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Pojo's Yu-Gi-Oh Card of the Day

Cry Havoc!

Cry Havoc!
[Continuous Trap Card]
You can remove from play 1 monster from your Graveyard to Normal Summon or Set 1 Normal Monster from your hand. You can only activate this effect during your Main Phase.

Card Ratings
Traditional: 1.00
Advanced: 2.50

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.

Date Reviewed - 04.10.08


Dark Paladin

"Cry Havoc, and let's slip the dogs of war!"--Hamlet

Anyway, Cry Havoc is our card for today, and it's an interesting Continuous Trap, even though it only works with Vanilla monsters. You can remove a Normal monster you control in your Graveyard, to Normal Summon or set a Normal Monster from your Hand.

Cry Havoc isn't bad...really, even though it only deals with Normal monsters. It does, have it's problems, however. Don't get me wrong, removing something small to summon a Dark Magician or a Blue Eyes White Dragon is awesome. However, the monster has to be in your Hand, and this is a Continuous Trap Card...that's not good.

If it could be a monster from your Deck and/or Graveyard too, we might have something here. Plus, you can only activate it during your Main Phase. If it could be during either turn, or either Battle Phase, we would definately have a playable card...maybe.


Traditional: 1/5
Advanced: 2/5 Potential maybe?

Art: 4/5

Cry Havoc!

This is an odd little trap for Normals...the more Normals you get in your Graveyard, the more free summons you get. It adds some late-game swarming power, especially if you can get a hand full of many normals through Heart of the Underdog.

I can even see a potential combo deck with it -- a crapload of normals, 3 of this, 3 Heart of the Underdog, and Cannon Soldier. It'd take a lot of tinkering with it to make it consistent, but if you can overload your hand with monsters, you could possibly have a new rogue OTK.

It definitely gives Normals a much-needed boost.

General Zorpa Cry Havoc!

Well this is an interesting card. It is a kind of limiting, more balanced version of Ultimate Offering. You get to remove a Monster in your graveyard from play in order to normal summon or set a normal monster from your hand. This is most noticeably useful fro Gemini monsters, as you can normal summon the gemini with the effect far more easily. Unfortunately, A normal deck and a gemini deck likes to have their monsters in the graveyard for revival, not removal. A good attempt, but it just falls short witht he cost.


Jae Kim
Thursday- Cry Havoc!

Casual- I kind of like this card. It's rather interesting. I wasn't able to find rulings through Netrep or the Wikia, but I'll assume this allows you to do an extra normal summon. It reminds me a lot of Ultimate Offering, a card that is restricted. You could possibly summon a field full of Gadgets in a turn, while loading the removed from game pile to special summon with a broken card like Return or Dimension Fusion.

Best case scenario- Magical Merchant dumps five monsters to the graveyard. Remove each to summon a Gadget, play Limiter Removal for game! A++

Traditional- 1/5
Advanced- 3/5

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