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Pojo's Yu-Gi-Oh Card of the Day

Mechanical Hound
Common

While you have no cards in your hand, your opponent cannot activate Spell Cards.

Type - Machine/Effect LV7
Card Number - CRV-EN018

Card Ratings
Traditional: 1
Advanced: 1

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 11.24.06

 

ExMinion OfDarkness
Mechanical Hound

Wow, a TWO-TRIBUTE "empty your hand" monster.

So for your two tributes, you get a 2800 ATK machine that prevents your opponent from using Spells when you have no hand. Good at first glance, bad overall. The good being that the big threat that you'd have in Spell form, Enemy Controller, can be stopped. ECing this to defense + your opponent having Hydrogeddon = :( and you swearing a few times, probably. However, it does nothing against Traps and effect monsters, meaning the standard array of Mirror Force, Torrential, Saku, Ring, and Bottomless still get rid of it, as do Zaborgs and X-Forces. The only monster worth supporting to lock down opponent Spell cards is Horus Lv. 8, because it works so well with Decree and its previous forms don't suck.

Sorry, but it's not worth going handless and dropping two tributes for this effect.

1/5 all formats.
 

Ryoga
Mechanical Hound:
Any explanations as to why Cybernetic Hound was deemed an unacceptable name, please email to me.

The final in this week's cards on being Hellbent; sorry, having no hand, is rubbish. Having no cards in hand implies you have few resources. With few resources, how are you going to tribute into a Lv. 7?
Now, stopping Spell cards is nice, and the ATK is fairly standard, the simple logistics of getting this thing to work exclude it from seeing play.

Traditional: 1/5
Advanced: 1/5

Share and enjoy,
Ryoga
 

Tebezu
Mechanical Hound

This monster has some mean stats and one devastating effect. Believe me or not, but I was ecstatic to see this thing in CRV. The idea of a deck utilizing three royal decree and this machine made me happy all over. Then I ran into Old Vindictive Magician, Man-Eater Bug, Exiled Force, D.D. Assailant, D.D. Warrior Lady, etc. Most of which are reachable via deck searching. Then I found myself in the boat of people who think it is bad.

1/5

His effect allows overextending to become a way of life. But the fact so many things kill him, only to follow up with a heavy storm will make you cry.

I could see it working well. But until I get a deck from someone saying "Hey look at this " I am unimpressed.

Royal Command, 3x My Body as a Shield, 3x Royal Decree, 2x Apprentice Magician, a bunch of tomato's/giant germ/nimble momonga/etc. 3x Cyber Dragon, 3x Cyber Phoenix, Future Fusion, etc.

It has potential, but too many loop holes to go through for it to be usable.

No hand, ouch.

As pointed out by one pojo reviewer, I have fallen into the trap of wanting cards to be broken. But a spoiled kid never begs:)
 

DeathJester

Mechanical Hound

 

I hope everyone had a Happy Thanksgiving! I stuffed my face last night, what about you guys?

 

Today’s card is Mechanical Hound. He’s a 2-Tribute (No, I won’t discredit him yet…) and a 2800ATK/1500DEF creature. Not bad. His effect states that you must have no cards in your hand for this card to prevent your opponent from activating Spell Cards.

 

I could see this card in a Reasoning or Monster Gate deck, but definitely not in the average deck…not even in Machines. Machines also have Spell Canceller. ^_^

 

Last Word: Mechanical Hound has a huge ATK power and that makes up for his lack-luster effect. His effect doesn’t stop your opponent from activating or using effects of Continuous Spell Cards that are already on the field.

 

Ratings:

 

Traditional: 1/5

Advanced: 1/5

 

I’m actually very interested in seeing a Reasoning Deck if anyone has one. I’m still working very hard to fix all the decks that come my way and I enjoy working with everyone to fix these. E-mail me any decks you may have to: deathjester86@gmail.com.

 

Also, be sure to visit my Yugioh Blog at: www.thebestyugiohblog.blogspot.com. I update it everyday and you can find out about the latest events in my dueling career as well as a lot of my personal opinions on my gaming philosophy.

 

Otaku

Mechanical Hound offers a very powerful effect but at the price of keeping your hand empty: it prevents your opponent from playing Spells.  It has a solid 2800 ATK and passable 1500 DEF.  Of course, there are two other Monsters that do interfere with Spell play as well: both are end form LV Monsters and are sometimes harder to get into play than Mechanical Hound, a Level 7 Monster.  Then again, often they are much easier to do the support available.  Silent Swordsman LV3 is pretty easy to search out (Last Will, Reinforcement of the Army, Sangan, Shining Angel) and since its effect just triggers in the Stand By Phase, its perfectly well to let the opponent slay a Shining Angel so you’ll have Silent Swordsmen LV5 Special Summoned from your deck (at which point it’s a direct attack or Level up! away from becoming Silent Swordsman LV7).  Silent Swordsman LV7 is also a 2800 ATK Monster, but only has a 1000 DEF (not a huge issue, but I might as well be thorough).  Silent Swordsman LV7 negates the effects of all Spell cards on the field, which means stuff already in play are rendered useless, as is anything once its been played, so only Spells with an effect that triggers when they aren’t on the field (Ojamagic since it triggers when sent to the Graveyard from hand or in play) would work.  Remember that Normal and Quick-Play Spells do come into play: you activate them from hand, place them in an open Spell/Trap Zone, and then they get their effect, so of course Silent Swordsman LV7 negates them.  Mechanical Hound just keeps the opponent from playing Spells, so a Spell already in play won’t be affected, and if its one that has an activated or triggered effect, it can still kick in (Wave-Motion Cannon, for example, will both still build counters and can be launched for damage).  Mechanical Hound still lets you us Spells, though, one of its few advantages over Silent Swordsman LV7.

 

Horus the Black Flame Dragon LV8 is also capable of negating all Spells.  In this case, it only negates and destroys the ones you choose, which will undoubtedly be all of your opponents’ and none of yours.  It’s also a 3000 ATK 1800 DEF critter, making it larger Mechanical Hound and thus a little more stable.  Horus the Black Flame Dragon LV4 may be unsearchable, but it also just needs to destroy one Monster in battle to “level up”, and Horus the Black Flame Dragon LV6 can do cool tricks like ignore your own Level Limit-Area B (and “levels up” by simply destroying a Monster in battle as well).

 

So, although Mechanical Hound has a powerful effect, there are two other Monsters with similar effects that are well worth playing instead.  What Mechanical Hound has going for it over them is mainly that it is a Machine, enabling it to protect itself with Heavy Mech Support Platform.  Add a Royal Decree into the mix and your opponent is in for quite a pounding.  I can’t say I’d use it seriously, but like most of this weak, it begs to be tried in some kooky “Cyber” themed deck (even if the name doesn’t quite match) because it would be the “powerhouse” of the deck  In the end though, such a deck is limited because of the scope of removal in this game: even using Hound to shut down the opponent’s Spells and Royal Decree to shutdown their Traps, they can still break the “lock” with Breaker the Magical Warrior, D.D. Assailant, D.D. Warrior Lady, Exiled Force, Mobius the Frost Monarch, and Zaborg the Thunder Monarch.

 

Ratings

 

Traditional: 1/5

 

Advanced: 2.75/5

 


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