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					Pojo's Yu-Gi-Oh Card of the Day 
						
						
							|  |  | 
							Dimensional FissureCommon
 
							Any monster sent to the Graveyard is removed from 
							play instead. 
							
							Type - SpellCard Number - EOJ-EN047
 
							Card RatingsTraditional: 3.25
 Advanced: 
							3.6
 
							Ratings are based on a 1 to 5 scale 1 being the worst. 
							3 ... average. 5 is the highest rating.
 
 Date Reviewed - 01.23.07
 |    
                        
                          |  ExMinion OfDarkness
 | Dimensional Fissure 
 Here's a card that's seen a rise in popularity over 
							the last few months.
 
 Dimensional Fissure counters a wide variety of 
							decktypes and powers a revival engine that makes 
							Treeborn Frog look like crap when it goes off. As an 
							offensive decktype, it can be comboed with D. D. 
							Survivor (and to a lesser extent, D. D. Scout Plane) 
							for infinite tribute fodder and invincible 
							attackers. No matter what you do to one of those 
							when the D-Fissure is out, it's coming back. On the 
							flip side of that coin, it stops Dark World from 
							getting its effects, screws over Treeborn Frog, and 
							almost all monster search engines stop dead in their 
							tracks against it. It does restrict you to playing 
							the Apprentice Magician engine yourself, but that's 
							not such a bad thing. Between this, the D. D. 
							monsters, maybe a copy of Macro Cosmos just to have 
							it in Trap form, and some Banisher of the Radiance, 
							you have a full-blown RFG deck that cripples your 
							opponent's options and doesn't harm your own.
 
 ...that, and it's funny when a complete idiot 
							launches a Wave-Motion Cannon when you have this 
							out.
 
 4.5/5
 
 |  
                          |  Dark Paladin
 | Welcome to the rest of the week which I filled in 
							and inadvertenly have made Magic and Trap card week. 
							Today we look at Dimensional Fissure, and 
							interesting Continuous Magic card. 
 This card is very cool, but really only suited for a 
							couple of decks.
 Dimensional Fissure removes all monsters from the 
							game when they are sent to the Graveyard. So, if you 
							can keep this in play long enough, you can really 
							hurt your opponent if they aren't playing anything 
							to retrieve them.
 
 However, if you are playing a deck specifically made 
							to retrieve them, like a Dark Magician of Chaos 
							deck, Strike Ninja deck, an Element deck, or even a 
							Fusion Gate deck with Fusions up the Yin Yang, a 
							Dimension Fusion or Return From the Different 
							Dimension deck, this is the card for you.
 
 However, it all depends on whether or not removing 
							monsters like this is going to help you. This card 
							might actually be good in Traditional as well, as it 
							could thwart the summoning of something that says 
							"Remove 1 Light and 1 Dark monster..."
 
 Ratings:
 
 Traditional: 2.75/5 Could be good against Envoys and 
							Chaos Sorcer
 
 Advanced: 3/5
 
 Advanced above mentioned decks: 4.5/5
 
 Art: 4/5
 
 You stay classy, Planet Earth :)
 
 Go Colts in the Super Bowl
 
 |  
                          |  Tebezu
 | Dimensional Fissure 
 1/5
 
 Outside of D.D. Survivor and dinosaur Combined decks 
							this card is really not that great. It shuts down V. 
							Lord and Phoenix, but people are not into utilizing 
							minus one cards without some other synergy.
 
 5/5 In a D.D. Survivor deck.
 
 |  
                          |  Ryoga
 | Dimensional Fissure : It's Macro Cosmos, but not!
 
 A Macro deck could hypothetically gain from this 
							card, giving it extra ways to remove monsters from 
							play.
 However, Macro would prefer to be using, ehm, Macro 
							Cosmos? Keeping monsters out of Graveyard is useful, 
							but not so useful as to dedicate a deck slot to the 
							purpose.
 
 Traditional: 2/5
 Advanced: 2.5/5
 
 Share and enjoy,
 Ryoga
 
 |  
                          |  DeathJester
 | 
							Dimensional Fissure 
							  
							Whoa. This card is supposed to be a 
							monstrous presence at the upcoming SJC. Sending 
							monsters to the RFG pile is definitely worth the 
							effort. Coupled with D.D. Survivor, you have a nasty 
							combo that few decks can beat. Tell you what: If 
							you’re not prepared to beat Dimensional Fissure or 
							Macro Cosmos then don’t be surprised when you don’t 
							do well at the event. 
							  
							You can pull off a whole slew of 
							combos with the RFG pile as well as render a few 
							decks useless. Recruiters hurt the most from 
							Dimensional Fissure as well as the infamous Vampire 
							Lord. Dimensional Fissure, if kept in the game long 
							enough, can render Pot of Avarice pretty useless as 
							well.  
							  
							Last Word: 
							Dimensional Fissure is an awesome 
							card. It’s a card that single-handedly destroys some 
							decks. It’s not impossible to counter, being a 
							Continuous Spell and all, but it’s still worth being 
							ready to face this card at the SJC.  
							  
							Ratings: 
							  
							Traditional: 3/5 
							Advanced: 4/5   
							  
							I know you’re getting ready for 
							SJC Orlando. Do you want to know how to prepare? 
							Well, I’m talking about it day-by-day as we get 
							closer and closer to this monumental event that will 
							shape this year’s metagame.  
							  
							There’s only 4 days left. Visit my 
							blog at
							
							www.thebestyugiohblog.blogspot.com to get the 
							latest testing results from my personal team of 
							testing partners and advisors. You can even 
							subscribe via RSS to stay notified when I update my 
							blog…which is pretty much everyday! Check it out!
							 
							  |  
                          | Turkeyspit | Dimensional Fissure 
 I remember when Enemy of Justice came out, and many 
							people discounted this card, and it's stronger Trap 
							Counterpart, Macrocosmos. But, people thought 
							Banisher of the Radiance was garbage as well, so you 
							can see how things quickly change in this game.
 
 Dimensional Fissure has to be one of my current 
							favorite side-deck cards. It counters just so much 
							in this game:
 
 - Dark World Monsters
 - Treeborn Frog
 - Recruiters (Mystic Tomato, Giant Rat, Pyramid 
							Turtle)
 - Cards that get effects when sent to the graveyard 
							(Newdoria, Cyber Phoenix, Sangan)
 - Pot of Avarice
 
 My favorite combination is this card, and D.D. 
							Survivor, an overlooked Rare from The Lost Millenium 
							Set.
 
 When both are on the field, you have an almost 
							indestructable monster that has an impressive ATK 
							value (1800 ATK) and can serve as tribute fodder for 
							Monarchs.
 
 Everytime your opponent uses removal on him 
							(Smashing Ground, Mirror Force, etc..) it's only a 
							temporary solution, and a -1 in card advantage for 
							them.
 
 So what deck do we know that is currently running 
							like a bajillion Sakuretsus and Smashings? Yep. 
							Gadgets!
 
 So long as you keep Dimensional Fissure on the 
							field, and D.D. Survivor face-up, and on your side 
							of the field, your opponent's Gadget deck will only 
							be able to remove him from the field temporarily, 
							while leaving you to counter-attack without fear of 
							Sakuretsu Armor or Widespread. Hot Stuff!
 
 Be careful though, as many Gadget decks are running 
							Snipe Hunter, who can remove Dimensional Fissure 
							from the field with a lucky roll of the dice!
 
 Dimensional Fissure is somewhat preferable to 
							Macrocosmos, simply because it's faster to activate, 
							and isn't subject to the usual Anti-Trap Suspects: 
							Jinzo and Decree
 
 If you are running any deck that revolves around 
							Tributing, then side-decking 3x Dimensional Fissures 
							and 3x D.D. Survivors is the smart play.
 
 -------------------------
 
 Advanced:
 
 4/5 vs Gadgets - if they don't draw MST, Breaker, 
							Heavy or Snipe Hunter, it's all over
 3.75 vs typical Monarch deck - anti-Tomato, anti-Treeborn.
 
 Traditional:
 
 2.75/5 - there are better cards to run, but since 
							Chaos is the name of the game, removing your 
							opponent's Monsters from play instead of letting 
							them hit the Graveyard is a "Good Thing".
 
 Card Art:
 
 3/5 - it's a rift in the fabric of time and space.
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