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					Pojo's Yu-Gi-Oh Card of the Day 
					
						
						
							
							  | 
							 | 
							
							 
							Dimension Fusion 
							Spell 
							Pay 1000 Life Points. Both players Special Summon as 
							many of their monsters as possible that have been 
							removed from play. 
							IOC-094 
							Ultra Rare 
							
							Card Ratings 
							Traditional: 2.89 
							Advanced: 
							3.94 
							Ratings are based on a 1 to 5 scale 1 being the worst. 
							 
							3 ... average. 5 is the highest rating.  
							 
							Date Reviewed - 03.06.07  | 
						 
					  
                        
                      
                        
                          
                              
							Creator 
							OfThePoint 
							System  | 
                          
							Tuesday: 
							Dimension Fusion 
							 
							Argh, darn you UDE, for getting this limited to 1. 
							 
							Dimension Fusion has gained new life as the OTK tool 
							for Diamond Dude Turbo, and a more costly (but more 
							consistent) alternative to Return from the Different 
							Dimension. 
							 
							Card Trooper + Bazoo is another reason you can throw 
							this out in the early game -- and you WANT this out 
							in the early game, as your opponent would get to 
							Special Summon as well. DDT can get away with this 
							if it has a Lightning Vortex, but most other decks 
							wouldn't have that option. 
							 
							With Emon's win at SJC Houston, we can expect to see 
							many more Card Trooper/Bazoo decks, and with how 
							well Diamond Due Turbo still did, you can expect to 
							see a bunch of this as well. 
							 
							4.5/5 | 
                         
						
                          
                            
							
							  
							Otaku | 
                          
							
								
								
								
								Dimension Fusion 
								is a potent Normal Spell that would be horribly 
								broken if it were a Quick-Play.  As is, it is a 
								very solid card and quite handy for certain 
								decks, like the VWXYZ series and most 
								Fusion decks anymore given all the 
								“Remove-from-play” based shortcuts.  You pay 
								2000 LP and can Special Summon as many of your 
								Monsters that have been removed from play as you 
								can.  The catch is so can your opponent.  The LP 
								payment is high enough it can’t be shrugged off 
								(like the 800 LP for Premature Burial) 
								and if the opponent has their own Monsters that 
								were removed from play (say D. D. Warrior 
								Lady, D. D. Assailant, or their 
								targets if you used them yourself), you might 
								not get much out of it, at least without deck 
								specific combos.  Compare that with Return 
								from the Different Dimension.  Granted 
								that’s a Trap and there is a lot of Trap hate, 
								and the Monsters are removed again at the end of 
								the turn, but technically you can always pay 
								half your LP.  In most decks, it’s pretty easy 
								to find a useful card that can remove Monsters 
								from play and work it in alongside Return 
								from the Different Dimension.  In general, 
								there are cards like Bazoo the Soul-Eater 
								and Skull Lair, or if you’re deck is the 
								right attribute, you could consider Monsters 
								like Strike Ninja, Soul of Purity and 
								Light, Gigantes, etc.  Obviously, all 
								those work with Dimension Fusion as 
								well.  You just can’t activate Dimension 
								Fusion after you’re opponent’s burned all 
								their protective Spells and Traps during the 
								Battle Phase like you can Return from the 
								Different Dimension.  You can also use 
								Return from the Different Dimension 
								defensively if you must (though generally you’ll 
								only do that if you’re about to lose otherwise). 
								
								
								  
								
								
								So if Return from the Different Dimension 
								beats it in so many areas, why is Dimension 
								Fusion the one that’s down to one?  Because 
								as I rather lamely had to be reminded on the 
								boards, Dimension Fusion can combo with
								Chimeratech Overdragon, and as early as 
								your first turn.  While you could chain 
								Return from the Different Dimension to the 
								effect of Chimeratech Overdragon which 
								nukes everything on the field… but then the 
								Monsters you just Special Summoned would be 
								destroyed by that effect.  So Dimension 
								Fusion means the Chimeratech Overdragon 
								player can Overload Fusion to get it out 
								at its obscene strength, then bring back the 
								best of the Machines he removed, like Jinzo 
								to stop Traps, Spell Canceller to negate 
								Spells, and generally several other useful 
								Monsters that make your odds of survival against 
								it drop from like 10% to 0%.  Even if you can 
								survive the initial onslaught, they’ve just 
								given themselves total or at least near total 
								control of the field. 
								
								
								  
								
								
								So it scores high because it can be abused in a 
								very obnoxious deck, where it’d be merely 
								“average” elsewhere even with a little 
								preparation. 
								
								
								  
								
								
								
								Ratings 
								
								
								  
								
								
								
								Traditional: 
								2/5 
								
								
								
								Advanced: 
								4/5 
								
								
								  
								
								
								-Otaku  
							 | 
                         
						
                          
                           
							  
							
                           
							Dark Paladin | 
                          
							Tuesday 
							 
							Today we look at Dimension Fusion. I absolutely love 
							Dimension Fusion, and am sorry it got Restricted, 
							but that's a story for another day. 
							 
							Dimension Fusion works wonderfully in a number of 
							decks. First being an XYZ deck. You need to remove 
							the monsters to summon the Fusions, so you can 
							continue and refuse to swarm the field. 
							 
							Then, there's a Strike Ninja/DMoC deck. In this 
							deck, it can help return Strike Ninja, Dark Magician 
							of Chaos, and anything used to remove your Ninja so 
							you can use him again and again. Replenishing and 
							reusing your resources...wonderful. 
							 
							Sadly, there's also the Chimera deck. Any Chimera 
							deck who uses Overload Fusion to summon the dreaded 
							Chimera knows they can (probably 
							needlessly) swarm with the monsters they used to 
							summon Chimera.  
							That's just mean...a neat trick, but still mean. 
							 
							Dimension Fusion is a powerful card, so watch out, 
							you may see it popping up more often than not. 
							 
							Dimension Fusion gets a 5/5 in the above mentioned 
							decks but still a solid 3/5 elsewhere. 
							 
							Art: 4.5/5 Love the picture. 
							 
							You stay classy, Planet Earth :) | 
                         
						
                          
                           
							
							  
							Ryoga | 
                          
							Dimension Fusion : 
							It may contain the word 'fusion', but I actually 
							rather like it. 
							 
							Not only does this work wonderfully in puzzles, its 
							a win condition, and those are always good. It 
							requires some set-up and isn't that good with Macro 
							Cosmos, but anything that lets you summon up to five 
							monsters with one card is worth a look. Also, it 
							forms an infinite loop that will keep DMoC on the 
							restricted list for the forseeable future. A good 
							card that fits a specific deck type, but it lets it 
							exist. 
							 
							Traditional: 3/5 
							Advanced: 4/5 
							 
							Share and enjoy, 
							Ryoga 
  | 
                         
						
                          
					       
							  
							Tebezu | 
                          
							Dimension Fusion - Not reviewed in 4 years 
							4/5 
							 
							This card is great for a deck utilizing any remove 
							from play engine. But outside of such a theme it is 
							pointless. | 
                         
						
                          | 
                           Turkeyspit | 
                          Dimension Fusion 
							 
							I often asked myself why this card would ever really 
							see play. Having spent a good deal of time playing 
							with RFG decks, I could see how Return from the 
							Different Dimension was just a more stable card to 
							play. 
							 
							It wasn't until I played against a Destiny Hero 
							Diamond Dude deck that I saw the power of this card. 
							 
							Suffice to say, limiting Dimension Fusion to 1 
							really hurt the Diamond Dude / Phoenix Blade deck, 
							while also pulling in the reigns of Chimerasack OTK 
							decks. Is this card still worth running? Sure it is!
							 
							 
							- Diamond Dude still gets it's effect for free 
							- Chimerasack decks can still pay 2000 LPs to summon 
							Blowback Dragon, Jinzo and Spell Cancellor to their 
							field 
							 
							What hurts this card though is the popularity of RFG 
							cards. With D.D. Assailant back to 2, and D.D 
							Warrior Lady once more seeing play, your opponent 
							may very well have a few cards in their RFG pile, 
							which makes Dimension Fusion a risky play. 
							 
							Add to that the power of Dimension Fissure / 
							Macrocosmos, Bazoo, Freed and Skull Lair decks, and 
							you will find that the RFG pile isn't as small as it 
							used to be. 
							 
							------------------------------------- 
							 
							Traditional: 
							 
							2/5 - Primal Seed does the same job for free, but 
							Dimension Fusion could be worked in with the right 
							build. 
							 
							Advanced: 
							 
							4/5 - Destiny Hero Diamond Dude and Chimerasack 
							decks. 
							3/5 - Bazoo, Freed, Strike Ninja, or other dedicated 
							RFG style decks.  
							 
							Card Art: 
							 
							4/5 - why does D.D. Assailant never come back? Not 
							here and not in Return from the Different Dimension! | 
                         
						
                          
                           
							  
							Lonely Wolf | 
                          
							Today we look at a card that recently hit the 
							restricted list…. 
							 
							Dimension Fusion  
							Spell  
							Normal  
							Pay 2000 Life Points. Both players Special Summon as 
							many of their monsters as possible that have been 
							removed from play. 
							 
							Wow…2000 life points is pretty steep. In return, you 
							AND your opponent get to special summon monsters 
							from your respective removed from game piles. That’s 
							pretty powerful. It’s the last piece of the 
							Chimeratech OTK puzzle. You bring out a huge Chimera 
							via Overload, then Dimension out 4 Machines, 
							including Jinzo, Spell Canceller, and maybe a 
							Drillroid, and attack for an almost guaranteed 
							game!!! I’m willing to bet Chimeratech is what made 
							this card get restricted. 
							 
							Outside of Chimeratech or a Five Headed Dragon OTK 
							deck, I can’t think of many decks that would want to 
							utilize this. Freed Return might like this card, but 
							Macrocosmos probably would not. That deck is made to 
							remove a lot of your opponent’s cards, including 
							monsters, from the game. If you played Dimension 
							Fusion to get some of your monsters back, you might 
							end up starring down several monarchs. Not something 
							you want to see happen, I assure you.  
							 
							In most cases and decks, you’ll usually end up 
							running Return from the Different Dimension. It’s a 
							steeper cost early game and it’s slower, but you can 
							always pay the cost, and it can act as an expensive 
							Waboku, if you need it to be. It can be used in the 
							battle step as well, making for a nice surprise. And 
							it only returns your monsters, even though it’s only 
							for the turn.  
							 
							Dimension Fusion seems to be tailor made for OTK 
							decks like Chimera. I truly wouldn’t suggest it for 
							anything else, except for possibly Freed Return. 
							 
							Traditional: 3/5 (Chaos is here, so RFG could have 
							some stuff in it) 
							In Chimera OTK: 5/5  
							Advanced: 3/5 (For any other deck that utilizes the 
							RFG) 
							Art: 5/5 | 
                         
						
                          | 
                           BobDoily | 
                          
							Dimension Fusion 
							 
							Restricted for use in OTK; so no point reviewing 
							those. Aside from that this really only provides an 
							alternate version of Return from the Different 
							Dimension. In comparison the only benefits it offers 
							over the other is that it can be used faster, and 
							that it bypasses Decree/Jinzo. Of the two Return is 
							the more versatile one and usually overshadows 
							Dimension Fusion completely. Regardless, it has its 
							uses and it performs them fine. 
							 
							Traditional: 2.75/5 
							Advanced: 3/5 (Chimera has more of an influence for 
							advance, traditional has more stable otks) 
  | 
                         
						
                          
                             
							DeathJester | 
                          
							 
							Dimension Fusion 
							
							  
							
							This card just exploded in 
							playability when Elemental Hero Stratos was 
							released. The Diamond Dude Turbo deck made its 
							second debut in SJC Houston with Kris Perovic as the 
							pilot of the deck. He finished 2nd losing 
							the Emon. Well done Kris. A lot of players thought 
							Diamond Dude Turbo was dead after the Ban List; he 
							proved them wrong. 
							
							  
							
							Dimension Fusion itself is pretty 
							nasty. Given the right conditions and the speed at 
							which you fill the removed-from-play pile, you can 
							win games as easily as you can with Return from the 
							Different Dimension; except much faster. 
							
							  
							
							Card Trooper seems to be the best 
							combo potential card of the format right now. This 
							little Machine can easily transform RFG decks from 
							slow and deadly titans to speedy assassins. Don’t be 
							surprised if you start seeing Card Trooper at your 
							local as well.  
							
							  
							
							Last Word: 
							Dimension Fusion is good. You thought 
							it was restricted because of Chimeratech? Think 
							again. The Diamond Dude Turbo deck makes this card 
							stupid good. You better be prepared.   
							
							  
							
							Ratings: 
							
							  
							
							Traditional: 3/5 
							
							Advanced: 4/5  
							
							  
							
							Who read the coverage on SJC 
							Houston? Emon is a 3-time champion? Get outta here!
							 
							
							  
							
							Visit my blog at
							
							www.thebestyugiohblog.blogspot.com to read about 
							why he won and an analysis of the Top 8 decks.
							 
							
							  
							
							The Regional season is heating up 
							and Nationals is only 3-4 months away. Depending on 
							your location you may only have 2-3 of these 
							competitions left. Take the time to find out what 
							will be played, why it will be played, and what to 
							do about it.  Visit my blog by following the 
							link above. I’m the one talking about it today and 
							everyday for everyone to see. No B.S.    | 
                         
						 
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