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Pojo's Yu-Gi-Oh Card of the Day

The Sanctuary in the Sky
Super Rare

Battle Damage to the controller of Fairy-Type monster from a battle imvolving that Fairy-Type monster becomes 0.

Type - Spell
Card Number - AST-042

Card Ratings
Traditional: 1.3
Advanced: 1.8

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 09.13.06


ExMinion OfDarkness
The Sanctuary in the Sky

Just as Water decks can get along fine without ALO for the most part, Fairy decks can do well without Sanctuary.

There are only four cards that require this card to be out there for their own effects, and I wouldn't play 3 of them and the other 1 is iffy.

The Agent of Force -- Mars -- an ATK boost based on how bad you're ALREADY beating your opponent in the LP count. I want to focus on getting hand advantage before going for LP advantage.

Archlord Zerato -- that's an awfully complicated setup to go through for a Raigeki. A monster only searchable by Reinforcement of the Army has to be Tributed for a monster that can't even be Special Summoned after it's brought out correctly, and you have to discard a Light monster in order to get that Raigeki to go off. No opponent who is any good will let every piece of that combo go off. In order for it to even work, it'd have to go Heavy Storm - Sanctuary - Zera - Archlord - discard a Light monster in that order. That's 5 cards -- even Exodia's more consistent, and Steining someone only takes 3. I'll pass.

The Agent of Judgment -- Saturn -- I could see this card getting SOME play in a dedicated deck, but not be tournament viable.

Light of Judgment -- that's a pretty steep requirement to destroy one card -- discard AND have a field spell in play? No thanks.

Counter-fairies has better options available to it than this.

The deck gets a 4/5 without Sanctuary and a 1/5 with it.

Bob Doily
Sanctuary in the Sky

Now this brings back memories. I remember using a SitS deck way back in the day for fun. I mostly focused on using Mars and Saturn, and they were obviously the most powerful. Now since the deck relies on the field card as the win condition it does run into problems. The other major flaw is that both Mars’ and Saturn’s effects rely on you being ahead in the lp. That was always a concern back in the day, especially in the era of the Envoys.

If one was to focus on this archetype they would probably be best off working with a burn variant. Pressing with fast burn cards to get ahead in the lp; attempting to press the advantage with Mars; and the final blow with Saturn. Thanks to shining angel the deck should be able to maintain enough field presence to attempt something like that, but the reliance on SitS is what has always hurt this deck.

Really SitS should be run in at most 2 copies, preferably 1 and a Terraforming. By not focusing solely on it for the early to mid game, you could attempt a late game drop for win. But at the same time you would have to make sure the rest of the deck was stable enough to handle this. The only potential advantage this deck could gain would be after a stein drop………

Traditional: 1.7/5
Advanced: 1.9/5

The Sanctuary in the Sky:
One way to tell if you are a physicst/engineer is to check if when you see this card, you ask yourself what propulsion system it is using.

Sanctuary in the Sky was one of the first support cards produced in Yu-Gi-Oh (a card made to help cards in earlier sets), and it shows that they hadn't quite gotten the idea at that point. Stopping damage is fine, but battle damage is rarely more than a few hundred points and who realy cares about that? Also, the dependance on this card's prescence for the related planet-fairies to work neutralises their effects, since Field Spells are oh so easily destroyed.

Traditional: 1/5
Advanced: 1.5/5

Share and enjoy,

The Sanctuary in the Sky

....Fairys? Seriously?

Uh...I don't really know how good fairys are ;|. Seems pretty bad to me though. Field card theme decks are relatively weak themselves, and fairys are already weak so this can't be that good.

1/5 everywheres.



The Sanctuary in the Sky

I see no purpose for this card. Basically a spell card that gives us an excuse to run the big Fairy Monsters. I don't like it b/c simply said....Better fairy's exist.

We got counter draw now. We have banisher of the radiance, adjudicator, etc.


a decent card, but nothing to go wild about

Dark Maltos


Sanctuary in the Sky ;

As far as field cards go, this is one of the worst.

The actual effect of Sanctuary barely comes into the situation, often attack difference lp damage is negligible, and won’t play into it much. The hits that matter are the direct ones, and Sanctuary does nothing for them.

So why bother running this card? Well , mainly for the sake of it’s name. There are many pretty powerful effects that this card unleashes, most of which are situational and rely on lp difference, a concept difficult to master in a competitive environment such as this.

Although this card is searchable, and staple in an Agent deck, it won’t work wonders for the rest of your dainty little fairies, and doesn’t even give that sought after attack boost. Overall, quite bad, but a necessity if you’re trying to pull off the agent cards.

Traditional ; 1/5
Advanced : 2/5

Art : 3/5 Fairly decent.
MPS : 2/5
MikeJ The Sanctuary in the Sky

Basic Summary: Now back in AST they released some Fairy-type ( Angel ) in the form of a Field-Spell card but unlike A Legendary Ocean of Necrovalley is doesn't have a amazing effect to make it worth playing. Now the controller of any Fairy doesn't take any battle damage which is nice since back during AST Fairys weren't the biggest monsters on the field other then Airknight Parshaft or Guardian Angel Joan. Now the only real good use is too provide to LP protection or to help bring out Archlord Zerato one of the coolest Fairys released but with high situational summoning or help out the Agents.

Conclusion: Now unless you run the Agents or Archlord Zerato there is realing no need to run this card in my opinion.

Traditional Format 1/5: why bother Necrovally is better

Advance Format > 1/5: Fairy could do without this card other then the ones released in AST

Artwork > 5/5: Artwork is very pretty :D


The Sanctuary in the Sky

Today we look at the Sanctuary in the Sky from the AST set. At 1st glance I thought this was a good card, as Ive always wanted to play fairy, but Fairy's arent gonna be Top Tier anytime soon(or at least in that time), so I

decided not to play it.

So any Battle Damage to the controller of a Fairy-Type monster from a battle

involving that Fairy-Type monster becomes 0. Pretty cool effect in a Fairy type deck, but there isnt much Fairy's imo in the game, so these kinda decks

wont be too good until more stuff comes out for it. Airknight is a fairy though, Im pretty sure, so that might be cool.

I unno, once a little more stuff comes out, test it out, its a good field card for a good card type, just need to see someone win a regional or something with it to see if its good.

Traditional: 1/5
Advanced: 2/5

E-mail freezergeezer111@hotmail.com for questions.

The Sanctuary in the Sky: AST-042

This card is interesting. It’s basically a Waboku for your own Life Points. You don’t need this card to run most types of Fairy decks, especially with the new Fairies that rely on Counter Traps. Let me try to make this card seem better…

• It’s a Field Spell – You can search it instantly with Terraforming.
• Helps you play your Agents – Remember that family of Fairies: The Agents? Most of their success CAN come from this card.
• Effective damage prevention for your Fairies – It helps against Cyber-Stein and Cyber Dragons running over your Fairies for massive damage (Stein decks usually Giant Trunade, Heavy Storm, or MST before they attack. Good news though: If they don’t have it they can’t win. Nice.).
• You can use this play your Archlord Zerato – If you would EVER try to bring out Archlord Zerato or the other guy (I forgot his name) then you NEED this.

That’s what I got off the top of my head guys. It’s a decent card, but you don’t really want to play it.

Last Word: It’s OK, not very good in anyway shape or form. Play it for fun if you like, I know I have.

Traditional: 1/5
Advanced: 2/5

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