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Pojo's Yu-Gi-Oh Card of the Day

Victory Viper XX03
Super Rare

When this card destroys an opponent's monster as a result of battle, select and activate 1 of the following effects:
Increase the ATK of this card by 400 points.
Destroy 1 face-up Spell or Trap Card on the field.
Special Smmon 1 "Option Token" to your side of the field. It always has the same Type, Attribute, Level, AK and DEF as this card.

Type - Machine/Effect
Card Number - EOJ-EN011

Card Ratings
Traditional: 1.76
Advanced: 2.46

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 09.22.06


ExMinion OfDarkness
Victory Viper XX03

It sucks when you want to play a card, but another card does it better, doesn't it?

Vic Viper was heavily promoted by one of my friends a few months ago, but the main reason it saw play (the free summon) was beaten out by something better. You may recognize that card from the last SJC; Hydrogeddon.

As for the Viper itself, it gets one of 3 effects when it kills something; it goes up 400 ATK, kills a face-up Spell or Trap, or summons a token version of itself that gets the same ATK and whatnot, but not the effect.

The free ATK bump isn't really that good. Odds are if your opponent has a face-up Spell or Trap, you either can't attack anyway (it's a stall card) or it's Premature Burial (the rare case you WILL get some use out of this.) The option token is what could make this see play -- you'd get a bonus for destroying an opponent's face-down Dekoichi, Tomato, Treeborn, most flip effect monsters...

Hydrogeddon already HAS the +400 ATK bump, gets another copy of itself, and then that copy can get your 3rd copy. If I'm going to dedicate deck space to free Summons, it's going to be those.

Victory Viper could set up something cool with Limiter Removal, but there are much better, purple, two-or-three-words-in-their-name Fusion monsters to use with Limiter Removal.

Sorry, but Machines ALREADY have enough love from Cyber Dragon, Cyber-Stein, Cyber Phoenix, Reflect Bounder, Jinzo...

1/5 all formats.

Victory Viper:
Why does a space plane have such a low attack? An X-Wing would not lose in battle to a fast duck!

This destroying a monster is somewhat hard, though it could deal with Flip effects in general. Of it's three effects, destroying an s/t is obviously the best. Turn combat into a 2-4-0 or make your opponent waste that Sakuretsu, Mirror Force, etc. just because it would be useless otherwise. The Option Token ranks next because a free monster for tributes or just a tad more damage is always good. Just make sure you use them before this dies. Extra ATK is fairly unneccessary as monsters never live that long.

Overall, a nice idea, but not very easy to use.

Traditional: 2/5
Advanced: 2.5/5

Share and enjoy,



When this card destroys an opponent's monster as a result of battle select and activate 1 of the following effects:
● Increase the ATK of this card by 400 points.
● Destroy 1 face-up Spell or Trap Card on the field.
● Special Summon 1 "Option Token" to your side of the field. It always has the same Type, Attribute, Level, ATK and DEF as this card.

This is actually one of those cards people deem as playable but not really worth playing. I deem this card a skill card. Being one of the few monsters search able via Shining Angel, it combos well in Ojama Lock down decks. It is also made to be Cyber Phoenix's best buddy. Honestly, giving you free field presence with the ability to protect itself.

I my only disappointment with this card is the fact it is a spaceship. I was looking forward to a picture of a Snake. Yu-Gi-Oh needs more snake monsters. Sinister Serpent is great, but you know he is kinda pointless now.

I have never played Victory Viper but have witnessed it win a few local tourny's (STEVE YOU DA MAN) A powerful card if you take its weak stats into account.

One more thing, flip limiter removal over and have fun with your token.


Victory Viper

Ahh, the joys of a shorten weekend from school. Our final card of the day for this week is Victory Viper.

I actually like this card, and think it can do somewhat good in this format.

My friend Ryan, played these at one of my locals and it did very good placing him in Top4(he was playing Machines).

The ability to make it gain more attack or create tokens is quite good. If your running a Machine deck, definatly try this. Its one off the better machine types out there, that dont see much play but should.

Traditional: 1/5
Advanced: 2/5
Once meta shows up, we'll see how well it works.

Hate mail/anything send to freezergeezer111@hotmail.com.


Victory Viper XX03


This card just seemed so fun to me when I first pulled it out of a pack. I never made a deck out it, but I’m sure I will. He has three abilities that you get when you destroy a monster as a result of battle:


  • Increase the ATK of this card by 400 points
  • Destroy 1 face-up Spell or Trap card on the field
  • Special Summon 1 “Option Token” to your side of the field. It always has the same Type, Attribute, Level, ATK, and DEF of this card.


The second ability is a waste of space. The first ability is pretty sweet, but I really like the third ability. That ability makes Victory Viper seem like another Hydrogeddon, but the token itself gets a nice continuous ability. Take a look at the effect “It always the same Type, Attribute, Level, ATK, and DEF of this card.” What does this mean? It means that if you were to boost Victory Viper’s ATK, the Option Token would have the same ATK power. Rush Recklessly ringing any bells here?


Victory Viper’s stats make him easy to search for and summon. He’s a 1200 ATK to start off with. This makes him searchable by both Sangan and Last Will. If you want to get creative with this card you can use Ojama Trio to score free hits for his ability. If you’re crafty enough, you can even use Infernal Reckless Summon to get more of these guys to field.


Last Word: The only advantage Hydrogeddon has over this monster is a higher ATK. Think about, it’s pretty cool. I’m a bit more optimistic about this card since it actually has some decent effects. We’ll see how the format pans out to see if he will actually be useful in a mainstream deck.


Traditional: 1/5

Advanced: 3/5


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