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Pojo's Yu-Gi-Oh Card of the Day

Hamon, Lord of Striking Thunder
Ultimate Rare

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Continuous Spell Cards from your sie of the field to the Graveyard. When this card destroys your opponent's monster as a result of battle and sends it to the Graveyard, inflice 1000 points of damage to your opponent's Life Points. While this card is in face-up Defense Position on your side of the field, your opponent cannot select another monster as an attack target.

Type - Thunder/Effect
Card Number - SOI-EN002

Card Ratings
Traditional: 1.1
Advanced: 2.6

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 03.15.06


ExMinion OfDarkness
Hamon, Lord of Striking Thunder
(Note:  Anyone with a brain can figure out what 2 cards are coming up next.)
Hammon is the first of the three Sacred Beasts that the kids will be drooling over (and thus I begin the encouragement of using these things to trade for $300 of stuff off of newbies/rich spoiled kids.)  This guy has the 2nd worst of the 3 summoning requirements; you give up 3 Continuous Spell cards to summon a 4000/4000 who does 1,000 damage upon killing something and can force your opponent to attack into it in order to attack at all if it's in Defense.
The few good points of this card; the 3 Continuous Spell cards could be ones that hold off your opponent until you're ready to use this guy -- Level Limit - Area B and Messenger of Peace instantly come to mind.  The stalling can help you build up your hand so that you can unleash most of it in one turn for a huge assault.
However, there are several reasons why this card should never be included in your deck.  It's already an automatic -3 (you give up 4 cards to get 1 monster out -- the 3 S/Ts and the monster itself).  I can think of a lot better cards to do 1,000 burn damage (Stealth Bird anyone?)   And okay...you shift it to DEF to prevent me from attacking anything else.  Great!  I summon Drillroid and kill your Hammon.  gg nub.
You have no reason to play this thing.
(For the average, just give it a 1/5)
Score:  X/5 where X = the number of dollars worth of stuff you rip a newb off for by trading it to them, or X = the number of dollars you sell this for after you trade a kid a $3 card for it.

All right folks. These “Sacred Beast” monsters have been a popular trade-target at the local shop I go to. And it drives me nuts, because they are all pretty bad. Don’t get me wrong. Uria would actually be playable if you could send face-down trap cards to the graveyard. But you can’t, so that isn’t even worth looking at. These things are also taking the place of the ritual monsters from Shadow of Infinity, which I find to be infinitely more interesting than these abominations. However, because people have been requesting that these are reviewed, we’re looking at the Sacred Beasts instead. This is only going to make this review that mush harsher.

Let me start off by saying that all three of these monsters should simply read on their effect: “Discard this card and three other cards of a specific card type from your hand”. Seriously, this is what the cards may as well read like, because that’s basically what you are going to be doing. You’re sacrificing four cards for…well, nothing. Why is that? If you read the effect text of these monstrous blunders, you will notice that they require an INSANE resource investment and they have no built-in protection against ANYTHING! This means that you will never pull off successful attacks, keep these guys out for their continual trigger effects each turn, or effectively use them to do anything productive. To be short and simple, these cards suck. A LOT. They are the ultimate trap for new players to fall into, and I am advising you right now to avoid all three of the Sacred Beasts like a plague. They are horrendous piles and will never actually win you any games. In fact, you will lose miserably quite frequently if you attempt to play these cards competitively, which is how I review all of the cards here on Pojo.

What is the point of investing four resources and an entire deck into creatures that die to a single Sakuretsu Armor, D. D. monster, Widespread Ruin, or Smashing Ground? Exactly. There isn’t a point in investing that many resources on cards like that. Go run Horus or Silent Swordsman level monsters if you want a cute little idea that is fun to play. These aren’t fun and they aren’t good. They’re a waste of money, foil, and trees that could have been spent printing cards that aren’t crappy.

My apologies for those of you who find today’s review to be more hate-filled than even the Elemental Hero week. I am an admitted hater, and it just annoys me to no end to see bad cards like this continuously printed.

Today’s Sacred Beast, and the other two Sacred Beasts that will be reviewed tomorrow and Friday, get a 1 out of 5.

Advanced: 1/5 (AVOID THESE CARDS)
Traditional: 1/5

Dark Paladin
As my week of Shadow of Infinity continues, we review (starting today, on my BIRTHDAY the big 2-0!) the Sacred Beasts, as we will to close out the week, but you should have figured that out by today's card anyway.

Cool, another Thunder monster...now, here's the thing about Hamon, as well as the other 2 Sacred Beasts. They really need their own decks to be played properly. This one has the interesting effect of you have to send three continuous Magic cards from your field to the Graveyard to summon him.

Once you do, you have a 4000 atk. and 4000 def. monster out. The main problem is, how many people play that many continuous Magic cards?
Don't get me wrong, Hamon is powerful. Your opponent takes 1000 damage for each monster it destroys, and if he's in defense, none of your other monsters can be attacked.


5/5 in its own deck, but 1/5 elsewhere, as stated, it (as do they all) need their own deck to be successful.

Art: 5/5 awesome

Happy birthday to me! You stay classy, Planet Earth :)

Bob Doily
Hamon, Lord of Striking Thunder

So today we start three days of the Legendary Demons. Starting off with Ra….. er I mean Hamon. These cards were obviously designed to be playable god cards. Hamon’s stats make him one of the biggest monsters available in the game right now, especially for the main deck. His summoning requirements are interesting though: sending 3 Continuous Spells. Now although that would be easy to set-up, it could be done on one turn, the problem is that you lose massive advantage. Now because they wanted to make this playable they didn’t give it any immunities, that is problematic because for what you put into this card, you don’t get much out. The overall situation will be that you’ll bring it out, it will be killed by some random removal (saku, smashing) meaning that you’ll be essentially giving your opponent +3.

Now let’s look at the effects, the first is simple burn damage, extremely nice if you manage to attack something in attack position of get some form of trample on Hamon, but otherwise 1000LP won’t be doing much. The other effect protects all your other monsters from attack if he’s in defense mode, but why he would be in defense position in the first place is beyond me. That combined with the fact that they will just kill him and then attack, makes that effect rather pointless.

Now I could see a deck being built based off of various sand-control decks and their various continuous spells, but IMO you’ll get more benefit from the Spells than from Hamon himself. Overall unless you are making some GX related theme deck (shudders at the thought) or unless you are just playing him for fun, then don’t use him. (but if you are playing for fun just use the actual god cards, they’re cooloer :P)

Traditional: 1/5
Advanced: 1/5

Hamon, Lord of Striking Thunder:
Yet another hmmmm card.

I'm not particularly fond of this cycle of cards. The card advantage seems to work similarly to Fusions and Rituals as a 1-4-3. Alright, the effect is better and 4000 ATK is nothing to scoff at, but still; Smashing Ground, Sakuretsu Armor, Exiled all kill this wonderfully nomi monster.

However, it is built well enough to be a win condition and a burn deck would have the continuous spells to summon him. Imagine, if you will, sitting behind a wall of Level Limit B with a Wave-Motion Cannon. Play Giant Trunade to eliminate anoying traps, drop the Level Limit, the Wave-Motion, and a Messenger from your hand, chuck them all for this, and attack for the win. It sounds nice, but not particularly practical to me.

Traditional: 2/5
Advanced: 4/5

Share and enjoy,

Dark Maltos


Hamon the Lord of Striking Thunder :

Ahhh, now the fun begins. Hamon is the first of the new ‘God’ cards we are going to review this week, and let me just start by saying that I love them, but im freaky that way.

Hamon is an extremely powerful monster to have if you summon him. He possesses an attack power only rivalled by the other gods released with him. He also possesses the somewhat unique burn ability of inflicting 1000 damage to the opponent after destroying a monster in battle, a well as attack drawing effect whilst he is in def position which can make him and unsurpassable wall attack wise. Hamon is the GX counterpart to Ra as well, which I think is worth mentioning, although he doesn’t stand up to him at all.

The downside to Hamon’s might is his summoning conditions. Hamon requires the sacrifice of 3 face up continuous spell cards in order to be summoned, a price that is most difficult to pay considering the absence of decent continuous spells, and the abundance of s/t removal present in today’s meta. The problem with Hamon is that he requires an entire deck to be redesigned in order to incorporate him, and that is his greatest drawback. Not to mention his standard weakness to monster removal which in its self make every of these gods less worthwhile.

It is also noteworthy that of the 3 gods, Hamon is the only one able to be summoned on your first turn.

Traditional : 1/5 - Much as it pains me to do so, but there is just no chance here.

Advanced ; 2.5 / 5 if a good deck is made

Art 5/5 - Awesomeness, very Alien - like

And finally, a new rating that Pojo will scorn me for ,

Maltos Preference score ; 5/5



Hamon, Lord of Striking Thunder

Tebezu loves this card.

GODLY, he is cool

His summoning capabilities are what hurts the card, but in a deck built around his summoning requirements, it should not hurt ya to much. Plus he allows you to do something with level-limit-area B after it has stayed its welcome.

I really want this card. It is playable, but not my favorite of the sacred beast.



Stats                : Hamon, Lord of Striking Thunder is a Level 10 Monster, but as it is a nomi it mainly matters for random cards that check Level.  It is a Light Monster, which opens up some support (and means that hey, at least it’s Chaos Food) and a Thunder-Type (which has no support).  It does boast a sizable 4000 ATK and DEF, which are as high as it apparently gets in this game, barring Fusions, which is actually quite nice.


Effect(s)            : Most importantly, this is a nomi Monster due to its Summoning requirements: it can’t be Normal Summoned.  It can’t be Special Summoned either, except through its effect.  Yup, that’s a nomiHamon requires you send three face-up Continuous Spell cards from your side of the field to the Graveyard to Summon it.  This isn’t too difficult, but does mean that this monster “costs” at least three more cards to Summon than your average Level 4 beatstick, but it can be Summoned during your first turn.


Hamon also has two other effects.  The first makes it hard to stall out against it: when Hamon destroys an opponent’s Monster and sends it to the Graveyard via Battle, Hamon inflicts 1000 points of damage to the opponent.  The second is somewhat confusing: if Hamon is in face-up DEF position on your side of the field, another Monster can’t be targeted for attack.  I guess two would create a lock.  Of course, why you’d go to all that trouble for even one of these just to be a defensive wall I don’t know.


Uses and

Combinations  : This card has to be used in its own deck for any hope of success.  On the bright side, you can use Messenger of Peace and Level Limit – Area B to both stall for your set up and then when they are no longer needed pay for the Summon of Hamon.  Given how Hamon works, I would then encourage you (provided the opponent has no Spells or Traps and not many Monsters) to slap an Equip on this bad boy and go for broke, cause that’s about all it can do to help you win.  Big Bang Shot, Megamorph, Twin Swords of Flashing Light – Tryce, and Wicked Flamberge – Baou all have helpful effects to more or less try for a OTK via an attack.  Perhaps Final Attack Orders would also be good, since it ensures you are facing opponents in ATK mode… or something like that.


Then again, you would want to run Wave-Motion Cannon in the deck, since that can be used to pay for the Summon of Hamon, and if even one of those go off and you Summon Hamon, that probably means you can attack for game.




Traditional       : 1/5 – Too much effort, and fairly trivial effects as far as this format is concerned.


Advanced        : 3/5 – I can have a deck built around it.  The deck will not win most tournaments, though an unwary player can be hammered by it.  Due to rounding down, the scores a bit lower than what it deserves.


Limited            : 4/5 – Let me clarify something, this is assuming you pull three copies of Samsara (the only Common/Continuous Spell in the set), and preferably a few Ancient Gear Castle as well (Super-Rare) in addition to needing this bad boy yourself (an Ultra Rare).  If you do get that stuff, then yes this card is good to run.  It probably won’t do you a lot of good most games, but when you do get it out it’ll be fantastic.



Hamon, Lord of Striking Thunder is a step in the right direction for… well… Egyptian god styled cards that are actually legal and not broken.  This one seems a little underpowered, but is at least solid enough for a second/third-string deck to work around it.  It mainly fails because after all that investment, there’s no built in protection for it, nor is there any real Support just for it: Phantasmal Martyrs doesn’t exactly thrill me.


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