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Pojo's Yu-Gi-Oh Card of the Day

Enishi, Shien's Chancellor

This card cannot be Normal Summoned or Set.  This card cannot be Special Summoned except by removing from play 2 “Six Samurai” monsters from your graveyard.  Once per turn, you can destroy 1 face-up monster.  If you activate this effect, this card cannot attack this turn.

Card Number - GLAS-EN032

Card Ratings
Traditional: 1.75
Advanced: 3.75

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 12.04.0


Dark Paladin
Today we look at Enishi Shien's Chancellor, who has an awesome name, and equally great artwork.

Our monster can't be Normal Summoned Set. However, it can be Special Summoned by removing two Six Samuari monsters from your Graveyard.
Now, Chancellor is only Level 6, so if each monster were a tribute, per say, then shouldn't only one removal be required?

However, there are more downfalls. 2200 attack is low, especially for a Level 6 monster, and 1200 defense isn't too great either. On the plus side, Chancellor can remove a face up monster from the game once per turn, so it can deal with something stronger, and it has no cost, but the side-effect of not being able to attack.


Traditional (Six Samurai): 3/5 They're quick and strong, the deck might work here.

Advanced (Six Samurai): 4/5
General Zorpa Enishi, Shien's Councilor
Wow. Anyone see Chaos Sorcerer in this guy? I know I do. Remove to Samurai to Special Summon him, and then once per turn you get to kill a face up monster. 2200 ATK goes a long way towards victory as well. The problem is that much of the Samurai's power comes form putting copies of them into the graveyard and then reviving or otherwise retrieving them. You can do some pretty cool tricks with the remove from play mechanic, just like Chaos Sorcerer, so I feel that that makes up for it. The only reason that this deck hasn't seen more play is because of all of the new cards that people have been wanting to try out. It is a safer bet to go with the tried and true Dragon Heroes than with the new and unstable Samurai. When someone manages to make the Samurai more stable, you will see this guy in the brawl.

David "BobDole" Hoffman Enishi Shein's Councellor

Well since the big boss man was on vacation, Monday was a nice day off. Since I work retail, it's definitely appreciated.

Anyway, onto Enishi who opens up big possibilities with the Six Samurai deck type. Which honestly didn’t need it, considering it’s already considered competitive in many areas. Honestly, I can see this card being run in three in a deck focusing around removing the Six Samurai, then RftDD’ing them back. Which will almost certainly lead to game-ending results. Basically you can clear the field via Yachi/Kamon and Enishi/Irou, then bring out two or three Nisashi to deal 2800 each. In most cases, you’re going to be doing enough damage both LP and card advantage wise to make up for the half LP loss and RftDD. Not to mention the fact that Shien’s now ridiculously easy to bring out.

The card itself is pretty decent for a nomi. It’s 2200 ATK beats Cyber Dragon, though Monarchs still smush it. It’s level isn’t really important since it’s a nomi, but it is a Warrior, which has unholy amounts of support. It’s light, but that doesn’t matter since it steals monsters from BLS and CED. This card is going to be a good addition to the Six Samurai’s I think, but maybe only in Samurai Return decks. It’s good pretty much wherever it goes, so long as there are Samurai to munch.

Traditional: 1/5
Advanced: 4/5
Samurai Return: 5/5

Bob Dole

Enishi, Shien’s Chancellor

6-Star              Warrior/Effect              2200 ATK/1200DEF

This card cannot be Normal Summoned or Set.  This card cannot be Special Summoned except by removing from play 2 “Six Samurai” monsters from your graveyard.  Once per turn, you can destroy 1 face-up monster.  If you activate this effect, this card cannot attack this turn.


            Well, this card was SUPPOSEDLY Chaos Sorcerer for “Six Samurai” (SS) theme.


            This card is a cross-breed between Chaos Sorcerer and…Black Luster Soldier – Envoy of the Beginning.  I know that is a very bad metaphor because I never mentioned  the fact that Enishi is still weaker in stats than standard 2400 ATK, and destroying without removing from play is also not as desirable when nearly anything can be brought back when Light and Darkness Dragon is capable of reviving any fallen monsters.


            In my opinion, this card is similar to Crystal Seer in that it is one of the best foil cards to pull, and the card itself is very useful.  However, Enishi has neither the substitution ability nor Six Samurai in its name, meaning you cannot summon Yaichi and use Enishi as a Grandmaster.  Bummer.


            Of course, immediate +1 upon summoning is undeniably powerful.  Nevertheless, considering Six Samurai utilizes graveyard as Gladiator Beasts utilize the deck, removing 2 SS monsters will harm the playability of:

*Return of the Six Samurai

*Double-Edged Sword Technique

*Grandmaster of the Six Samurai

*Cunning of the Six Samurai

*Enishi, Shien’s Chancellor


While two Traps have not shown a lot of plays, Cunning of the Six Samurai and Grandmaster of the Six Samurai definitely support utility of the SS theme, a critical element.  Notice multiple Enishis hinder each other.  Since Enishi cannot be directly searched from the deck effectively other than Foolish Burial (-1 so that you can use Warrior Returning Alive?), the probability of Enishi appearing at the right time becomes slim. 


Six Samurai focuses on generating advantages by keeping multiple SS monsters on the field.  Because there are no viable ways to bring back removed-from-play SS’s, the graveyard lets the SS user to freely access Swiss army knife (here it comes again) with Warrior Returning Alive or Grandmaster of the Six Samurai.  Include an extra Spirit of Six Samurai if you are using this; it protects SS, it IS SS, and it will mill you through deck.



            Traditional:  2.1/5                                
Urgh….too many mass removals

            Advanced:   3/5                                   
It is not a bad card, but it deviates from the strength of SS.

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