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Pojo's Yu-Gi-Oh Card of the Day

Enemy Controller

Select and activate 1 of these effects:
Change the Battle Position of 1 face-up monster on your oppoennt's side of the field.
Tribute 1 monster. Select 1 face-up monster on your oppoennt's side of the field. Take control of the selected card until the end of this turn.

Type - Spell
Card Number - SD10-EN027

Card Ratings
Traditional: 3.6
Advanced: 4.1

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 02.16.0


ExMinion OfDarkness
Enemy Controller

Enemy Controller, recently re-released as a common in Machine Re-Volt, is the ultimate argument of versatility vs. raw advantage.

Enemy Controller either costs you 1 card to block 1 attack or shift 1 monster, or costs you two cards (itself and the Tribute) to steal one opponent's monster. Odds are, if you're doing the 2nd effect, you're attacking to win the Duel (where card advantage doesn't matter), or going to Tribute that monster off later. If you Tribute it, you're still down in the card count unless you're tributing off a reviving monster (Treeborn) or something you can't Tribute for a monster normally, like a Sheep Token.

Most decks can get good use out of 1 or 2 copies of this card; it's great for decks that want to use Royal Decree and still have defense, it can end games by forcing through an attack or damage, and it can save your butt for one more turn. This is one of the few -1 cards that are worth playing.


Dark Paladin
Enemy Controller has always been one of my favorite Magic cards, and what a picture it has. However, is it still worth using? Is it still a good card? Arguably.

It's an excellent Advanced alternative for Change of Heart (even with Brain Control now available) This also will be seen more if we lose Book of Moon.

Enemy Controller has two effects, and both are pretty damn nice.
First, before the effects, EC is a Quickplay Spell which is always nice. As for the first effect, you can simply change the battle posistion of one opponent's monster. That is quite useful.

Or, you can use Enemy Controller to take control of one of your opponent's monsters for a turn. The only catch is that you have sacrifice one of your monsters, but no big deal...its a 1 for 1. (2 for
1 I know, you count EC too)

I believe Enemy Controller is a good side-deck card at the least, and this is another card who may be used more or less, depending on the next Ban List.


Traditional: 2.75/5
Advanced: 3.75/5

Advanced Side-Deck: 4.25/5

Art: 5/5

You stay classy, Planet Earth :)

Enemy Controller :
A card I live eternally annoyed I can't play. My brother uses all of our copies and I can't be bothered to buy any.

I like Enemy, though the Vs one is better. You either get a balanced Change of Heart, which has enormous chain abuse and combo potential. Mostly, though, Enemy is used as a defensive card that can get around Jinzo and Decree. Enemy also scores because it can turn large Monarchs, sorry monsters, to a more managable sideways. Enemy is a lovely utility card, but doesn't fit many decks or playstyles. However, if you haven't tried this before, give it a go.

Traditional: 3.5/5
Advanced: 4/5

Share and enjoy,

Enemy Controller

This is a card I have been messing with for the past two weeks. I've always considered this cards playability dependant upon the metagame. This current metagame gives us reason to use it simply because it turns a one for one situation into a 2 for 2. Not to mention it hurts G-Spy, Spirit Reaper, Phoenix, Mobius, Breaker, ends games, and can stop a Chimera in its nasty evil tracks. If your running Chimera or an aggressive deck this should be used due to the fact it generates a lot of versetility and stops turtleing. It can be chai9ned to Creature Swap thus making an opponent put themselves in a bad situation. It has utility and that is why it is good. It provides defensive set options when a decree is out, ruins the day of Asura Priest and gives Hyrdrogeddon something to trample faster. In the hands of a skilled player it will always pay for itself, if your inexperienced you may find yourself not liking it. One rule to remember is never turn a monster to def. unless it is destroyed by mst or something if you have the life points to spare. I've seen too many players to count stop a breaker from attacking them for one turn (after it broke their widespread and they could afford the 1600 damage) only to here them dis the card afterward. If you use this be smart.

Turkeyspit Enemy Controller

I figure there are two types of people reading this review:

Type A: those who know how good this card is.
Type B: those who don't.

I'm a genius, 'aint I?

So I'm going to break this review into two different sections, and you choose which of them to read, depending on which Type you are.

Type A Review:

ZOMG, this card is totally hawt, and r0x0rs my b0x0rs with BBQhawtsauce. You run as many of these as you have room.

Type B Review:

Normal Spell cards are quick and can be played from your hand, but cannot be added to a chain, and can only be activated during your turn.

Trap cards can be chained to other effects and can be activated during your opponent's turn, but are slow because they must first be set on the field for a turn.

Enter the Quick-Play Spell, the Ultimate Weapon!

If Enemy Controller were a Normal Spell, it would suck, plain and simple. But because it's a Quick-Play Spell, it has to be one of the most versatile cards played in the current format. It's ability to be played from your hand or during your opponent's turn when set face-down, allows it to be used for both Offense and Defense.


- turn your opponent's Treeborn Frog / Sheep Token into ATK position to land the killing blow.
- turn your opponent's Jinzo into defense position so your Cyber Dragon can kill it.
- tribute your Treeborn Frog / Sheep Token to take control of your opponent's monster and using it as a Tribute for one of your own.


- turn your opponent's Pitch Black Warwolf / Elemental Hero Wildheart into Defense Position, denying them what they thought was a sure hit.
- chaining this card to Breaker the Magical Warrior / Mobius the Frost Monarchs effect, preventing them from following through with an attack.

The list goes on and on...

I have personally noted that Enemy Controller has been a huge factor in many of the Shonen Jump Feature Matches posted over the interweb, with skillful usage of this card often leading a duelist to victory.

Since Book of Moon and Scapegoat are both still limited to 1, Enemy Controller remains one of the few "spell based" defense cards we have.

As for how many to run, it really all depends on your deck. Cards like Drillroid, Hydrogeddon and Vampire Lord all greatly benefit from running this card in multiples. Just be careful of the fact that this card does target (which is great for killing Spirit Reaper) so if your opponent has Cyber Phoenix on the field in attack mode, don't try and switch your opponent's Cyber Dragon into defense position.

Thankfully this card has finally become easier to get thanks to Champion Pack Game One, and the Machine Re-Volt Structure Deck. When I once had none, I am now the proud owner of 9 copies of this great card, and I can't imagine what I used to do without it.

If you don't already have a copy or three, definately trade for some copies, or just pick up one of the Machine Re-Volt Structure decks.

This card is good.



5/5 - I don't know if this card is actually played in Traditional, but it's good enough that it would still be of use.


5/5 - Outside of a Burn/Stall deck, I can't see any reason why you wouldn't run at least one copy of this card. It is that good.

Card Art:

4/5 - SEGA!!!

Lonely Wolf
[Quick-Play Spell Card]
Select and activate 1 of the following effects:
•Change the Battle Position of 1 face-up monster on your opponent's side of the field.
•Tribute 1 monster on your side of the field. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated.

At first glance this card is almost always a -1. In the end, you aren’t directly improving your situation, at least not without help. It is a quickplay though, and it has two different effects making it versatile. You can switch a monster on the opponent’s side of the field to the other battle position, or you can tribute one of your own to take their monster for the remainder of the turn. This card doesn’t bring any destruction, all it does is manipulate your opponent’s field ever so slightly.

Obviously, this card can be worth it if combo’ed correctly. If you chain to a Mobius’s effect putting it in defense, and then follow up with a monster to destroy Mobius then your Enemy Controller wasn’t put to complete waste. You can chain Enemy Controller tributing your face down Sangan to take their Cyber Dragon in order to save Sangan from a Nobleman so you can search out a monster. Or, you can tribute a Scapegoat token with Enemy Controller to take their Monarch to tribute for one of your own, but then you might as well use Brain Control. This card also makes for a nifty way to kill a Spirit Repaer or Beserk Goriilla. And the ways you can use this card can go on and on.

Probably the BEST time to run this card is if you run Royal Decree/Jinzo. In those decks, it likely that you won’t run very many trap cards as they would interfere with your Decree/Jinzo. You’re going to need some way of protecting your life points.

If you’re looking for a versatile card that doesn’t do much on it’s own, but you play cards that work well with it, or you run Royal Decrees and/or Jinzo, give this a whirl.

Traditional: 2.5/5 (Imperial Order is here, but taking a Chaos monster for a moment could be fun, but we also have Change of Heart)
Advanced: 3.5/5
Art: 2.5/5
Aaron Fletcher
Yeah a card which I play, and seemingly a card of debate for hot topics in the YGO world.

This card seems to go round in roundabouts, one-week people love it, and one-week people don't. This cards main rise to fame was during the goat era when people were playing loads of goats' surprisingly so the cost of this card was pretty low. But now we as duelists have fallen on hard times in the expendable monster department, so its play has decreased.

The main argument that people have with this card is that it can so easily be a –1, but in the hands of a bad player it always is. This is one of the cards that can decide between a good player and a bad player.

This card for me always changes the flow of the duel, it always is a pleasure to draw. It can tackle the monarch, cyber dragons and save you that one turn if you have something to back it up. It also can clear the way for that win, target spirit reaper and has natural synergy with treeborn frog. Its quickplay, so in short it's good.

Traditional – 3
Advanced – 4

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