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Pojo's Yu-Gi-Oh Card of the Day

Neo-Spacian Aqua Dolphin


Card Number - POTD-EN003

Card Ratings
Traditional: 1.33
Advanced: 1.67

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 05.07.0


Dark Paladin

Before we begin this week, I'd like to briefly give you my thoughts of Spiderman 3. The movie was pretty good. They did a fairly good job of staying true to the comic book/cartoon story line. However, I did enjoy Venom much more on the cartoon than in the movie. At the very least, go see it for hot sizzling hot Kirsten Dunst is!

Anyway, today we are looking at Neo-Spacian Aqua Dolphin, which seems an overstatement...where else would you expect to find a Dolphin but in "Aqua?"

Let's take a look...Water is good, but 600 attack and 800 defense are not. Level 3 isn't bad, but it isn't really important giving the less than magnificent stats. Aqua Dolphin CAN be a 1 for 1. However, your opponent may NOT have a monster in their hand.

Then, you are out one card and you took 500 damage! Not the best of things to happen to you. You could make sure you have something strong on the field, like a Monarch or something, odds are your opponent isn't going to ever have anything stronger than that in their hand.

However, if you are playing Monarchs, or anything else Tier 1, then you probably aren't playing Aqua Dolphin...are you? Obviously, you use this in your Neo Spacian deck, elsewhere, I wouldn't give it a second thought...or a first.


Traditional: 1/5
Advanced: 2/5

Art: 4/5 Strangest looking Dolphin...ever

You stay classy, Planet Earth :)

Neo Dolphin :
A series of cards which do not wear dark sunglasses.
This displeases me.

Hand disruption is generally a good strategy. Doing some damage on the side can't hurt either. However, this card manages to make both rather too painful.
Discarding a card to make your opponent discard one is understanably balanced. Limiting it to targeting monster cards is rather more painful as Monsters are easier to deal with once they hit the field than, for example, spells. Forcing you to have a monster with higher ATK is just silly. It means you can't remove an end-game monster and limits this monster too much, especially as it needs support to stay alive.

Traditional: 2/5
Advanced: 2/5

Share and enjoy,
Turkeyspit Neo-Spacian Aqua Dolphin

Hmmm..quite the odd little card here.

- Water Attribute = BAD
- Warrior-type = GOOD
- 600 ATK = BAD
- 800 DEF = BAD

Worst case scenario, you -1 yourself and lose 500 LPs to get a look at your opponent's hand. While this can be a helpful tool if you are running cards like Mind Crush, Trap Dustshoot and D.D. Designator, Confiscation is a guaranteed 1-for-1 for only 1000 Life Points.

I guess if you run alot of High ATK monsters, you are increasing your odds of getting to turf a card from your opponent's hand...assuming of course they have a monster in their hand.

I can just imagine a player discarding 1 card to see their opponent's hand: Dark Magician of Chaos, Premature Burial, and Heavy Storm.

As for Fusing this guy to Elemental Hero Neos...LOL. Yeah.


1/5 - I haven't seen Spider-Man 3 yet. I hear it's good.

1/5 - Better cards than this exist, so leave Dolphin boy to play with Jaden.

Card Art:
2/5 - Flipper: The Next Next Next Next Generation
LonelyWolf Monday, May 7th

Once again….the week starts over…..yay!!!! (boo!!!!)

Neo-Spacian Aqua Dolphin

Level 3
600 atk 800 def

Once per turn, by discarding 1 card from your hand, look at your opponent's hand and select 1 Monster Card in it. If there is a monster on your side of the field with ATK greater than or equal to the ATK of the selected monster, destroy the selected Monster Card and inflict 500 damage to your opponent. If there is no monster on your side of the field with ATK greater than or equal to the ATK of the selected monster, take 500 damage.

Well, its stats, type and attribute make this dolphin searchable by a variety of things. So, getting it on the field won’t be hard. But with 600 attack it won’t be doing much on it’s own, by attacking, or by it’s effect.

It’s effect is an interesting one. You get to discard a card from your hand to take a look at your opponent’s hand. If you find a monster there AND if you have a monster on your side of the field with a higher attack then the selected monster, they lose that monster and 500 life, otherwise you lose 500 life. So, if all you have is Dolphin and you find a monster with 600 attack or less, then you have 1 for 1. Otherwise, it’s a -1. In order to make better use out of the effect, you need a bigger monster out there. If you have a monarch or a Cyber Dragon to accompany Dolphin, you could be in pretty good shape. I’d personally much rather play Confiscation, Mind Crush, or Trap Dustshoot.

In short, if you decide to run an Aqua Neos deck, then run this guy. Otherwise, if you are looking for hand destruction, go with some of the above, or Reaper or Don Zaloog.

Traditional: 1/5
Advanced: 2/5
Art: 3/5
Neo-Spacian Aqua Dolphin
I am confused as to why someone would run this when Confiscation, Mind Crush, the new common trap card from FOTB, Don Zaloog, Magic Drain, etc. do the same thing better?  If this monster had more attack points and his effect was free then he'd see some play.  But he doesn't. 
Bob Doily Monday

So today we start off the week of mediocre cards. The first up is Aqua Dolphin. Weak stats leave it dedicated to its effect, preventing it from ever being useful in many situations. Although lv3 and ATK <1500 can be beneficial against certain stall and burn decks, this monster’s effect is too horrible to make it worth it.

Having the troublesome discard to possibly destroy a card in the opponent’s hand is horrible. The rest of the effect also restricts this to only ever being beneficial if you are currently in an advantageous position. Meanwhile there are dozens of cards that can be used to press an advantage.

Use only for fusion.

Traditional: 1/5
Advanced: 1/5

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