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Pojo's Yu-Gi-Oh Card of the Day

A Legendary Ocean

This card's name is treated as "Umi". Downgrade all WATER monsters in both players' hands and on the field by 1 Level. Increase the ATK and DEF of all WATER monsters by 200 points.

Type - Spell
Card Number - DB2-EN187

Card Ratings
Traditional: 2.5
Advanced: 3.46

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 09.12.06


ExMinion OfDarkness
A Legendary Ocean

Contrary to popular belief, this card isn't necessary in EVERY water deck -- just the ones running the Levia-Dragons or physically require the card to be there for some reason.

The 200 ATK bonus is negligible -- I wouldn't play a Field Spell that boosted by 200 back when ATK boosting was actually considered good, and I sure as heck wouldn't play one just for that now. The main thing here is the Level being dropped a star -- Giga Gagagigo can come out without Tribute, Levia-Dragon can come out with only 1 Tribute...but really, those are the only two big reasons to play ALO.

Most of a Water deck's tricks can go off without ALO being present. Mother Grizzly searching into Poison Draw Frog, Yomi Ship, and the like, Salvage getting back weak Water monsters with great effects, heck, even Treeborn and Mobius, pretty much staples in Monarch Control, are both Water.

I could see this deck getting some play in the new format (so much is playable with Sorcerer gone), but it doesn't really NEED ALO to do it.

4/5 for the water deck, 2.75/5 for the water deck including ALO.

Bob Doily
A Legendary Ocean

Probably one of the best field cards ever made. It gave water a boost that it needed, and allowed the archetype to diversify. From high-level drops, to hiding under G-Bind, ALO allowed for those wildcard water decks to be the first attribute deck to stand a solid chance.

In the current meta, with both LLAB and GBind at one, the weenie style water decks will be hurting, especially since ALO clashes with Messenger of Peace. They can still attempt to run with one of each, but would be hard pressed to ensure field lock-downs. Overall the deck will need to be revised in order to compensate for this loss.

The water agro on the other hand has always had instability issues. Even though the beatsticks within would allow for them to run over Cyber Dragon, the deck relies on ALO. That reliance is a weakness that the tier 1 decks will abuse. The deck would get some surprise factor in game one, but after the opponent sides would be hard pressed to pull off the same feat in game two.

Essentially both versions need to be looked at, more likely than not a control version utilizing LLAB and GBind would prove to be more stable and effective. Both really need revising under the new bans to see if they can even attempt to compete with the tier one decks.

Traditional: 2.0/5
Advanced: 2.5/5

A Legendary Ocean

The only legitimate reason to consider playing a normal monster (though the argument for Luster Dragon is alright).

A Legendary Ocean isn't that good in itself; 200 ATK is neither here nor there. It's all the cards opened up that are great. Giga Gagagigo, Catapult Turtle, heck, even Orca Mega-Fortress are no tribute monsters.
Beatsticks-r-us! And, if you need a bomb for the new format, Levia Dragon is just one tribute away.

Water decks have a surprising amount of support and could see play without the overbearing requirement of Light/Dark. Water's main problem lies in its aggressive nature, which rarely appeals to the seasoned player. Especially if that seasoning is control.

Traditional: 2/5
Advanced: 3.5/5

Share and enjoy,



A Legendary Ocean

This card is decent, the one thing that made water playable. But as time has gone on, the water deck has gradually broken away from ALO. Becoming more aggro and field conscience. Water Art-AOI has made the water theme even better. The only reason I'd say run this card is to use Ocean Dragon Lord and his contemporary.


Dark Maltos


A legendary ocean

When you do a review on ALO, you are essentially reviewing the entire basis of a Water themed deck.

Ever since the days of LOD this has replaced Umi and given Water decks one of the most significant boosts in the history of the game.

With it, you can squeeze out the necessity of a tribute for any level 5 Water monster, and give it a mini boost. You can also allow your level 4 monsters slip underneath a few great stall cards like Gravity bind and LLAB , not to mention activating a certain few effects that find their way into most water decks. In a water deck, this is a must in my opinion, and rarely it isn’t used. Sorry for the short review, but there’s not much else to say about this is there?

Traditional (water) : 5/5
Advanced ;(Water) 5/5
MikeJ A Legendary Ocean

Basic Summary: I love ALO decks too bad I haven't see many of those decks nowadays, Now making all Water types downgrade there level is very cool since it makes things like Mermaid Knight , Amphibious Bugroth MK-3 , and Submarineroid 1 star less soo they can attack under the protection of Gravity Bind/Level Limit Area B or bring out Terrorking Salmon at 2600 with no tribute if you want to go that way or the sneak attack way :D. Now it goes with out saying that if you're running a Water deck you should be running this card plain and simple.

Conclusion: Now much like Necrovalley this card has a few amazing cards ( Mentioned a few good ones above ) that make this deck fun test out which ones you like the most.

Traditional Format > 1/5:
Advance Format > 5/5: ( ALO deck )
Artwork 3/5: The great city of Atlantis very cool indeed

A Legendary Ocean

Today we look at more Field cards, and we land on A Legendary Ocean which was first released in the LoD set.

So basically if your running a water deck, try to run these as they come in handy, even more then Umi imo. Plus it looks alot better. It can help ease the tribute monsters in your hand, and decreases them 1 level. But remember that goes for both opponents, so your opponent can get the effect too.

It also increases the ATK and DEF of all water monsters by 200, which is a little boost, but not that much, if it was 400 or so more, it be way better.

Sometimes 200 wont matter, sometimes it will but on the more likely matter it wont.

Run these in water decks, nothing else, if you run in anything else, you honestly need to quit and give me all your cards.

Traditional: 1/5
Advanced: 2/5

A Legendary Ocean: DB2-EN187

I’ve always loved this card. There are too many combos and too many decks you can come up with that revolve around this card. The Water attribute is home to some of the most hardcore control strategies known to Yugioh except it relies on a game mechanic that is not necessarily numerically advantageous: Bounce.

Bounce control is possible with or without ALO. You have Nightmare Penguin, Abyss Soldier, Penguin Soldier, Compulsory Evacuation Device, etc available to you. In theory, keeping a tight control over your opponent’s game via Bounce effects should render him/her incapable of doing anything (I haven’t actually subscribed to this deck type yet; Cyber Dragon kind of throws Bounce out the window you know?). I’ll try it after I’ve tested the other 12 decks I have listed.

Anyway, A Legendary Ocean automatically lowers to level of all of your monsters on the field or in each player’s hand by 1. You can summon Orca, Catapult Turtle, B.E.S. Crystal Core, Giga Gagagigo, and Legendary Fisherman (Just to name a few…) as if they were Level 4 monsters. I like that ability.

If you prefer a more subtle Control-like approach then you can go with the smaller monsters of the group like: Hydrogeddon, Amphibious Bugroth, Abyss Soldier, Fenrir, and others. You can’t really do Stall anymore without some extra Gravity Bind and Level Limit Area-B right? I would stick to a Control approach and focus on gaining some serious numerical advantage with some of our Water monsters’ sick advantage generating effects.

Last Word: It’s a good card, it might see play this format, but it doesn’t really NEED to be played to have a functional Water deck. Testing shows the format to be WAY too aggressive for some Control decks to thrive just yet. I don’t discourage the use of Control decks at all. If you can find a way to slow an Aggro deck down (gain tempo) to a point where you put the brakes on it, then you’ve scored yourself a win. Water decks MIGHT be able to do that.

Traditional: 1/5 (Outclassed in this format)
Advanced: 3/5 (Haven’t tested this yet, so I’ll give it an average score)
Pippin A Legendary Ocean

Acts Like Umi on steroids.

With Chaos in the ground and no set deck type to be found, attribute is no longer a selling point for cards. Water can become viable again. Heck one of the best monsters in the game is water. Mobius :)

What is this cards best quality? It drops all water monsters level by 1.
Terrorking Salmon becomes a 2600 1200 4 star vanilla. OUCHIE! Legendary Fisherman loves this too. There are several monsters that have effects if Umi is on the field and this makes all those possible AND degrades the level by 1. All the 4 stars smack through Gravity Bind and Level Limit Area B.
Daedelus and his big brother Neo Daedelus also get their effects.

So what is the matter? Why is no one playing this card? Because like all the cards from this week, it is a field magic card. There is only so much protection you can give a magic or trap.

Bottom Line: Water Deck - 5/5 all
Outside a water deck - 1/5 all

Art: 3/5 Nothing to write home about, but Atlantis never looked better.



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