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Pojo's Yu-Gi-Oh Card of the Day

Yu-Jyo Friendship
Ultra Rare

Offer to shake hands with your opponent. If your opponent accepts the handshake, add the current life points of both players and split it evenly between both players. This is becomes the new life point status. If you have "Unity" in your hand, reveal it to your opponent to force a handshake.

Type - Magic
Card Number - YCB-001

Card Ratings
Traditional: 1.5
Advanced: 1.7

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 07.25.06

 

ExMinion OfDarkness
Yu-Jo Friendship

Again, another -1 that doesn't do much of anything.

Basically, it splits the LP right down the middle, but you have to have Unity in the hand for it to work. So it's a -1....that requires you have another -1 in your hand. Ouch. If I'm going to have my LP really low on purpose, it's going to be to activate Reversal Quiz when I have a set Fuhma Shuriken FTW, or to use Blasting the Ruins and chain Life Equalizer (also FTW.)

This card also stinks.

1/5 all
 

Dark Paladin
As you should know from yesterday, today we look at Yu Jo Friendship So, in short, if your opponent accepts your handshake, than both players lifepoints become half the total amount of each players total lifepoints. Furthermore, if you have Unity in your Graveyard, they must accept.

My question is this: IF you are winning and in control, or are going to win, then why would you use this card at all? Sorry, I don't recommend it, at least Unity is fairly useful.

Ratings:

1.25/5 all around

Art: 3/5

You stay classy, Planet Earth :)
 

Dark Maltos

 

Yu - Jo Friendship ;

This is one of the coolest cards I’ve ever seen, and the effect can be extremely unfair if you’re packing a Unity.

Yu - Jo friendship is the second of the 3 special cards we are reviewing this week and its unique in being the only card in the history of the game where you are requested to make physical contact. With the opponent.

If you manage to pull of this card, the game can take a phenomenally abrupt turn in your favour depending on when you activated it. For instance, you could be sitting back against the wall with a huge, near death distance of 7000 life points, then draw this and you’ve evened out the playing field, that is if the opponent accepts.

And there in les the problem. Its very unlikely that you will play this card when the opponent is on lower life points than you, and its even less unlikely that the opponent will accept the handshake if they are on higher life points. That’s where Unity comes in. If you have both of these then you can even out the score and the opponent doesn’t get a say in it. That’s the best way to use both of these cards, and could be incredible as a pull back card. A shame it wasn’t quick play.

Traditional : 2/5 Too situational to get a common way of pulling this off.
Advanced : 3/5

Art ; 5/5
MPS : 4/5
 
MikeJ Yu-Jo Friendship

Unlike yesterdays card this card alone premotes the spread of the Flu ( shaking hands ) just joking ~.^ but this is by far the weirdest card effect in my opinion in YGO period. Now sometimes and I'm sure many people feel the same you don't want to touch your opponents hands ( maybe dirty or worse ) other then that this card its pretty odd but halving your opponent LP is somewhat good but unless you have Unity in your hand or they have no clue what the card does they will refuse the handshake soo this card is very pointless. Now the whole three new promos --- Unity, Yu-Jo Friendship, and Judgement of the Pharaoh would make excellent deck box dividers for the person like me that holds everything and I mean everything !!! ( main deck, sidedeck, fusion deck, extra ) in one deck box :D.

Traditional Format > 1/5: Why Bother ???

Advance Format > 1/5

Deck Divider > 5/5

Artwork > 3/5: Pretty cool artwork IMO

MikeJ
 
Pippin Yu-Jyo Friendship

Ok. Here we have the second attempt to blur the line between card game and anime.

First the effect.

Ok. Hold up. When did Yu Gi Oh take clues from Magic: The Gathering - Unglued. This reads like a bad joke. Example: MTG - Unglued: Infernal Spawn of Evil - If you pay the mana cost and reveal the card in your hand and scream "IT'S COMING!!" deal one damage. No kidding. Now this card is not legal in MTG tourney play. So why is it that something like this card would be legal in Yu Gi Oh play. You "request" a handshake from your opponent and if they agree, then LP are averaged making both players have the same (and if you are the opponent and accept this handshake willingly, pack up your cards and go home). Now you can FORCE a handshake by showing "Unity" in your hand.

The Best combo I can think of is to play this while wearing a joy-buzzer, or have a thumbtack stuck to your palm. The LP average can be nice if you play Wall of Revealing Light, pay 7000 lp and then play this. Both players would be at 4500 after the average, and while the trap stayed on the field, no monster alive could attack (bar a CyberStein frontal assault).

The creamy center of the chocolate covered piece of cardboard is that it is a Normal Spell. *sigh*

Bottom Line:
Traditional: 2/5 - Just for being a bit comboable.
Advanced: 2/5 - Not Cookie Cutter at all. Could be fun to play for the expression on your opps face.

Art: Again with anime BS. I like the anime such as it is. I always have, but lets keep em seperate. They look like the old Wonder Twins form Saturday Morning Cartoons.

Until next time, WONDER TWIN POWERS... ACTIVATE!!!
 

Ryoga
Yu-Jo Friendship:
Hmm. Promo. Happiness. Forcing someone to accept a handshake.

A straightforward enough card. Either tie Life Points at some amenable middle ground or make your opponent look evil and vindictive out of context. I don't think it's that amazing an effect and probably won't show up often, but if anyone has a deck based around dropping to almost no LP and wants to come back, this might be an option. If very desperate.

Traditional: 2/5
Advanced: 2/5

Share and enjoy,
Ryoga
 

Otaku

Yu-Jo Friendship is an interesting card.  You offer your opponent a handshake.  If they shake it, your LP score and your opponent’s LP score are added together, then divided in half, with the result being each players new LP score.  Thing is, unless you have Unity in your hand, which then makes it so they have to accept the handshake, its almost certainly not going to happen unless it benefits them.  With Unity in hand, you can burn LP for useful (and even not so useful) effects, and end up making your opponent foot half the “bill”.  Third/fourth turn activate cards that use large quantities of LP (mostly Traps like Wall of Revealing Light and Solemn Judgment) to quickly lower your LP, and don’t worry too much if they do attack you so long as it isn’t fatal.  Why?  Because in a few turns, you’re just going to merge LP a final time, and then play Poison of the Old Man for the win.

 

Pretty crazy, but it might work.  I mean, you just need a few defenses and probably maxing out on cards like Reload and Magical Mallet to get set up quickly.

 

Ratings

 

Traditional       : 1/5 – Imperial Order?  Even if that wasn’t there, there are just better options.

 

Advanced        : 2/5 – Its hurt since it has to have Unity in hand to work.  Again, I am not factoring in how useful tomorrow’s (the final card in this “series”) cards’ usefulness.  If tomorrow’s card is great, it just helps this one, but I didn’t factor it in so it can’t make it lower.  Looks like Unity might be just a hair better than I scored it yesterday just because this wasn’t totally useless.

 

-Otaku

 


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