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					Pojo's Yu-Gi-Oh Card of the Day 
						
						
							|  |  | 
							Pot of AvariceRare
 
							Select 5 Monster Cards from your Graveyard, then add 
							them to your Deck and shuffle it. After that, draw 2 
							cards. 
							
							Type - SpellCard Number - 
							CP01-EN011
 
							Card RatingsTraditional: 1.85
 Advanced: 
							3.67
 
							Ratings are based on a 1 to 5 scale 1 being the worst. 
							3 ... average. 5 is the highest rating.
 
 Date Reviewed - 02.02.07
 |    
                        
                          |  Dark Paladin
 | Pot 
							of Avarice allows you to draw two cards from your 
							deck, but it requires you to have five (or more) 
							monsters in your graveyard first. Secondly, you add the selected monsters back to your 
							deck and shuffle it.
 
 Let's look at that. Drawing two cards is good, but 
							you are really only getting a 1 for 1 here. 
							Secondly, you could draw some of the monsters you 
							shuffled back into your deck, but then again, you 
							may have wanted them back.
 
 Finally, it all depends on whether your deck 
							strategy can fit this card. Do you win quickly and 
							without sacrificing or having many of your monsters 
							destroyed or do you take time and search each road 
							for victory?
 
 Pot has become quite popular, and it really isn't 
							too difficult to use.
 In short, certain decks will be able to take 
							advantage of this, while others won't.
 
 Ratings:
 
 1.5/5 Traditional
 3.75/5 Advanced
 
 Art: 2/5
 
 Go Colts in the Super Bowl this Sunday!
 
 You stay classy, Planet Earth :)
 
 |  
                          |  Ryoga
 | Pot of Avarice Any thoughts as to what Pot of Glutony would do? Pot 
							of Envy?
 
 PoA no longer recieves as much random use as it may 
							once have done, but this is hopefully due to 
							slightly more inteligent play. PoA is a brilliant 
							card in any deck which can cycle through monsters 
							quickly. For gadgets, it effectively means you are 
							playing 14 of the buggers in your deck, and can just 
							keep pulling them out. Oh, and you get two more 
							cards. Yes, it biases your deck towards drawing 
							monsters, but the sort of deck playing PoA should 
							like to see monsters.
 
 Traditional: 4/5
 Advanced: 4.5/5
 
 Share and enjoy,
 Ryoga
 
 |  
                          |  Tebezu
 | Pot 
							of Avarice 
 3/5
 
 A good card, but with so many people running removal 
							decks and return variants the duel is usually over 
							before you draw it. But if you run a lot of 
							recruiters it most likely pays for itself. The only 
							issue I have had with it is drawing it on my first 
							turn. That bites the big one and it basically means 
							I am starting off with one less card than my 
							opponents. Just tends to be a slow card.
 
 |  
                          |  Yugiman
 | Pot 
							of Avarice 
 The last card of the day is Pot of Avarice. Almost 
							every deck ussually runs this in America(its a 
							joke). Its basically a water-downed Pot of Greed but 
							imo can be better that PoG. Returning 5 good monster 
							cards to the deck and drawing 2 cards is amazing. If 
							you wasted Cyber Dragons you can get them back for 
							some more Cyber Dragon rampaging.
 
 Decks that remove stuff from g/y shouldnt run this 
							though, as there might not be anything worthwhile in 
							your g/y but you can take the risk if you want, you 
							might get a good reward. Very good card.
 
 Ratings:
 Traditional: 1/5
 Advanced: 4/5
 
 E-mail is
							
							freezergeezer111@hotmail.com
 
 |  
                          |  DeathJester
 | 
							Pot of Avarice 
							  
							Interesting thing to note: 1 player 
							in the Top 8 Main-Decked or Side-Decked a Pot of 
							Avarice. Not even the Gadget decks played a Pot of 
							Avarice. The combo decks didn’t play Pot of Avarice. 
							Not even the Monarch deck played Pot of Avarice.
							 
							  
							There’s got to be a trend here.
							 
							  
							Is Pot of Avarice obsolete? 
							Absolutely not. However, it’s a slow card that 
							doesn’t have an extreme amount of utility. Seven of 
							the Top 8 at SJC Orlando sacrificed the draw power 
							of Pot of Avarice for speed and utility. They would 
							rather search or wait for their good cards rather 
							than draw into them with Pot of Avarice.  
							  
							Is this enough evidence to throw out 
							your PoAs?  
							  
							Not one bit.  
							  
							Notice that half of the Top 8 ran 
							Chimeratech OTK. That deck doesn’t need Pot of 
							Avarice.  
							  
							Out of the 4 that could have used Pot 
							of Avarice only 1 did; the Tomato Swap deck. Quite 
							frankly, the Tomato Swap deck was the deck I thought 
							wasn’t going to win. Swap is too slow. Especially 
							for Gadgets.  
							  
							Pot of Avarice is a slow card, yes. 
							Did my Gadget run out of steam sometimes? Yes. Was 
							Pot of Avarice a dead draw half of the time?  
							 
							  
							Yes.  
							  
							That’s just for me though. 
							  
							Last Word: 
							Pot is good, yes. Is it a staple? Not 
							really anymore. The metagame has shifted. It’s time 
							to challenge our old ides and adopt new ones. As 
							with any metagame shift, cards that were solid 
							before may be too slow or obsolete by the next major 
							event. Don’t get left behind.  
							  
							Ratings: 
							  
							Traditional: 1/5 
							Advanced: 3/5 
							  
							I thank everyone who visited my 
							Blog over the weekend and read my live tournament 
							report! I’ll have more like it as I go to more 
							events. I might be doing the same for local 
							tournaments too. Just to get some more photos in 
							there.  
							  
							Since the SJC, I have learned some 
							very valuable lessons that I would like to teach to 
							you so you don’t get left in the dust at your next 
							major event. After all, you’re planning to go to the 
							next SJC to win right? Don’t miss out on the 
							concrete, easy-to-apply, advice I give you daily on 
							my blog: 
							
							www.thebestyugiohblog.com 
							  |  
                          | Turkeyspit | Pot 
							of Avarice 
 The closest thing to Pot of Greed that we have, and 
							in my opinion,
 potential more dangerous.
 
 Next to Return from the Different Dimension, Pot of 
							Avarice holds the
 honour of being the worst card to have in your 
							opening hand, and people
 like myself seem to open with it all too often. I 
							guess that's why I
 tend to favour Return decks, as at least I can play 
							three RTFDD's.
 
 So, why can this card be more dangerous than Pot of 
							Greed? Well, Pot of Greed only adds two cards to 
							your hand for the cost of one, and serves as a deck 
							thinner. Pot of Avarice on the other hand, adds 
							those same two cards to your deck, but allows you to 
							add 5 monsters from your graveyard back into your 
							deck, and serves as a deck "thickener".
 
 Why is this important? Well, we are talking about 
							the Gadgets this week, right?
 So what's better than running nine monsters in your 
							deck that are inherent +1's? Putting five of those 
							monsters back into your deck, and through their 
							effects, pull off another five +1's!
 
 Pot of Avarice tends to be one of the most feared 
							topdecks, outside of Heavy Storm and Graceful 
							Charity, and can often spell doom for your opponent, 
							simply by adding those 5 cards back into your deck, 
							and then 2 cards into your hand.
 
 While a very powerful card, it's not for all decks. 
							Let me be clear on this: many people think that Pot 
							of Avarice is a staple, and whereas this reviewer 
							doesn't even believe in the concept of 'staple 
							cards', even if I did, Pot of Avarice wouldn't be 
							one of them.
 
 If your deck's strategy involves Graveyard 
							maniuplation in any way, you do not run this card.
 
 This means that Pot of Avarice is verboten in:
 
 - Bazoo / Freed Return
 - Strike Ninja
 - Chimeratech
 - RFG Decks (Banishers, Macrocosmos / Dimensional 
							Fissure)
 
 By the same token, Pot of Avarice can easily be 
							countered by running RFG based cards in your deck; 
							Macrocosmos, Dimensional Fissure, and Banisher of 
							the Radiance can all serve to turn Pot into a dead 
							card for your opponent.
 
 -------------------------------------
 
 Traditional:
 
 1/5 - Despite it's near brokeness when combined with 
							Painful Choice, in Traditional this card is useless, 
							as you want to feed your graveyard for BLS + CED.
 
 Advanced:
 
 4/5 - A very powerful card that can pull of wins, 
							but is not meant for every deck.
 
 Card Art:
 
 3/5 - If a potter wanted to design a vase that 
							reflected the characteristics of Adolph Hitler and 
							Gene Simmons, this is what it would look like.
 
 |  
                          |  Lonely Wolf
 | For 
							the last card of the week, we look at a card that 
							should be included in Gadget and many non-Gadget 
							decks alike 
 Pot of Avarice
 Normal Spell
 Select 5 Monster Cards from your Graveyard, then add 
							them to your Deck and shuffle it. After that, draw 2 
							cards from your Deck.
 
 So, if you have 5 monsters in your graveyard, you 
							get a +1, and the chance to re-use the monsters put 
							back in the deck. It’s an if/then effect, so if one 
							of the targeted monsters leaves the graveyard before 
							Pot resolves, then it resolves without effect. You 
							must shuffle back all 5 cards to draw 2.
 
 The biggest downside is that you MUST have 5 
							monsters in your graveyard making this an absolutely 
							horrible opening hand draw.
 
 In today’s format, with 20 or so monsters in your 
							deck, you should be running this, unless your deck 
							does a lot of removing from the grave, which is rare 
							outside of a Freed the Brave Wanderer, Macrocosmos, 
							and Chimeratech. This proves to be especially good 
							in this week’s theme, Gadgets. The ability to go 
							through your Gadgets multiple times is great. Keep 
							the opponent’s field clear, and you can just keep on 
							summoning until you win as long as you have ways of 
							dealing with opposing monsters. Some other popular 
							targets for PoA are Exiles, Breaker, Sangan, 
							Magician of Faith, and Cyber Dragon. I’d jump at the 
							chance to re-use those cards.
 
 If you run enough monsters, and aren’t running 
							Freed, Macrocosmos, or Chimera, then I would suggest 
							running this, and with Pot of Avarice a common in 
							the new machine structure deck, obtaining one should 
							be no problem at all.
 
 Traditional: 1.5/5 (Pot of Greed, Graceful, Mirage, 
							low monster count, Chaos)
 Advanced: 4.5/5 (in most decks, read above)
 Art: 3.5/5
 
 |  
                          |  YGOmaster
 | Wow, this is a great card. A Normal Spell Card that 
							gives five of your Monsters another chance, and lets 
							you draw 2 cards. A really nice topdeck if you have 
							those five Monsters in your Graveyard. There was a 
							reason this thing was Limited. Overall, a really 
							nice card, useless against Macro-Cosmos or 
							Dimensional Fissure decks, but pretty good in almost 
							everything else. 
 Advanced: 4.5/5
 
 Traditional: 3.75/5
 
 |  
                          | Aaron Fletcher | Pot 
							of Avarice 
 The so called pot of greed for the advanced 
							generation. It really isn't. What this card does is 
							allow you to have a 'second shot' at all the things 
							which you just did, and gain some advantage with it 
							+ 1. This card is usually combined with Monarch 
							Decks, so that all their recruiters can get a 
							'second shot', and advantage gaining cards two.
 
 Its best during the mid game and can be a fantastic 
							top deck during the late game when resources are 
							typically low. The negatives to this card are 
							somewhat limited in respect to the potential you can 
							get out of it, being a poor draw during the early 
							turns, and if you run a monster low deck/ removal 
							variant it really isn't the card for you, but lets 
							assume your intelligent enough to work that out. 
							Adding to this an activation requirement is a nasty 
							thing indeed, but in Pot of Avarice's case, its not 
							too bad.
 
 It also adds 5 monsters to the deck, which under 
							different situations, and different deck types can 
							be a blessing and a curse. A curse because it means 
							you have a lower probability of drawing your 'power 
							cards' which might be in your deck, and a blessing 
							as really late in games it can sometimes save you 
							from deck out.
 
 Advanced 4/5
							- Dependant on deck type and activation 
							requirements (so misses out full marks)
 Traditional 3.4/5 
							- Better alternatives ( 
							Pot of Greed)
 |  |