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Pojo's Yu-Gi-Oh Card of the Day

Magic Drain
Counter Trap
You can activate this card when your opponent activates a Magic Card. If your opponent cannot immediately discard 1 Magic Card from his/her hand, negate the activation of the Magic Card and destroy it.

Card Ratings
Traditional: 2.43
Advanced: 3.25

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 02.22.0


Magic Drain

Yet another blast from the past. What is this, "Traps we used to play" week or something?

Magic Drain was the smart man's Magic Jammer. Magic Drain either forced a 1 for 1 trade of a Spell discard -- a card type you usually DON'T want to be discarding without getting its effect, or a 1 for 1 trade with a free negation of a Spell. For decks that want soft protection from certain effects, instead of discarding for Jammer or paying half your LP for Solemn -- those that wanted to simply the field and then take control -- they could really get some use out of this card.

Yet again, it's another card I could see coming back into play someday, should the ban/restriction changeup warrant it, or if new releases make old decks not worth playing anymore and this type of control card ends up being worthwhile.

3/5 Advanced
1/5 Traditional due to Imperial Order

Dark Paladin
Magic Drain is another fairly underlooked card, and one you may want to consider using. The effect is simple, when your opponent activates a Magic card, activate this. Then, their card is null and void unless they discard another Magic card from their hand.

So, either you negate their Magic card, a 1 for 1, or you force them to discard another Magic card, making this a +1 for you, at least in terms that your opponent had to give up another card.

Magic Drain may not be main-deck worthy, but it's definately worthy of a spot in the side-deck, much like yesterday's card, in my opinon.


Traditional: 2.5/5
Traditional Side-deck: 3.25/5

Advanced: 3.5/5
Advanced Side-deck: 4.25/5

Art: 4/5

You stay classy, Planet Earth :)

Magic Drain :
I actually think this is good, just underused.

Magic Drain is at least a 1-4-1, and possibly a 2-4-1.
Late game, it can counter topdecked spells, and in the early game empties you opponent's hand. So, why doesn't it see much play? Partially because people have better things to do with trap slots. Partially because control now prefers to draw for itself rather than discard something you don't want. Partially because not that many huge spells crop up at the right time to counter. However, if you are looking for a cheap answer to spells, this could be your card.

Traditional: 3/5
Advanced: 3/5

Share and enjoy,

Magic Drain


Magic Cards change games faster than you can say NEMO! Even if they drop a Nobleman of Crossout or Pot of Avarice that is one less spell you have to worry about. Sometimes the card gives their hand away. If they lose a graceful Charity to this odds are they have no other spells. They could be setting you up or not, but odds are they don't. Next turn do not fret setting an extra spell or something:)

Game Changing.


Magic Drain


Magic Drain is a card that has the potential to see a lot of play. Spell recursion will be at an all-time low and negating vital Spells will be essential. Throwing away a Spell to activate a Spell will be tough on some decks with proprietary Spells like Dark World w/ Dark World Lightning or Destiny Heroes w/ Destiny Draw.


Magic Drain makes playing a Spell into a long run disadvantage. You lose another Spell that you could use later. It’s like paying a tax to play a Spell you would other wise play for free. Very effective, in my opinion.


Last Word: Don’t think about playing Magic Drain, just play it. We don’t know yet if the format will shift to more Spells or stay the same. Regardless, Spells will be important and Spell negation will be important.




Traditional: 3/5

Advanced: 4/5


It seems that UDE did follow the OCG Ban List. It’s official! Now we have to prepare and start testing. I’ve already started discussing this on my Yugioh blog.


Visit www.thebestyugiohblog.blogspot.com to get all the information on this format’s growing trends and possible trends.  

Lonely Wolf
Today we look at one of the best spell negators that we have…..

Magic Drain
Counter Trap
You can activate this card when your opponent activates a Magic Card. If your opponent cannot immediately discard a Magic Card from his/her hand, negate the activation of the Magic Card and destroy it.

So, it’s a counter trap, which is good. There won’t be any chaining Royal Decree to stop it. So, it is obviously great in a counter fairy deck, but it could also find a place in other decks as well.

When your opponent activates a spell card, you can activate this. If they choose to not discard a spell card, their spell is negated and your Magic Drain becomes a 1 for 1. If they decide to discard, the spell cards resolves as normal, but Magic Drain is a 2 for 1. Most decks play around 15 spells, all of which are very powerful. In the early game, they might likely have another Spell card, but they might regret discarding it later. In the late game, especially when top decking, it’s likely they won’t have another spell. Either way, you gain something.

Spell negation, however, doesn’t seem to be a priority in this format, or any of the past few years of formats, ever since we lost Imperial Order. Since then, players, in general, seem to be more interested in monster and spell/trap destruction, instead of negation. But if you are one of those odd ones out there *raises hand*, then you might want to try some of these.

Traditional: 1.5/5 (Imperial Order anyone?)
Advanced: 3/5 (5/5 in Counter Fairy)
Art: 5/5
Aaron Fletcher
Magic Drain

Again another card which is perfectly good but hasn’t been adopted in the meta. This is a good week. It’s a counter trap, we all understand how that works (i.e its very good)

This card is revolutionary in its approach, it gives your opponent options, both equally bad. If you chain it to a magic card, and they choose NOT to discard it’s a straight 1 for 1, if they choose to discard, it’s a straight 2 for 1. Spell are the most playable cards in the game, they are fast, and are very powerful. That’s one of the reasons why Spell Cancellor has such low stats – it’s a compromise. If we played a 2400 Spell Negator the game would look very different.

George Bush: I play After Genocide

Tony Blair: I chain Magic Drain

George Bush: I can’t discard, that’s straight negation DAM!

George Bush: I play Smoke Grenade of the Thief

Tony Blair: I chain Magic Drain

George Bush: I discard Reinforcement of the Army

George Bush: That’s a two for 1, DAM!

It’s a deck that allows you to win when your winning, it stops against miraculous top decks. If your opponent has 0 cards in their hand, that Pot of Avarice that they top decked or Premature Burial is NOT going to help. All this with a card with 0 costs, and only 1 stipulation, a stipulation which is very easily met: Opponent Plays 1 spell.

That being said it is a bad top deck yourself.

Related Rulings

  • You cannot negate a magic card put on the field through Destiny Board with this card
  • If you chain Magic Drain to Smoke Grenade of the Thief to negate and destroy this card, the secondary effect isn’t activated


Advanced: 3

Traditional: 3

BobDoily Magic Drain

Another old school trap card: but one that has a unique purpose. On the surface it’s simple magic countering, but as most players know it’s best used as a form of hand depletion. Usually used in more stall oriented decks like the Camel Control. Outside of that no deck really has much room to be running this.

Traditional: 1.5/5 (Imperial Order maybe……..)
Advanced: 2.5/5

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