beginning to lose play because it is a bit slow for the format. In a lot of cases, Return is far better despite the life point cost because it floods the board with monsters, allowing for game pushes. However, Escape is broken on its own merits with cards like Jinzo and Dark Magician of Chaos. The standard procedure is to play Allure of Darkness for two cards, removing Dark Magician of Chaos. Once you play the Escape, you get a 2800 attack monster and an Allure of Darkness that you can then play for free. Does this not sound a bit broken?

Other situations are flipping Escape on the chain with Jinzo to negate a trap, or attack for game after dropping Dark Armed Dragon. While Escape is an exceedingly well defined card and balanced, to boot, the power levels of other cards like DaD and DMoC throw it out of whack. Enter my standard Friday rant, since the Wednesday/Thursday COTD efforts were so weak. (enter rant)

You know, back in the day, YGO used to do a good job of defining mini themes within subtypes (Reptile, Warrior, Beast, etc) and Attribute (Fire, Water, Earth, etc). Earth was the rock-solid type with solid rear ends, such as Injection Fairy Lily, Exiled Force, and D.D Assailant. These cards didn't really pack burn mechanics, and could take over battles on pure stats alone. Fire dealt with burn mechanics (obviously), with cards like Solar Flare Dragon. And so on and so forth. Also, subtypes had decently defined mechanics. Zombies would come back from the dead, Beasts would trample, Warriors would be a searchable army, and so on. It kind of made sense.

Nowadays, everything is really murky and mixed. Instead of fleshing out subtypes, the designers would rather focus on terrible mechanics such as Unions (epic failure), Geminis (epic failure), Counter monsters (epic failure), Fusions and E-Hero/D-Heroes (partly a result of the show, but epic failure nonetheless). And so on and so forth.

I think Darks should go toward manipulating the removed from game pile. This kind of fits with the whole idea of "the Dark", and cards like Allure of Darkness and Escape fit this theme. Now remove DMoC and DaD please, thank you.(/rant)

Traditional- 3/5
Advance- 5/5
Master Tricks
Escape from the Dark Dimension
    We end the week with Escape from the Dark Dimension, a card that we're all familiar with by now since it's popular play at recent Shonen JUmps at Costa Mesa and Columbus. Escape from the Dark Dimension is simply like a Call of the Haunted, except that it targets a dark monster that is removed from play. We all know how great this card is, so today I decided to look at the cons of this card and its weak points:
  1. If destroyed, the monster that was summoned by it is destroyed too and removed from play again. In this case, the monster would not only be vulnerable to monster destruction cards such as Lightning Vortex, but also Mystical Space Typhoon, Heavy Storm, and Dust Tornado, a card which is seeing more play recently because of the numerous amounts of traps being used now.
  2. It can only target dark monsters. That's pretty specific and narrow for a card that special summons, but that doesn't seem too much of a problem in a deck that consists mostly of dark monsters.
  3. Can be negated by Dark Bribe, Jinzo, Royal Decree, Solemn Judgment, Malfunction (Great card against Return from a Different Dimension as it forces the opponent to pay a lot of LP just to activate), etc.
  4. The special summon can be negated by Royal Oppression.
  5. The monster that is summoned can get its effect negated by Shadow-Imprisoning Mirror since it is a dark monster and its summon can be negated by Black Horn of Heaven, SOlemn JUdgment, etc.
    That is all for this week and if any of u duelists know any counters against DAD decks which you believe no one else knows yet, please feel free to email them to me at pathoon@aol.com. Have a great weekend!
Traditional: 3.5/5
Advanced: 4/5 (DAD/Dark decks)
Art: 3.5/5 (D.D. Survivor escaping from Different Dimension)
- Master Tricks :)

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