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Pojo's Yu-Gi-Oh Card of the Day

Solemn Judgment
Super Rare

Pay half of your Life Points when your opponent either activates a Magic or Trap Card or summons a monster (including Special Summon) to negate the action and destroy the Magic Card, Trap Card or summoned monster.

Type - Trap
Card Number - DB2-EN073

Card Ratings
Traditional: 3.95
Advanced: 4.6

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 06.27.06


ExMinion OfDarkness
Solemn Judgment

Sorry, but this review's gonna be rather short. Not much I can say about it that hasn't already been said.

Best side-deck card ever, great for dedicated control builds, and just an answer to anything you couldn't counter otherwise. Players are more apt to pay half their life points if it will win them the game or stop the opponent from doing so; if you don't believe me, count the number of copies of Return from the Different Dimension played at your next Regionals. Burn, Last Turn, and lockdown have all seen the benefit of this card for some time.

Side deck: 5/5
Main deck: 2.5/5
Avg - 3.75/5

Dark Paladin
We reviewed this card last year, on the 4th of July. Everything I said then pertains to now, so this is my review from then, slightly modified. Today brings us to one of my all time favorite trap cards:

Solemn Judgment

One of the most versatile trap cards ever. Now, most people know what Solemn Judgment can do, but they steer clear just because of the little text that states "pay half of your lifepoints..."

Now, I admit, early or even mid game, this card can be quite damaging on accounts of you have far too many lifepoints. Obviously, this card is meant to be used late game, when you have say 1000 or less lifepoints and negating the opponents Mirror Force for 500 points will win you the duel.

I love Solemn Judgment just because of all it can do. It negates the summoning of Jinzo which is important at least in my eyes. Also, as I said, it negates EVERYTHING else. Obviously, this thing is a counter trap, so it can be a fairly deadly surprise to your opponent.


Traditional: 4.0/5
Advanced: 4.5/5

Art: 5/5

I may have rated this card just a tad higher than it should've been, but it is a personal favorite, and it can do anything, so yea...

You stay classy, Planet Earth :)

Solemn Judgement:
"F you," in card form!

This isn't quite as broad spectrum, "Screw that," as Magic's Counterspell is, but Solem does its job well enough. Does a combo deck fear S/T destruction? Does an aggro deck fear Mirror Force? Does a control deck fear a OTK blowing up in its face? Solemn can stop all of these.

Yes, it's cost is rather high, but generally Solemn should be used in make-or-break situations where you avoid or cause the end of the game. Does it really matter if your LP are halved if you are still in the game? Not really.

Traditional: 4/5
Advanced: 4.5/5

Share and enjoy,

Solemn Judgement

Today's card is Solemn Judgement, and its a personal favorite of mine. This card is a Spell Speed 3 trap, which means it can even be activated in the Damage step, if for some reason you'd want to negate something there.

The cost of this card is Half of your life points, and the effect is you get to negate...just about everything. Even Jinzo! Do you have out a monster and a Solemn Judgement, and they have nothing and are low on life? Unless they topdeck a defensive monster, the game is yours.

I'm actually testing a deck that uses 3 Copies of Solemn Judgement, so watch out for that as I may release the list someday. I used to run Solemns in a burn deck, it was just great. Graceful Charity into your second Solemn, play Wave Motion Cannon, set 2 Solemns, Stall card, and Stealth Bird or something :D. It was pretty hot.

Overall its a very good and interesting card to play with, try it out if you think your deck could support its use, and you may like it!

Traditional: Not sure.
Advanced: 4/5. Its insanely good against Zaborgs and such.

Dark Maltos


Solemn Judgement ;

The ‘Hand of God’ itself. Otherwise known in some circles as ‘Maradona ‘ , Solemn Judgement has rose to be one of the best techs in the game today, essentially negating anything.

Solemn Judgement has always been a good card, giving near complete negation to everything, Spell, Trap or summoning with the sometimes huge, other times tiny, always - payable cost that previously was the only reason this card didn’t see as much use.

Nowadays, life points have been deemed more expendable , and so this cards use has been on the up rise. Half your lp is pretty handy for negating the half lp RftDD that has pestered so many this format, although arguably Waboku does this for free.

It’s also noteworthy that Solemn Judgement is one of the few trap cards that are tournament worthy which can take on Jinzo. Always a great extra feature.

Overall, a solid card with great versatility.

Traditional : 4/5 A negated CED is always nice, half you lp instead of all.
Advanced : 4/5 The same can be said to counter RftDD

Art : 3/5 God, you ’re such a player!!!
MPS : 3.5/5


God says “No.”


Today we look at my favorite card in the entire game: Solemn Judgment.  If you can’t tell in my CotD pic, that’s me holding my three copies I’ve had since early Magic Ruler (yes, I know it’s from Metal Raiders – I wasn’t made of money, and only pulled one naturally so it did take a little time to accumulate them).  For more an in depth look at how to use the card (and an “interesting” comment by EMoD), just read the 07/04/05 CotD.


Why am I not going to cover that here?  Because this is a re-review, and its more practical I give you new material on how the card affects the game now.  Sadly, even though this is my favorite card, I find I can rarely work a copy into my decks like I used to (and for a long, long time I always main-decked three).  It isn’t that Solemn Judgment is less useful; quite the contrary, it’s now more versatile than ever.  The problem is the list of staples/near staples/power cards/whatever you call those cards nearly every sane, successful deck runs, has been growing.  More over, at least for now we have some cards that aren’t even semi-Limited that have graduated to that status (hello Cyber Dragon, Spirit Reaper, and Smashing Ground).


The one upside is that Return from the Different Dimension, now that Remove From Play is such a commonly seen mechanic, is quite, quite potent and has taught people that half your LP is usually a bargain if you have any actual skill in the game (or rather, have learned how to play such cards and have a decent level of skill).  So now people know that hey, if I am about to be put into a hopeless scenario or take over 2000 or more points of damage… negating something for 4000 LP is a good deal.  And of course, we all know that once you hit 2000 LP or less, it’s almost always a bargain.  Negate a Mobius the Frost Monarch, and you basically paid one card and half your LP to destroy an opponent’s Monster, negate their Normal Summon for the turn, and discard a Mobius from their hand.  That’s an incredible bargain when its at 1000 LP or less (and let’s not forget possibly protecting two Spell/Traps that will win you the game by next turn).


Definitely add at least one copy to your side deck, and honestly I don’t think that’s enough: two means a 1 in 20 chance of drawing into it from a full deck (which isn’t realistic, opening hands and all).  Three might be overkill.  Main decked, if at all possible, please add one.  The game is getting pretty crazy right now.  Sadly, it’s not the good kind of diversity based craziness (where most things are honestly viable), but rather we have a great “crutch” engine that supports many questionable cards.  Still, things need to be countered and Solemn Judgment does it.  And with style.




Traditional       : 3/5 – It’s great it can negate the variety of cards played here, but deck space is really at a premium.


Advanced        : 3.5/5 – If you can make room for even a single copy in the main deck, do it.  Definitely side at least one.


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