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					Pojo's Yu-Gi-Oh Card of the Day 
					
						
						
							
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							Drop Off 
							Common 
							 
							This card can only be activated during your 
							opponent's Draw Phase. Your opponent immediately 
							discards from their hand to the Graveyard the card 
							they drew.  
							
							Type - Trap 
							Card Number - DB2-EN205
							
							 
							Card Ratings 
							Traditional: 2.58 
							Advanced: 
							3.26 
							Ratings are based on a 1 to 5 scale 1 being the worst. 
							 
							3 ... average. 5 is the highest rating.  
							 
							Date Reviewed - 11.07.06  | 
						 
					  
                        
                      
                        
                          
                              
							ExMinion OfDarkness | 
                          
							Drop Off 
							 
							Hand Control is moving back into favor. The new 
							format allows Warrior Toolbox to come back into tier 
							1 play if done right, meaning those Don Zaloogs 
							searched out by Reinforcement of the Army are 
							deadlier than ever. Thestalos the Firestorm Monarch 
							has finally made its way into SJC winning 
							decks...Confiscation is still a tournament staple, 
							and random Goldds are at an all-time low, mainly 
							going in the side deck, and they're an inconsistent 
							answer to the discarding. 
							 
							Having said that, decks that like to force through a 
							quick tempo of exchanges (mainly Warrior Toolbox) 
							could get some use out of this card. Forced 1 for 1s 
							are present in almost all decks; Sakuretsu Armor, 
							Smashing Ground, Exiled Force...all good cards that 
							belong in SJC-quality decks. Drop Off does for the 
							hand what they do for the field. 
							 
							...but it's still no Time Seal. This card does have 
							its weaknesses; you can't use it to draw out 
							opposing S/T removal and get a +1 off of it, and if 
							your opponent drew a Quick-Play Spell card, they 
							could chain it and turn your Drop Off into a -1. 
							However, in general, it's a good card and highly 
							aggressive hand control decks should use it. 
							 
							3.75/5 Advanced Format 
							1/5 Traditional 
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							Coin Flip | 
                          
							Drop Off is a good card for any deck that has one 
							single consistent advantage engine and a lot of one 
							for one's. So basically, let's say you have one more 
							card than your opponent and play a Drop Off on his 
							draw. Now he can't draw anything to take away your 
							advantage, and as such you retain the lead.  
							 
							Key words there: Retain the lead. Drop Off will 
							never put you in the lead in the fashion that 
							Sakuretsu Armor might because it's a straight one 
							for one; your one Drop Off for their one card. As 
							such, it is a horrible topdeck and early game card 
							unless you're already winning, in which case some 
							more aggression might be a better option. One cool 
							thing is combining it with Aswan Apparition and, 
							say, a Des Lacooda or Stealth Bird, where you can 
							basically keep them from getting anything to work 
							with. Just watch out for teched/sided Goldd, Wu-Lord 
							of Dark World.  
							 
							Traditional: Time Seal + Dark World Dominated 
							tournament + far better options = 1.9/5 
							Advanced: 3.3/5 
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							Otaku | 
                          
							
								
								
								
								Drop Off 
								is one of those nasty hand control cards that 
								recently came off the Forbidden/Limited list.  
								For those somehow not familiar with it, it can 
								only be activated during the opponent’s Draw 
								Phase, and when activated it forces the opponent 
								to discard the card s/he just drew.  You’re both 
								out a card, but their hand has now begun to 
								stagnate, and thus this becomes useful for 
								certain locking combos.  However, the card 
								discarded is still considered to have been 
								discarded from hand, so effects like Fear 
								From the Dark will trigger.  This and the 
								time its vulnerable are the cards only real 
								drawbacks. 
								
								
								  
								
								
								Just about any deck can use it, but since it 
								doesn’t generate tangible card advantage (as 
								stated, keeping them from getting a new card is 
								a huge factor), it’s not something for every 
								deck.  It is more or less a staple for Control 
								decks, though. 
								
								
								  
								
								
								
								Ratings 
								(for Control decks) 
								
								
								  
								
								
								
								Traditional: 
								3/5 – I believe Spells are preferred for getting 
								ready for a Yata-lock, and Monsters can 
								become fuel for Chaos Monsters, but as a 
								whole it’s still good. 
								
								
								  
								
								
								
								Advanced: 
								
								4/5 – This is one of the best control cards you 
								can use in this format, and its wonderful to 
								keep an opponent down when their hand is already 
								out or to force them to rely on only what they 
								already have.  
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							Rj | 
                          
							Drop Off 
							 
							Drop Off was one of like, the coolest cards a long 
							time ago. I haven't tried it this format. The only 
							thing really of note about it is...  
							 
							1.) If a Dark World monster is discarded, it gets 
							its effect obv. 
							2.) If the card drawn is a quickplay spell, you can 
							activate it in response :D. 
							 
							Uh...other than that, not my area of knowledge. 
							 
							No rating  
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							Tebezu
							    | 
                          
							Drop Off 
							 
							I've been wanting to test this card so bad. But I 
							usually don't. Once in the heyday it was the World 
							Championship number UNO. Now it has shown up in one 
							top 8 Shonen Jump Deck.  
							 
							I am half hearted about this thing. To one degree it 
							is removal. Killing a draw and removing a threat (Spell,Trap, 
							or Monster for that matter). Sucks to hit a top 
							decked Treeborn Forg or Goldd/Sillva. Nonetheless 
							this card deserves attention.  
							 
							4/5 
							 
							anything that becomes a guaranteed one for one 
							without a true counter is a damn good card in my 
							book. 
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							DeathJester | 
                          
							Bryan Camareno a.k.a. DeathJester 
							 
							Drop Off 
							 
							 
							Drop Off is an excellent card and I’m glad it got 
							un-restricted. It’s one of those cards that are 
							built to kick your opponent while he’s down. As soon 
							as they draw, they lose the card they drew. Chances 
							of that card being a Dark World creature or Treeborn 
							Frog? Very slim.  
							 
							So what’s there to worry about with Drop Off?  
							 
							The only drawback to this card is that it leaves you 
							defenseless. Early in the format I tested a Warrior 
							Toolbox with Drop Off in it to see how it would work 
							against Monarchs and other decks. The deck performed 
							superbly on the offensive, but I found that the deck 
							was easily crushed and could not stand to be on the 
							defensive.  
							 
							To play this card in your deck you have to pack a 
							little extra defense into the mix. I would suggest 
							you play Enemy Controller in 2s or 3s to match the 
							number of Drop Offs you play in your deck. When I 
							had that deck, I wasn’t playing any Enemy 
							Controllers (since I don’t have any, but I wish I 
							did).  
							 
							If anyone has a deck with Drop Off in it, send it to 
							me via email to: deathjester86@gmail.com. I would be 
							more than happy to work on the deck with you and see 
							how we can fix it and/or improve its playability.
							 
							 
							Last Word: Drop Off is good. Play the card. It’s a 
							great way to keep your opponent’s resources at the 
							amount you like it to be. Heck, it’s fun to Drop Off 
							some Monarchs and Exiled Forces right?  
							 
							Traditional: 3/5 
							Advanced: 4/5 
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