Cunning of the Six Samurai
Quick-Play Spell
Send 1 face-up “Six Samurai” monster
you control to the Graveyard. Special Summon 1 “Six
Samurai” monster from either player’s Graveyard.
Very cunning indeed.
Laser beam from eyes…very samurai-like indeed.
Believe or not, this card
has higher utility than Enishi, Chancellor of the
Six Samurai. While Chancellor Enishi gives an easy
card advantage, Cunning (literally) gives more
tricks to Six Samurais.
Sending a SS from your
side to the Graveyard is a cost; it does not destroy
the monster, so Grandmaster’s effect cannot activate
through Cunning. However, the cost and effect both
complement each other; there is no limitation on
target other than “Six Samurai,” meaning Six Samurai
sent to the Graveyard can be brought back by the
same Quick-Play (similar to Test Tiger).
This is what makes
Cunning so deadly; Yaichi and Kamon can destroy an
additional Spell or Trap or attack after activating
its effect prior to Cunning’s activation. Nisashi
can now swing four times, dealing 5600 in a single
turn. Zanji and Irou can both attack twice and take
out two troublesome monsters. You can dodge
Bottomless Trap Hole by summoning a weaker Six
Samurai. Special Summoning 1500 ATK or more monster
will not help, because Bottomless Trap Hole would
resolve after Cunning.
There are just so many
potentials with this card; since Six Samurai
monsters should be majority of a Six Samurai deck’s
monster line-up, Cunning of the Six Samurai will
never have a dead target. Countless situations are
suited for this card. For example, summoning Yaichi
with Grandmaster of the Six Samurai is THE signature
move for SS, whereas summoning E-Hero Stratos,
searching for D-Hero – Disk Commander, and
activating Destiny Draw are the signature moves
for…you know.
Let’s say you have
Yaichi and Zanji on the field, and your opponent
just activated Torrential Tribute. You need a
Grandmaster of the Six Samurai. Just chain Cunning
of the Six Samurai, take out Grandmaster of the Six
Samurai, and take your pick when he is destroyed.
It’s a much more versatile version of Warrior
Returning Alive for Six Samurai. Heck, you can even
Tribute Chancellor Enishi after nuking a monster.
Speaking of Enishi, the
reason Ennis does not see a lot of play is because
it gets rid of potential targets of Cunning of the
Six Samurai. Zanji, Great Shogun Shien, Irou, and
Grandmaster should be strong enough to take down any
threats. Sure, you can play Return from the
Different Dimension or Dimension Fusion, but come
on; Quick-Play is so much cooler.
I personally like how, in
Six Samurai mirror match, Cunning of the Six Samurai
allows one player to use the opponent’s Graveyard as
if it were his or hers. Adding an intricate
possibility while not changing typical uses…nice!
Traditional: 2/5 I never
heard of Six Samurai Turbo…to me, DDT always sounded
like a…pesticide. Oh wait, it is.
Advanced: 5/5 (Obviously
in Six Samurai decks…) This is a
Spell equivalent of Grandmaster; this gives pulls SS
utility to a new zenith.
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