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Pojo's Yu-Gi-Oh Card of the Day

Neo-Spacian Grand Mole



Card Ratings

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 03.16.0


Neo-Spacian Grand Mole

I saw this thing in a good few decks at the last Regionals I was at. This is definitely going to be one of those "if you have a free monster slot, throw it in" type things.

Grand Mole has quite a lot going for it to get restricted to 1 per deck right off the bat. It screws over flip effects, as it bounces itself and the monster before a flip would occur. It hurts Tribute monsters, as it forces your opponent to re-tribute for it. It gets a monster back into your hand that your opponent plays Snatch Steal on. And it pokes for so little damage that if it's attacking directly, your opponent will grimace if they have to Sakuretsu it.

Just remember that it doesn't get its effect if it's attacked while face-down...but setting it shouldn't be such an issue because you don't take damage even if it's attacked by something stronger.

Expect to see (and get annoyed by) this card for many tournaments to come.



Neo-Spacian Ground Mole is a tiny Level 3 Earth/Rock Monster with a paltry 900 ATK and 300 DEF.  Yet it has an effect that makes it worthy of being Banned before we’d officially gotten it.  When this Monster does battle with an opponent’s Monster, both are bounced to the hand at the start of the Damage Step.  For those who never learned their fundamentals, that means before you flip over a Set Monster and approximately 90% of Battle based effects go off, plus before Damage Calculation.  Now, you’re probably giving up a Summon to use this… but that’s okay.  In exchange for not being searchable via Reinforcements of the Army (and other Warrior goodies) you have what amounts to an infinitely re-useable “bouncing Exiled Force”.  Combined with all the handy Special Summons we possess, this should lead to much direct attack sickness.  In Japan, I understand that it had quite a few nasty combos, which explains some of the seemingly odd Bans/Restrictions for this list.  It is small enough to Giant Rat and Sangan to search for and almost as importantly, to make people question whether or not it’s worth using removal on.  Remember, you can Summon it and attack them direct and if they try to run it over next turn… they bounce.


Do I even need to point out that this is yet another card that makes it stupid to play Tributes (who are largely kept alive by a handful of broken examples), Fusions, and Rituals?  Even with Metamorphosis it hurts to have something bounced.  If this had only worked in one kind or at least a very limited amount of decks (Neo-Spacian), it might have been a good way to diversify the metagame.  Instead, its even more general purpose than Elemental Hero – Stratos.




Traditional: 2/5


Advanced: 4.25/5

Dark Paladin

Closing the week, we'll look at a Neo Spacian that got Restricted this time around, and with good reason I believe, Neospacian Ground Mole.


When this card battles with an opponent's monster, you may return this card and that opponent's monster to respective owner's hand without doing Damage Calculation.

900 attack is low, and 300 defense is also quite low. However, you probably aren't going to use Ground Mole to attack your opponent anyway. So, if Ground Mole is attacked, both the attacking monster and our furry friend return to the owner's respective hands.

If that wasn't enough, Neospacian Ground Mole is immune to trample.
Note the effect says without applying Damage calculation. It seems they have made a very splashable Neo card, didn't they?

Don't be surprised to see one of these critters popping up in most decks.


Traditional: 2/5
Advanced: 4/5

Art: 3.5/5

You stay classy, Planet Earth :)

Neo Spacian Ground Mole :
You've gotta love when a card is printed to help a crud deck and restricted before it can do any form of good.

Though not as effective as some other forms of bounce (well equipped penguins), this has the potential to extend the game a couple of turns, especially in situations where your opponent only has one monster.
Aggro decks can also make use of its face-down removal to keep the pressure on. Overall, a very nice card for a broad range of decks.

Traditional: 3.5/5
Advanced: 4/5

Share and enjoy,

Neospacian Ground Mole

Very good card.

Probably at its peak mid game when you have your opponents in the ropes and they're setting monsters. Face down monster removal is a powerful thing in Yu-Gi-Oh!, and its hard to come by, but this little guy gets it done (..in a way).

I side deck it and I'm currently testing it out in some decks, looks very promising. Solid card.

5/5. Broken card? No. One of the best cards we've reviewed in a while? Definitely. Serious rating is 4/5, however.

Ground Mole

I think we can all agree he is hands down the best neo-spacien monster. His ability makes Zombie, phoenix, etc. shiver with fear. Not to mention that his 900 attack can add up:)

I love this monster simply because removal is the best way to win a game. But some players may not understand how to use this little guy, If someone is hitting you with a Don Zaloog, do not summon him and attack into it and then end your turn with no back field?

Other than that he is the new staple, expect to see him all over the place cause he is one of the best monsters to be released in a while.



Neospacian Ground Mole


Ground Mole is one of those cards you’re GLAD they restricted to 1. Can you imagine 3 of these per Ratbox deck? 3 Smashing Ground would not be enough to get rid of this little beasty. Face-down monsters would become obsolete. Just attack, bounce it, and hit with another creature.


Ground Mole is also one of those cards that can be splashed into most decks without much consequence like Treeborn Frog. It’s also a great weapon against Sacred Phoenix and other powerful Tribute monsters.


Last Word: This card is one of the best in the game. Great effect; the stats don’t matter and its effect works before damage is calculated.




Traditional: 4/5

Advanced: 5/5

Well, this thing has an interesting effect, and can get really annoying if you don't have 2 or more Monsters out. It dodges the Damage Step, which means that no Monster will be destroyed if it's effect carries out. Overall, this card is pretty good in a lot of decks that aren't using a lot of Tributes. There was a reason this thing got Limited to 1.

Advanced: 4/5

Traditional: 2.5/5
Turkeyspit Neo-Spacian Grand Mole

The artist formally known as Ground Mole is a great addition to the TCG monster lineup. This card is so good in fact, that it was bestowed the honour of being Restricted to 1 even before it was Tournament Legal! (and for good reason)

Suffice it to say, if you don't have reactive removal ready to respond to an attack by this guy, then there is little you can do to stop him from returning one of your monsters to your hand. Since his effect activates and resolves before Damage Calculation:

- Face-down monsters aren't flipped face up (no OVM or Night Assailant for you!)
- D.D. Warrior Lady and even D.D. Warrior's effects are useless.
- This 900 ATK runt can headbutt your 2400 ATK Jinzo back to your hand, and your opponent won't lose a single life point.

Pretty cool, eh?

Bouncing an opponent's tribute monster back into their hand is pretty annoying, especially if it was a Special Summon type monster like Sacred Phoenix, a Ritual Monster or a Fusion Monster! And yes, you can also use this guy to fuse with E-Hero Neos, but I doubt I will see that happen anytime soon.

Ironically though, this card both wrecks and IS wrecked by Mind Crush, which was recently also Restricted to 1.

A great addition to any Ratbox deck, expect to see this guy splashed into many maindecks and sidedecks.



2/5 - I guess this guy could be useful, but being an EARTH attribute really hurts his utility.


4/5 - There are some decks that shouldn't run this card, and those that should but don't, likely don't have an open monster slot.

Card Art:

4/5 - This is what 'Drillroid' would look like in the Transformers "Beast Wars" Universe.

Lonely Wolf
To end off the week we look at one of the most annoying cards of the new set….

Neospacian Ground Mole
When this card battles with an opponent's monster, you may return this card and that opponent's monster to respective owner's hand without doing Damage Calculation.

Okay, so it’s searchable by Sangan, and Rat and it’s level 3, but other than that it’s Stats don’t really matter. It’s effect is why it is already restricted to one, and why it’s good in SO many decks.

Simply attack any monster and just like that it’s back in the hand along with whatever it attacked or got attacked by with no damage calculated. Don’t like that Jinzo? Back to the hand!! Repear causing trouble? Back to the hand!! A facedown monster troubling you? Back to the hand!! And you can do this each and every turn if you like. Obviously this isn’t meant to generate advantage by itself. You should try to get a big monster out first, then you summon the Mole. It’s meant to clear the way for your other monsters to strike a blow. It is one of the most annoying little monsters I’ve ever seen. Just keep in mind that it does NOT work if Ground Mole is attacked while face down.

I don’t think I need to go into huge detail as to why this card is good. It’s great in burn decks to counter Jinzo. it works great in my favorite deck, it’s great for aggressive decks like monarchs, and the list just goes on and on and on.

Traditional: 4/5 (Not quite as good, but still good)
Advanced: 4.99/5
Art: 4/5


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