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Pojo's Yu-Gi-Oh Card of the Day

Drop Off

This card can only be activated during your opponent's Draw Phase. Your opponent immediately discards from their hand to the Graveyard the card they drew.

Type - Trap
Card Number - DB2-EN205

Card Ratings
Traditional: 2.58
Advanced: 3.26

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 11.07.06


ExMinion OfDarkness
Drop Off

Hand Control is moving back into favor. The new format allows Warrior Toolbox to come back into tier 1 play if done right, meaning those Don Zaloogs searched out by Reinforcement of the Army are deadlier than ever. Thestalos the Firestorm Monarch has finally made its way into SJC winning decks...Confiscation is still a tournament staple, and random Goldds are at an all-time low, mainly going in the side deck, and they're an inconsistent answer to the discarding.

Having said that, decks that like to force through a quick tempo of exchanges (mainly Warrior Toolbox) could get some use out of this card. Forced 1 for 1s are present in almost all decks; Sakuretsu Armor, Smashing Ground, Exiled Force...all good cards that belong in SJC-quality decks. Drop Off does for the hand what they do for the field.

...but it's still no Time Seal. This card does have its weaknesses; you can't use it to draw out opposing S/T removal and get a +1 off of it, and if your opponent drew a Quick-Play Spell card, they could chain it and turn your Drop Off into a -1. However, in general, it's a good card and highly aggressive hand control decks should use it.

3.75/5 Advanced Format
1/5 Traditional

Coin Flip
Drop Off is a good card for any deck that has one single consistent advantage engine and a lot of one for one's. So basically, let's say you have one more card than your opponent and play a Drop Off on his draw. Now he can't draw anything to take away your advantage, and as such you retain the lead.

Key words there: Retain the lead. Drop Off will never put you in the lead in the fashion that Sakuretsu Armor might because it's a straight one for one; your one Drop Off for their one card. As such, it is a horrible topdeck and early game card unless you're already winning, in which case some more aggression might be a better option. One cool thing is combining it with Aswan Apparition and, say, a Des Lacooda or Stealth Bird, where you can basically keep them from getting anything to work with. Just watch out for teched/sided Goldd, Wu-Lord of Dark World.

Traditional: Time Seal + Dark World Dominated tournament + far better options = 1.9/5
Advanced: 3.3/5


Drop Off is one of those nasty hand control cards that recently came off the Forbidden/Limited list.  For those somehow not familiar with it, it can only be activated during the opponent’s Draw Phase, and when activated it forces the opponent to discard the card s/he just drew.  You’re both out a card, but their hand has now begun to stagnate, and thus this becomes useful for certain locking combos.  However, the card discarded is still considered to have been discarded from hand, so effects like Fear From the Dark will trigger.  This and the time its vulnerable are the cards only real drawbacks.


Just about any deck can use it, but since it doesn’t generate tangible card advantage (as stated, keeping them from getting a new card is a huge factor), it’s not something for every deck.  It is more or less a staple for Control decks, though.


Ratings (for Control decks)


Traditional: 3/5 – I believe Spells are preferred for getting ready for a Yata-lock, and Monsters can become fuel for Chaos Monsters, but as a whole it’s still good.


Advanced: 4/5 – This is one of the best control cards you can use in this format, and its wonderful to keep an opponent down when their hand is already out or to force them to rely on only what they already have.


Drop Off

Drop Off was one of like, the coolest cards a long time ago. I haven't tried it this format. The only thing really of note about it is...

1.) If a Dark World monster is discarded, it gets its effect obv.
2.) If the card drawn is a quickplay spell, you can activate it in response :D.

Uh...other than that, not my area of knowledge.

No rating



Drop Off

I've been wanting to test this card so bad. But I usually don't. Once in the heyday it was the World Championship number UNO. Now it has shown up in one top 8 Shonen Jump Deck.

I am half hearted about this thing. To one degree it is removal. Killing a draw and removing a threat (Spell,Trap, or Monster for that matter). Sucks to hit a top decked Treeborn Forg or Goldd/Sillva. Nonetheless this card deserves attention.


anything that becomes a guaranteed one for one without a true counter is a damn good card in my book.

Bryan Camareno a.k.a. DeathJester

Drop Off

Drop Off is an excellent card and I’m glad it got un-restricted. It’s one of those cards that are built to kick your opponent while he’s down. As soon as they draw, they lose the card they drew. Chances of that card being a Dark World creature or Treeborn Frog? Very slim.

So what’s there to worry about with Drop Off?

The only drawback to this card is that it leaves you defenseless. Early in the format I tested a Warrior Toolbox with Drop Off in it to see how it would work against Monarchs and other decks. The deck performed superbly on the offensive, but I found that the deck was easily crushed and could not stand to be on the defensive.

To play this card in your deck you have to pack a little extra defense into the mix. I would suggest you play Enemy Controller in 2s or 3s to match the number of Drop Offs you play in your deck. When I had that deck, I wasn’t playing any Enemy Controllers (since I don’t have any, but I wish I did).

If anyone has a deck with Drop Off in it, send it to me via email to: deathjester86@gmail.com. I would be more than happy to work on the deck with you and see how we can fix it and/or improve its playability.

Last Word: Drop Off is good. Play the card. It’s a great way to keep your opponent’s resources at the amount you like it to be. Heck, it’s fun to Drop Off some Monarchs and Exiled Forces right?

Traditional: 3/5
Advanced: 4/5

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