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Pojo's Yu-Gi-Oh Card of the Day

Evil Hero Inferno Wing

"Elemental Hero Avian" + "Elemental Hero Burstinatrix"
This monster cannot be Special Summoned except with "Dark Fusion". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to either the ATK or DEF of the destroyed monster, whichever is higher.

Card Number - GLAS-EN038

Card Ratings
Traditional: 1.13
Advanced: 3.00

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 11.13.0


Dark Paladin

Evil Hero Inferno Wing is a fusion of two familiar Elemental Heroes, who creates a very respectable Evil Hero fusion, who happens to have the same attack and defense as Elemental Hero Flame Wingman.

2100 attack points is still sort of low for a Fusion, and low enough that it only is on par with a Cyber Dragon. However, Evil Hero Inferno Wing can inflict damage equal to the attack OR defense of a monster it destroys through battle, whichever of the two is higher, which is a nifty ability.

Furthermore, our Evil Hero has trample, like yesterday's card, for an added bonus. Definitely a winner, and it makes Flame Wingman look like crap. I'm personally glad the Evil Heroes make the Elemental Heroes look like shit.


Traditional: 1.25/5 Slightly lower than yesterday as it's a fusion, but it does some cool stuff.

Advanced: 3.25/5 Still a Fusion, but it has two effects that make up
for it, and a decently respectable attack of 2100.

Art: 4.5/5 Most of the Evil Heroes have nice artwork.


It has a decent effect, better than the original flame wingman.


A fusion is a fusion and I like this things picture.
General Zorpa Evil Hero Infernal Wing
Yet ANOTHER fusion of Burstinatrix and Avian, She is better than any other form yet, but still 2100 ATK for a Fusion is weak indeed. She can inflict 2100 every turn, but will likely just be spun to the deck or destroyed.

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