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Pojo's Yu-Gi-Oh Card of the Day

Pot of Avarice

Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards.

Type - Spell
Card Number - CP01-EN011

Card Ratings
Traditional: 1.85
Advanced: 3.67

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 02.02.0


Dark Paladin
Pot of Avarice allows you to draw two cards from your deck, but it requires you to have five (or more) monsters in your graveyard first.
Secondly, you add the selected monsters back to your deck and shuffle it.

Let's look at that. Drawing two cards is good, but you are really only getting a 1 for 1 here. Secondly, you could draw some of the monsters you shuffled back into your deck, but then again, you may have wanted them back.

Finally, it all depends on whether your deck strategy can fit this card. Do you win quickly and without sacrificing or having many of your monsters destroyed or do you take time and search each road for victory?

Pot has become quite popular, and it really isn't too difficult to use.
In short, certain decks will be able to take advantage of this, while others won't.


1.5/5 Traditional
3.75/5 Advanced

Art: 2/5

Go Colts in the Super Bowl this Sunday!

You stay classy, Planet Earth :)

Pot of Avarice
Any thoughts as to what Pot of Glutony would do? Pot of Envy?

PoA no longer recieves as much random use as it may once have done, but this is hopefully due to slightly more inteligent play. PoA is a brilliant card in any deck which can cycle through monsters quickly. For gadgets, it effectively means you are playing 14 of the buggers in your deck, and can just keep pulling them out. Oh, and you get two more cards. Yes, it biases your deck towards drawing monsters, but the sort of deck playing PoA should like to see monsters.

Traditional: 4/5
Advanced: 4.5/5

Share and enjoy,

Pot of Avarice


A good card, but with so many people running removal decks and return variants the duel is usually over before you draw it. But if you run a lot of recruiters it most likely pays for itself. The only issue I have had with it is drawing it on my first turn. That bites the big one and it basically means I am starting off with one less card than my opponents. Just tends to be a slow card.

Pot of Avarice

The last card of the day is Pot of Avarice. Almost every deck ussually runs this in America(its a joke). Its basically a water-downed Pot of Greed but imo can be better that PoG. Returning 5 good monster cards to the deck and drawing 2 cards is amazing. If you wasted Cyber Dragons you can get them back for some more Cyber Dragon rampaging.

Decks that remove stuff from g/y shouldnt run this though, as there might not be anything worthwhile in your g/y but you can take the risk if you want, you might get a good reward. Very good card.

Traditional: 1/5
Advanced: 4/5

E-mail is freezergeezer111@hotmail.com


Pot of Avarice


Interesting thing to note: 1 player in the Top 8 Main-Decked or Side-Decked a Pot of Avarice. Not even the Gadget decks played a Pot of Avarice. The combo decks didn’t play Pot of Avarice. Not even the Monarch deck played Pot of Avarice.


There’s got to be a trend here.


Is Pot of Avarice obsolete? Absolutely not. However, it’s a slow card that doesn’t have an extreme amount of utility. Seven of the Top 8 at SJC Orlando sacrificed the draw power of Pot of Avarice for speed and utility. They would rather search or wait for their good cards rather than draw into them with Pot of Avarice.


Is this enough evidence to throw out your PoAs?


Not one bit.


Notice that half of the Top 8 ran Chimeratech OTK. That deck doesn’t need Pot of Avarice.


Out of the 4 that could have used Pot of Avarice only 1 did; the Tomato Swap deck. Quite frankly, the Tomato Swap deck was the deck I thought wasn’t going to win. Swap is too slow. Especially for Gadgets.


Pot of Avarice is a slow card, yes. Did my Gadget run out of steam sometimes? Yes. Was Pot of Avarice a dead draw half of the time? 




That’s just for me though.


Last Word: Pot is good, yes. Is it a staple? Not really anymore. The metagame has shifted. It’s time to challenge our old ides and adopt new ones. As with any metagame shift, cards that were solid before may be too slow or obsolete by the next major event. Don’t get left behind.




Traditional: 1/5

Advanced: 3/5


I thank everyone who visited my Blog over the weekend and read my live tournament report! I’ll have more like it as I go to more events. I might be doing the same for local tournaments too. Just to get some more photos in there.


Since the SJC, I have learned some very valuable lessons that I would like to teach to you so you don’t get left in the dust at your next major event. After all, you’re planning to go to the next SJC to win right? Don’t miss out on the concrete, easy-to-apply, advice I give you daily on my blog: www.thebestyugiohblog.com


Turkeyspit Pot of Avarice

The closest thing to Pot of Greed that we have, and in my opinion,
potential more dangerous.

Next to Return from the Different Dimension, Pot of Avarice holds the
honour of being the worst card to have in your opening hand, and people
like myself seem to open with it all too often. I guess that's why I
tend to favour Return decks, as at least I can play three RTFDD's.

So, why can this card be more dangerous than Pot of Greed? Well, Pot of Greed only adds two cards to your hand for the cost of one, and serves as a deck thinner. Pot of Avarice on the other hand, adds those same two cards to your deck, but allows you to add 5 monsters from your graveyard back into your deck, and serves as a deck "thickener".

Why is this important? Well, we are talking about the Gadgets this week, right?
So what's better than running nine monsters in your deck that are inherent +1's? Putting five of those monsters back into your deck, and through their effects, pull off another five +1's!

Pot of Avarice tends to be one of the most feared topdecks, outside of Heavy Storm and Graceful Charity, and can often spell doom for your opponent, simply by adding those 5 cards back into your deck, and then 2 cards into your hand.

While a very powerful card, it's not for all decks. Let me be clear on this: many people think that Pot of Avarice is a staple, and whereas this reviewer doesn't even believe in the concept of 'staple cards', even if I did, Pot of Avarice wouldn't be one of them.

If your deck's strategy involves Graveyard maniuplation in any way, you do not run this card.

This means that Pot of Avarice is verboten in:

- Bazoo / Freed Return
- Strike Ninja
- Chimeratech
- RFG Decks (Banishers, Macrocosmos / Dimensional Fissure)

By the same token, Pot of Avarice can easily be countered by running RFG based cards in your deck; Macrocosmos, Dimensional Fissure, and Banisher of the Radiance can all serve to turn Pot into a dead card for your opponent.



1/5 - Despite it's near brokeness when combined with Painful Choice, in Traditional this card is useless, as you want to feed your graveyard for BLS + CED.


4/5 - A very powerful card that can pull of wins, but is not meant for every deck.

Card Art:

3/5 - If a potter wanted to design a vase that reflected the characteristics of Adolph Hitler and Gene Simmons, this is what it would look like.

Lonely Wolf
For the last card of the week, we look at a card that should be included in Gadget and many non-Gadget decks alike

Pot of Avarice
Normal Spell
Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards from your Deck.

So, if you have 5 monsters in your graveyard, you get a +1, and the chance to re-use the monsters put back in the deck. It’s an if/then effect, so if one of the targeted monsters leaves the graveyard before Pot resolves, then it resolves without effect. You must shuffle back all 5 cards to draw 2.

The biggest downside is that you MUST have 5 monsters in your graveyard making this an absolutely horrible opening hand draw.

In today’s format, with 20 or so monsters in your deck, you should be running this, unless your deck does a lot of removing from the grave, which is rare outside of a Freed the Brave Wanderer, Macrocosmos, and Chimeratech. This proves to be especially good in this week’s theme, Gadgets. The ability to go through your Gadgets multiple times is great. Keep the opponent’s field clear, and you can just keep on summoning until you win as long as you have ways of dealing with opposing monsters. Some other popular targets for PoA are Exiles, Breaker, Sangan, Magician of Faith, and Cyber Dragon. I’d jump at the chance to re-use those cards.

If you run enough monsters, and aren’t running Freed, Macrocosmos, or Chimera, then I would suggest running this, and with Pot of Avarice a common in the new machine structure deck, obtaining one should be no problem at all.

Traditional: 1.5/5 (Pot of Greed, Graceful, Mirage, low monster count, Chaos)
Advanced: 4.5/5 (in most decks, read above)
Art: 3.5/5

Wow, this is a great card. A Normal Spell Card that gives five of your Monsters another chance, and lets you draw 2 cards. A really nice topdeck if you have those five Monsters in your Graveyard. There was a reason this thing was Limited. Overall, a really nice card, useless against Macro-Cosmos or Dimensional Fissure decks, but pretty good in almost everything else.

Advanced: 4.5/5

Traditional: 3.75/5
Aaron Fletcher Pot of Avarice

The so called pot of greed for the advanced generation. It really isn't. What this card does is allow you to have a 'second shot' at all the things which you just did, and gain some advantage with it + 1. This card is usually combined with Monarch Decks, so that all their recruiters can get a 'second shot', and advantage gaining cards two.

Its best during the mid game and can be a fantastic top deck during the late game when resources are typically low. The negatives to this card are somewhat limited in respect to the potential you can get out of it, being a poor draw during the early turns, and if you run a monster low deck/ removal variant it really isn't the card for you, but lets assume your intelligent enough to work that out. Adding to this an activation requirement is a nasty thing indeed, but in Pot of Avarice's case, its not too bad.

It also adds 5 monsters to the deck, which under different situations, and different deck types can be a blessing and a curse. A curse because it means you have a lower probability of drawing your 'power cards' which might be in your deck, and a blessing as really late in games it can sometimes save you from deck out.

Advanced 4/5 - Dependant on deck type and activation requirements (so misses out full marks)
Traditional 3.4/5 - Better alternatives ( Pot of Greed)

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