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Pojo's Yu-Gi-Oh Card of the Day

Injection Fairy Lily
Secret Rare

This card's effect can be activated only during the Damage Step of either player's turn. Pay 2000 Life Points to increase the ATK of this monster by 3000 points only during the Damage Step.

Type - Spellcaster/Effect
Card Number - DB2-EN171

Card Ratings
Traditional: 3.13
Advanced: 3.\63

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 03.15.07


Injection Fairy Lily

Well, now that she's back at 3 per deck, it's about time she got another review.

Remember, when something goes from 0, 1, or 2 per deck to 3, usually that means that it's because it's no longer a threat at 3 per deck. This is definitely the case here. You'd have be nuts to run triples of this, because you'd run out of life points WAY before your opponent did if you smacked with a couple of them but your opponent found a way to fight back.

Some decks can work well with two, however -- mainly any Giant Rat deck has an excuse to run a couple of this (and that's the only deck you can really justify three Exiled Force in.) Otherwise, the people that were playing one in a non-themed deck are probably still only going to play one.

With so much free removal out there, Lily's fallen out of use as of late -- why pay 2,000 LP to clear out a Monarch and do 1,000 damage, when you can just Smash and attack with something else? It's good, but it's not broken. That's why it's back at 3...which is also its rating.


Dark Paladin

We aren't looking at anything new today, but it is my 21st Birthday, and I wanted to look at something fun. That leads us to Injection Fairy Lily, something you can now use three of, so may be worth a review anyway.


First, I all ready did an article a short time ago about my thoughts on this, so click on the above link to read that.

I don't have much else to say on the subject out of there. Injection Fairy Lily is still a good well-powered card You can use three, but you probably don't need to. Sorry to be short, but as I said...the article covers everything pretty well.


Traditional: 3/5
Advanced: 4/5

Art: 5/5

You stay classy, Planet Earth :)

Injection Fairy Lily :
Happy 21st Dark Paladin. Enjoy your new legal abilities.

I've always liked Injeco. A win condition of a stick you can tutor with a giant rat. There's something there I just like. I really hope it sees more play now she can have friends along. With Magician's Circle as well, you are fairly likely to play her every game, and with an appropraitely clever build, I think she could go far.

Traditional: 4/5
Advanced: 4.5/5

Share and enjoy,

Injection Fairy Lily

If you don't have an answer to this card(usually in the form of Smashing Ground), it can get real annoying, real quick.

Obvious pros are being able to take down anything (well, maybe not anything but anything you'll normally play in a regional or Shonen Jump Championship) with a fair cost of 2000 life points. Remember, life points do not matter until you have none left.

Bad things? Uhhh when it gets stuck in attack mode and you can no longer pay for it, and when they keep setting facedown monsters. Which, by the way, they will be doing once this thing hit's the field. Then you're screwed.

2/5 -- Not so great really.

Injection Fairy Lily

(Happy B-Day)

Hands down broken, the 2000 LP is meaningless compared to winning the game. She has an OTK that has pretty much every card unlimited...

Marauding Captain, Inferno Reckless Summon, Her, etc.

Every monster in the OTK is reachable either with Giant Rat, Reinforcement of the Army, Sangan, etc.

Why no one has taken to using it makes me wonder about the overall intelligence of yu-gi-oh players.

For further opinion read my article "Booster Shot of Death".



Injection Fairy Lily


Injection is a classic; truly a favorite of mine.


It’s easy to think of Lily as a linear card; a card with one purpose only…to attack. See, she doesn’t work that way. It’s hard to see how useful she is on the defensive as well. Nobody in their right mind would attack a Lily unless they have a Recruiter handy. The most logical thing to do with a Recruiter is set it face-down and hope for the best.


Lily is auto Smashing Ground target. In my experience, she doesn’t get attacked a whole lot. Now that she’s at 3 she can be a bit more reliable on-the-draw.


Personally, I wouldn’t use 3 copies of Lily in the same deck unless I ran Nimble Momonga and in a deck based around dealing cheap damage quickly. It’s easy to build one of those. Include the following:


ˇ        3 Injection Fairy Lily

ˇ        3 Nimble Momonga

ˇ        3 Des Koala

ˇ        1 Magic Cylinder

ˇ        1 Ring of Destruction


I might try that. Life Gain + Direct Damage? Sounds good to me. Des Koala does a LOT of damage this format. Think about it.


Last Word: Lily is an ‘expert’s card’. Not to say you can only play this if you are an SJC Champion and all that. She’s not a popular card, but she’s a favorite among the old-school players. I definitely love this card.




Traditional: 4/5

Advanced: 4/5


I hope you guys are going to be at the two fantastic cash tournaments coming up in Florida. They are open to all players of any state.


For more information check out my blog at: www.thebestyugiohblog.blogspot.com

Turkeyspit Injection Fairy Lily

A special Happy Birthday to 'Dark Paladin' as he reaches the age where he no longer requires a fake ID to buy Alcoholic products.

I don't know if it was coincidence or a special present to Paladin, but today we get to review everyone's favorite nurse: Fairy Lily!

Not much I can tell you about this card that you don't already know. If attacking directly, IFL can quickly end games. While on the field, it can be a real problem for your opponent so long as you have more than 2000 Life Points.

Searchable via Giant Rat, tutorable via Sangan, and summonable via Magical Dimension, Injection can show up at all sorts of inconvenient times for your opponent. Swapping over your Rat, attacking, summoning IFL, and then attacking for 3400 LPs of damage can really ruin a person's day!

Sadly though, the best card to use with IFL was recently added to the Forbidden List. Last Will enabled a player to use Exiled Force to clear your opponent's Monster Field, and then summon IFL for 3400 LPs of direct damage. With Last Will gone, I guess Konami felt that having 3 copies of IFL would be fine. Since I have yet to see IFL truly dominate the metagame, perhaps they are correct.

Just remember to do your math before attacking with Lily! If it doesn't generate a +1 or do massive amounts of damage, save the 2000 LPs and pass your turn.



1/5 - Even with Last Will still allowed, being EARTH attribute makes IFL less than ideal for Traditional.


4/5 - Always a good card to play in EARTH attribute / Ratbox decks, being unrestricted just makes her easier to get to the field.

Card Art:

4/5 - All sorts of ideas come to mind, but nothing sums up this card better then the words: "Bend Over!"

Lonely Wolf
March 15

It’s Dark Paladin’s Birthday today!!! Happy Birthday DP!! So….when is the party? I WANT CAKE!!! He chose today’s card, and it’s an old favorite that recently got off the restricted list entirely!!

Injection Fairy Lily
Level 3
400 attack 1500 defense
This card's effect can be activated only during the Damage Step of either player's turn. Pay 2000 Life Points to increase the ATK of this monster by 3000 points only during the Damage Step.

This is one powerful lil lily. Let’s break it down. Since it is Earth, a Spellcaster, and under 1500 attack, it is searchable by Giant Rat, Magician’s Circle, and Sangan. It’s easy to get out. You can even run three making it even easier to draw, though I highly HIGHLY would suggest against running three of these gals. Since it’s level 3, it can attack under Gravity Bind, Messenger, and Level Limit Area B. Pretty good.

Onto the effect….pay 2000 life points? Holy smokes! Those 4 words are why you don’t run three of these in a deck, or even two. One will usually suffice. Taking this off the restricted list didn’t really do us anything. But when you pay the 2000 during the damage step, this lily goes to 3400 attack. That’s huge. It can kill ANYTHING that you will typically see in this format except for Chimeratech….and if you see a Chimeratech on your opponent’s field it’s probably going to be game anyway. Since this effect can only be activated in the damage step, unless your opponent has something pretty wild face down, the are going to be taking some punishment. And if they decided to Ring or Magic Cylinder during the Battle Step, you only take 400 because you haven’t paid yet.

Obviously, however, this card is tricky to use. It’s easy to throw this down to take out a monarch, but you can only pay so many times. If not careful you can be left low on life and an easy kill. And obviously it’s a dead draw if you are lower than 2100 life points. There are also a variety of cards that cause this card trouble including Waboku and other cards that don’t take Battle Damage. Imagine attacking a Monarch with Injection and having your opponent flip Waboku. You have to choose between losing lily and taking 2000 life points. Or paying 2000, not do anything, but you keep Lily. Either way, you are left in a tough spot with that Monarch still there ready to pounce. Fairy Lily vs. Fairy Lily doesn’t work out too well either.

So, Fairy Lily. Little monster, BIG effect. If you are going to run any, run ONE. That should seriously be all you need.

Tradtional: 3/5
Advanced: 3.5/5

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