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Pojo's Yu-Gi-Oh Card of the Day

Lone Wolf
Common

You can only activate this card if there is only 1 monster on your side of the field, and it is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster is not destroyed as a result of battle, and is unaffected by any of your opponent's monster effects.

Type - Trap
Card Number - TLM-EN060

Card Ratings
Traditional: 1.2
Advanced: 2.6

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 10.10.06

 

ExMinion OfDarkness
Lone Wolf

This is what makes the whole strategy click for those crazy enough to use it.

If you have only one monster, and it's one of the 3 it's compatible with, you get an invincibile wall -- not effected by any monster effects (so no X-Force/Zaborg) and can't be killed in battle. Smashing Ground can take it out, as can Torrential/Ring/Force, but Smashing doesn't show up in every deck, and the Traps I mentioned are all 1-of's.

Odds are, your opponent will eventually find a way to get rid of your Lone Wolf'd monster eventually -- but not in draft! Trust me, I was at The Lost Millennium Sneak Preview, and I saw games end because someone got Lone Wolf + a compatible card, they kept all 27 cards in their deck, and got the Lone Wolf combo out early, thus earning an invincible wall (no targeted removal effects) and decking the opponent for the win.

1/5 in tournament play
4/5 in the Monk deck, for giving it a chance against some of the stronger cards
5/5 in TLM Draft for owning hard
 

Ryoga
Lone Wolf:
OK, I must admit to never expecting a mouse to receive support, but there it is. Right before my eyes.

Bad things about this card include being a slow trap, being continuous, and not stopping your opponent's spells and traps. Good things include making something crap into half of a Spirit Reaper. Things that don't matter include the restriction to only one monster on the field as, if you're playing this lot, you'll only have one monster since they'll all have died already.

Basically, its support we don't need for something that isn't greatly helped by it anyway.

Traditional: 1/5
Advanced: 1/5

Share and enjoy,
Ryoga
 

Tebezu

  

Lone Wolf

wow, a good support card for a weak theme.

This is the trap we want when our opponent drops ZABORG (I've been misspelling that for almost a year now:P). Either they waste his effect or attack are indestructible monster. The sad thing is that s/t removal will still mow them down. Thus maybe a deck utilizing this and 3 my body as a shield/solemn judgement might be effective.

But as far as my dueling career has gone, I have never played against a monk deck. I have never seen this card on the field. But I can see it being a good counter to the current metagame.

2/5
 

Yugiman
Lone Wolf

So we look at Lone Wolf from the TLM set today. Which will help support you Monk players. Its a Continuous Trap that will make it so your Monk and some other monster wont die in battle or get killed by a monster effect. They still can be destroyed be Traps/Spells. Many people are playing heavy spell/trap removal. So I dont think it can be really good.

Def. play this in a Monk deck though, could be very good. Try, try, try some

more. And when you find out the decktype is crap. Quit Ygo.

Ratings:
Traditional: 1/5
Advanced: 3/5(Monk deck, 1/5 everywhere else)

E-mail freezergeezer111@hotmail.com for support mail or anything.
 

DeathJester
Lone Wolf

This card KILLS in Lost Millennium draft! There wasn’t any Spell/Trap based monster removal except for…Kaminote Blow. You need Chu-Ske the Mouse Fighter, Monk Fighter, or Master Monk to activate this card. When you activate this card you have to choose 1 of the above monsters while it is on your field. While this card and the chosen monster are face-up on the field, the monster cannot be destroyed as a result of battle nor will it be affected by monster effects.

It’s a cool card. It makes your monster immune to every one of the mainstream monsters in the format. The only things you have to worry about are the opponent’s Spell & Traps.

Last Word: It’s a cool card. I like it. If I built a deck around these Kung-Fu masters I’d play this card.

Traditional: 1/5
Advanced: 3/5
 

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