Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Yu-Gi-Oh Card of the Day

Pitch Black Warwolf
Normal

As long as this card remains face-up on your side of the field, your opponent cannot active Trap Cards during the Battle Phase.

Type - Beast-Warrior/Effect Level 4
Card Number - RDS-EN026

Card Ratings
Traditional: 3.05
Advanced: 3.8

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 01.30.0
7

 

ExMinion OfDarkness
Pitch-Black Warwolf (and also Mirage Dragon...same thing)

For this review, I'm doing both cards as they essentially are the same.

A 1600 ATKer who can't be Saku'd / Ruin'd is a great thing against a Gadget deck. If the Gadget player has an abundance of Fissure or Widespread that could hurt, but again it goes back to locking down the Saku/Widespread/Mirror Force and making all those extra cards the Gadget player has meaningless. It beats out all three Gadget monsters, it beats out the Snipe Hunter that will usually come out in response to other anti-Gadget measures...

Since it'd be sided more than mained, unless you're strapped for side room, I see nothing against this card. It's okay mained, but it may end up not holding up against a deck that doesn't run as many reactive Trap cards.

5/5 side deck
3.5/5 main deck
 

Dark Paladin
Today we look at Pitch Black Warwolf, cleverly named, hmm?

1600 attack is decent although 600 defense isn't too great.
Beast-Warrior is quite supported, as is the Dark attribute. The effect--as long as it is face up, your opponent can't activate Traps during the Battle Phase.

That sounds familiar, ah yes, the Ancient Gear tribute monsters have similar effects, so this card could be used in the Machine or Gadget deck, right? Why not? It never hurts to keep your opponent's from biting you in the ass with a Trap card.

Try it out, you might be shocked.

Ratings:

2.75/5 all around

Art: 3/5

Go Colts in the Super Bowl this Sunday!

You stay classy, Planet Earth :)
 

Ryoga
Pitch-Black Warwolf

Rise of Destiny contains a surprising number of decent cards. They just aren't used very often.

Warwolf is a useful card in any agressive strategy.
Like Heavy Storm, playing one of these can easily disturb your opponent's defences for a turn, which in the right hands can be enough to turn a game around.
The only problem is that people rarely make a purely aggressive deck. Oh, gadgets? Well, I think they fit the bill. When your opponent is already low on resources, locking off those he/she has is wonderful.

Traditional: 3/5
Advanced: 3.5/5

Share and enjoy,
Ryoga
 

Tebezu
Pitch-Black Warwolf

Why no body in the top 8 utilized 3 of these and 3x Mirage Dragon is beyond me. I personally believe that doing so gives you ridiculous amounts of control over the game. Throw in some Rush Recklessly, My Body as a Shield, maybe Bazoo/Monarchs with some brain Controls and you have yourself an aggressive deck capable of winning even faster than the one used by Paul Lynn to win Orlando (cool deck by the way, that man deserves props. Just make sure you side deck accordingly:)

anyway, this card is great b/c it allows its user to set the temp of the game. Big enough to avoid most threats and with some support an Asura Priest/D.D. Survivor will be a non-issue.

4.6/5
 

Yugiman
Pitch-Black Warwolf

Ahh, Pitch-Blacks...Gadgets worst enemy. Why you ask? Many Gadget decks run heavy trap protection in Widespread Ruins, and Sakuretsu Armor. This thing will make it so your monster wont die in battle due to their traps. You wont be swarmed next turn..possibly. They still can have a Fissure, Smashing Ground, Hammer on hand to kill it anyways. Im actually running 3 Mirage Dragons in my Gadget deck and it works great.

If your a hardcore Gadget hater, run these please.

Ratings:
Traditional: 2/5
Advanced: 4/5
 
Turkeyspit Pitch-Black Warwolf

When the main style of decks revolve around Attacking (Aggro style as it's called) a strong Defense strategy is important. Currently, that strategy revolves around Trap cards that generate a 1-for-1 exchange: basically, you use up your trap, and it destroys your opponent's monster. You lose a card, and they lose a card.

The most commonly run traps right now are:

- Mirror Force
- Sakuretsu Armor
- Widespread Ruin
- Ring of Destruction

With the exception of Ring of Destruction, all the above can only be activated in response to an Attack during the Battle Phase; and that is where Pitch-Black Warwolf comes in.

He, and his Wyrmic counter-part, Mirage Dragon, both prevent your opponent from activating Traps during the Battle Phase. This essentially prevents them from responding to your attacks with Sakuretsu armor and the like. But, that's not all.

With a Pitch-Black Warwolf on the field, you can feel safe in activating your Return From the Different Dimension during the Battle Phase, without fear of your opponent activating Royal Decree, Torrential Tribute, or even Solemn Judgement.

If you have a Pitch-Black on the field, your opponent cannot activate Call of the Haunted or Return from the Different Dimension during your Battle Phase, or more importantly, during THEIRS! That really hurts a Return Deck's strategy.

As for utility, Pitch-Black fits in all sorts of places.

- Strike Ninja (DARK attribute)
- Beast / Beast-Warrrior Decks
- Anti-Gadget (paired with Mirage, Wildheart, Tenkabito Shien)
- Return Decks (Bazoo, Skull Lair)
- any deck that wants to avoid getting their monsters killed by Traps during the Battle Phase.

With 1600 ATK, this guy can hold his own against most of the non-Tribute monsters seen these days, and really is only overshadowed by the like of Asura Priest, Freed the Brave Wanderer, D.D. Survivor, and possibly Breaker the Magical Warrior with counter.

In a Meta that is proving to be very trap oriented, pretty much any Aggro deck can benefit from running this beast.

---------------------

Traditional: 3/5 - He is DARK, but most Traditional decks only run about 5-6 Traps.

Advanced: 4/5 - I honestly don't know why more people don't run this card. He is that good.

Card Art: 4/5 - One of my favorites! Just look at him! A Werewolf with a nasty looking sword = Hawt!
 

Lonely Wolf
Hello to all. For the rest of the week we look at cards that are effective in a Gadget deck or against a Gadget deck. Today we look at an effective card to use against gadgets. I’ll be reviewing these cards with that in mind.

Pitch-Black Warwolf
DARK
Beast-Warrior/4/1600/600
As long as this card remains face-up on your side of the field, your opponent cannot activate Trap Cards during the Battle Phase.

So, what makes this card so good against Gadgets? Well, to start the attack of 1600. That’s enough to run over all the Gadgets. That’s obvious. But, like just about every other card, what makes it really good is its effect!!

The effect does just what it says. Once the Battle Phase starts, your opponent’s traps can not be used. So, that shuts down Sakuretsu, Magic Cylinder, Widespread Ruin, Mirror Force, and even Ring of Destruction or Torrential Tribute (If, for example, you Call of the Haunted a monster during the Battle Phase). This can momentarily cripple any deck, but namely Gadgets who tend to play 10 or more traps. That’s 25% of the deck. And, obviously, to balance the card it doesn’t work outside the battle phase, otherwise it could border on broken, with a non-monarch attack keeping it from getting banned.

Sure, Warwolf may fall prey to Enemy Controller, or a Smashing Ground next turn. But if the attack hits when the opponent has a face down, especially against a Gadget deck, you’ll have a pretty good idea what the face down is, either a bluff, or more likely a trap, so you can possibly prepare for it in following turns. And, if your lucky the wolf will stay on the field to cause more damage, or to force out a card the Gadget player didn’t want to waste at that time.

The idea behind beating a Gadget deck, in my opinion, is to play cards that a) require extra removal to be completely rid of (tomorrow’s card, for example), and/or b) have a full and/or limited immunity to a particular type of destruction, like today’s card.

Traditional: 3/5 (It’s dark for Chaos, decent attack strength, but traps aren’t played as heavily)
Advanced: 4/5 (Good, but some might rather play Mobius, or maybe Jinzo)
Art: Infinity/5 (What can I say? It’s a wolf. I’m biased)
 

Copyright© 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.