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Pojo's Yu-Gi-Oh Card of the Day
Magician of Faith
FLIP: Select 1 Spell Card from your Graveyard. Add
the selected card to your hand.
Type - Spellcaster/Effect
Card Number - DB1-EN163
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 09.07.06
Magician of Faith
It's restricted to 1 for a reason.
So many good spells out there to retrieve --
Confiscation, Graceful Charity, Heavy Storm, MST,
Premature...usually retrieving a power card will
heavily swing the game in your favor or completely
clinch it. There's just no good reason NOT to run
this unless you're running some weird combo deck
that absolutely requires it not be in there (like
Reversal Quiz or Blasting the Ruins/Life Equalizer).
If you don't believe this card is good, go play in a
tournament, watch it be used against you, and then
you'll think otherwise. Sorry for the short review
today, but sometimes there are cards that are so
good that it's easier to run down the short list of
situations where you wouldn't play it as opposed to
the 1,000 reasons you should.
5/5 all formats
Magician of Faith is a card that gets good or bad
with the times. Way back in the day, Magician Of
Faith was considered among the most broken cards in
the game because of her Attribute and her ability to
get back the actual most broken cards in the game.
Think about how powerful Magician of Faith is in a
format crawling with Delinquent Duo, Pot of Greed,
Graceful Charity, Snatch Steal and Heavy Storm. Now
imagine how weak she is when her best targets
suddenly become Heavy Storm, Premature Burial and
Pot of Avarice.
This is one time when I will actually give Magician
of Faith a low rating because of her inability to
truly impact a game anymore. Getting back a spell
card isn't nearly as powerful when the effects
aren't as powerful anymore.
On the other hand, considering the amount of
reliance people are having on flip effects this
format now that the fear of a Nobleman is gone...
And the amount of reactive traps being played, and
the amount of Decrees being played against the
reactive traps... Yeah, might not be so bad after
all to get back that Heavy Storm, or that Nobleman
of Crossout, or that Premature Burial. Not chaos
food anymore, so not blindly added to decks. I just
got a little happier and more optimistic. This week
is great. It's the first time in a while I look at
the game and the people playing it and a part of me
doesn't die inside. =)
Magician of Faith:
Have one? Have two? You can't decide anymore.
MoF is a fairly useless body. Unlike, say Dekochi,
she won't be staying around for long and is only
useful should her effect activate when you have a
Spell card available. Her power is dependant on how
powerful the card you get back is ("Look, my fifth
Graceful!"). She is also dependant on how often you
can reuse that effect. With Tsuki gone, MoF is
nowhere near as powerful. However, she still
circumvents the restricted list, and with Spells
being the most powerful card, she is the Graveyard
manipulator most in need of control.
Share and enjoy,
Magician of Faith
Magician of Faith (MoF) is a LIGHT monster with
stats of 300/400. it's a flip effect that will get
you a Spell card from your graveyard when activated.
You can probably see how nice this is, as most of
the best cards are spells (Smashing Ground,
Confiscation, Graceful Charity, Enemy Controller,
Heavy Storm etc. are all great cards).
Uh, Its restricted to one now, so that helps solve
any questions you may have concerning "Without
Chaos, do I really need to run 2?". You run 1. :D.
Traditional: No idea.
Advanced: 4/5. Flip monsters are slow and with no
chaos its LIGHT type doesn't matter, but its still a
great flip monster.
Magician of Faith :
Oh, the stories we could tell about this card.
Magician of Faith has been on a roller coaster of a
Yugioh journey since it’s initial release. In the
age of beatdown, it was scarcely used because of
it’s week stats. Fast forward to the Trinity format
and it was an absolute staple in 2’s , being able to
do some MASS abuse with Tsukuyomi and the 3 cards
that broke that format, not to mention being light
food AND level 3 for TER, MoF had it MADE.
Last format, 2 was also pretty sweet. Apprentice
magician got a new lease on life thanks to this
thing, and with the return of Graceful Charity to
the game we actually had an eligible target for
Faith. Good stuff. 2 Faith’s added some power to my
spell caster deck, not to mention a little fella by
the name of Chaos sorcerer.
Nowadays, I’m not so sure. As it stands, she’s at
one, and Tsukuyomi’s gone as well, really kicking
her in the skirt. The loss of Snatch Steal as a
lethal target , AND Chaos Sorcerer’s days being over
make its hard for her to find much use in this age
if you ask me. Maybe next format, who knows? Still,
she may have lost a little shazaz , but she’s still
worth a spot in my opinion.
Traditional ; 4/5 Gorgeous here.
Advanced : 3/5 A little bit less.
Magician of Faith
Basic Summary: Now if you run Spells ( which you
most likely doo ) Magician of Faith is very good for
every deck no guestions ask. Being Light used to
main a lot a few weeks ago but now we can look past
that just for her Spell reviving effect which very
powerfull in a game when the most usefull powerfull
cards are your Spells. Now it can be fetched by
Apprentice Magician which is the best searcher since
it puts MoF ( Magician of Faith ) face down ready to
flip her up next turn.
Conclusion: If you run Spells then you run Magician
of Faith plain and simple :P
Traditional Format > 3/5: Solid card
Advance Format > 5/5: Play it or lose
Artwork > 2/5: Girl holding a stick
Magician of Faith
Today we look at Magician of Faith. The card that
recently got dropped to 1 per deck, AGAIN. Poor
thing, cant wait to see it 2 again.
So why back to 1 per deck? It could grab excellent
spells like Graceful Charity, MST, Snatch Steal.
Basically cards that can change the game pace.
Not only that but it fed Chaos Sorcerer. With
Sorcerer gone, it not Chaos food now. With Tsukuyomi
gone, you dont get that Tsuk-lock loop going to grab
Grace, and go draw crazy. Less cheapness, yah!
Still run it, as it can still fetch Grace, but watch
out for lone Nobleman,
2 Exiled's, and Zaborgs going around. It can still
be good at 1, but not as useful with Tsukuyomi gone
and stuff. Should have made the attack bigger too,
It being at 1, brings down its rating.
E-mail firstname.lastname@example.org if you wanna
Magician of Faith – MRD – EN036
I love Magician of Faith. Spell retrieval is a
concept that gets hated on in some formats and
shined upon in others. With the banning of Tsukuyomi
I think this card could have stayed at 2 easily
without a real bother (Considering Exiled Force
being at 2). Magician of Faith, like all other
Flip-Effect Monsters, was made broken by Tsukuyomi’s
‘Book of Moon’ effect.
The ability to get back any Spell you want is truly
amazing. Graceful Charity or Pot of Avarice being
used more than once is more than anyone can handle.
Last Word: It’s a shame that she got axed, but I
think we needed a break from this card’s ridiculous
power. Even with all the face-down removal available
to us it still hurts when Magician of Faith goes off
once; an excellent card indeed.
Magician of Faith
-She is of course a good card, but with the banning
of so many broken spells as with the banning of
Tsuky I don't see any reason to run her. I'm an
aggressive player, with such a temper I find cards
like Faith the way of the past.
She has been great, and has been good. She is still
a good card, but I expect Dekoichi, Cyber Phoenix,
etc. to replace her.
I guess the ability to bring back Graceful, Heavy
Storm, creature swap, etc. is good. But a slow tempo
card in an aggressive format will have to prove its
she has proved it more than enough
Magician of Faith has led an interesting
“life”. When she first came out, you’d usually
want to run at least two and many times three
copies of her. Why? Because many of the best
Spells that were Restricted or Semi-Restricted.
Then Jinzo and Nobleman of Crossout came along.
These really hurt flip effects: the classic
strategy was to use a protective Trap to allow
you to get the Flip Effect without losing the
Monster that gave it to you, then make use of
the reclaimed Spell and unless it was Dark Hole,
use Magician of Faith to pay for Summoned
Skull’s Summon. This was a simple combo that
often culminated in the opponent losing at least
2500 Life Points. Eventually though, Flip
Effects came to be seen as too slow for the
game, and largely were. Magician of Faith use
plummeted, waning and waxing opposite Nobleman
of Crossout use. Then Metamorphosis became a
loose staple and Magician of Faith came to be in
most decks irregardless of the prominence of
Nobleman of Crossout. After all, now not only
could she get a precious Spell back, but she
could also be flipped back down with Book of
Moon or Tsukuyomi or ‘morphed into Thousand-Eyes
Restrict. Hitting your opponent with a double
Delinquent Duo or using a double Pot of Greed
was fantastic. Additionally, there were enough
other Monsters being set that Nobleman of
Crossout could scarcely keep up.
Now, Magician of Faith finds herself restricted
to one per deck. Why? Well simply put, Yu-Gi-Oh
has a big problem: most Spells lack any
significant cost to them, especially considering
their potency. Additionally, Cyber Dragon often
means you can Special Summon it, then Set
Magician of Faith, so you aren’t even losing
much momentum. While it pains me to say this,
it is true especially if the other “problems” in
the game aren’t addressed: Magician of Faith may
need to go. I could be reading the situation
wrong, as I no longer attend all the big
tournaments, but when I am dueling I know that
so often I am counting on Magician of Faith
being their so I can “double up” a Spell. A
deck that doesn’t use a lot of Remove From Grave
effects can easily keep itself going with a
Magician of Faith, Pot of Avarice, and four
other worthwhile Monsters. Simply put, Yu-Gi-Oh
plays like a gross parody of itself: the basic
idea is to have your Monsters battling it out
with your opponent’s, augmenting them with
Spells and Traps. The reality is you use your
Spells and Traps to jockey for position and when
it’s safe bring out your Monsters t smash a
defenseless opponent. Part of the reason for
this is the abundance of mass removal: its not
limited to a specific Attribute of Type of
Monster (where other Attributes and/or Types
could have their own, equally powerful
countermeasure) and often, it is quite low cost
(Heavy Storm for Spells, Torrential Tribute and
Mirror Force for Traps), so there is little
point in dedicating Monsters or Spell/Traps to
the field, since they can be so easily
obliterated. It’s like running a race but
everyone has to casually jog because the instant
someone bolts for the finish line and is in
first place, the other racers are allowed to
shoot at him! Sound ridiculous? Well it is, but
that is pretty close to how the game is played:
jog towards the finish, but don’t risk really
racing until you’ve crippled the opposition and
are thus safe yourself.
When using Magician of Faith, look for
opportunities to Set her without losing
momentum. That used to be hard, but with so
many ways to Special Summon in decks now, it is
a lot easier. Additionally, with things like
Mirror Force and Torrential Tribute still legal,
there are many times you’ll have to slow down
anyway, so you can’t lose momentum if you’re
Traditional : 3/5-Much riskier here.
Change of Heart and plenty of true Monster
removal mean that while it’s Chaos Food and a
shot at some of the most broken Spells in
existence, it can backfire utterly.
Advanced : 3.5/5-A great card you’ll be
hard pressed to find a reason to avoid. Sound
low for how much I built it up? Think of that
as a base score. Now count the number of Spells
in your deck, and add 0.05 to the score for
If the game ever gets its act together, maybe
Magician of Faith won’t be so strangely
powerful. Then again, she can still fit so
easily into most decks. Hmmm…