Yu Yu Hakusho
Pojo's Yu-Gi-Oh Card of the Day
Select one monster on your field. Add the original
defense points of all the cards faced up on your
field add it to the selected monsters defense
points. This number becomes the selected monsters
defense points until it's end phase.
Type - Spell
Card Number - YCB-002
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 07.24.06
When I see this I immediately think of that
Chappelle's Show skit where Rick James punched
Charlie Murphy in the head...he had that ring on
that said Unity and it was stuck in Charlie Murphy's
head for a week.
I just don't see this card as being that good. It
can possibly stave off an attack, but I'd rather
boost a monster's ATK and destroy the opposing
monster with Rush Recklessly, or use Shrink on
theirs (if we ever get a common version...champion
is a Quick-Play Spell card. This is very good,
even though at first glance it might seem
useless, given the effect: select a face up
Monster on your side of the field and its DEF
becomes equal to that of the sum of all the DEF
of all your Monsters until the end of the turn.
So for a single Monster, it’s obviously useless:
its DEF would remain unchanged (or rather become
the same amount it already is). Now, aside from
Spirit Reaper, how many Monsters are
going to be seen in face up DEF mode?
Still, it has some good tricks. I am
embarrassed to admit that Shone Jump, the
same issue I got the card, actually did point
out at least an initial use for it: they
mentioned the DEF heavy Rock Monsters from
Structure Deck 7 combined with Canyon,
which is nice for that deck. As long as at
least one other of your DEF heavy Monsters is
face up, you can wait until the damage Step to
give a major boost to something else for heavy
damage. Obviously, this isn’t too realistic a
use for the tournament scene: Canyon
won’t last long at all, and even getting
Unity to live through being Set is tricky.
I haven’t even covered winning with such a deck.
Still, for the n00blet just getting into the
game and using that deck, it’s a decent trick
(and Stone Statue of the Aztecs can do it
Most of you can guess that while some miracle
win is possible via this combo, it is unlikely.
You have Exxod out with its 4000 DEF and
when your opponent crashes a Cyber Dragon
into Guardian Sphinx in a desperation
move and oops, you take 4300 damage or 8600 if
Canyon is out. Yeah. Sure. That will
happen a lot. Yes, the preceding is sarcasm
for those who haven’t had their morning dose of
caffeine. So what are some better uses for it?
Well, in general, Stone Statue of the Aztecs
really does like it, though probably not enough
to warrant using the two in an obnoxious stall
burner, so just slightly more realistic than the
above scenarios. However, try it in your
standard deck. Is there any gain? Yeah: other
than Spirit Reaper, it can save something
from Smashing Ground by redirecting it.
Again, not too likely to prove useful, but if
you find enough of these little uses, they add
up. Still, thanks to Tsukuyomi use, it’s
a little more realistic that they flip Zarbog
down into DEF position when you have a Cyber
Dragon out and attack with Tsukuyomi,
and hey, congrats you saved it and dealt some
damage. Of course, you could just run
Sakuretsu Armor and friends so that
Tsukuyomi is destroyed.
also sees some play in face-up DEF mode with
extra Monsters in attendance. Even borrowing
the puny DEF score from a Spirit Reaper
(which would survive since it isn’t actually
being targeted by the effect) would let a DEF
position Sorcerer survive a hit from
Cyber Dragon, and just about any other
Monster survive a Monarch strike. Again,
pretty unlikely, but it all adds up.
Okay, now to hopefully send you away on a
positive note. I tried finding CC uses for the
card. I looked at the most obvious use of the
card. Now I give you the hypothetical use of
the card based on something I don’t have a
ruling for: ATK/DEF swapping cards! I could be
wrong, but the wording sounds like it
temporarily “rewrites” your DEF score. As such,
your DEF, at least for the time being, becomes
the new score (it’s not a floating +XXXX to your
DEF). So, the question is it a floating
rewrite? If so, then this basically ends it
right here: you use Shield and Sword and
its ilk and the old DEF still just becomes the
new ATK, and the new DEF gets the boost.
If, on the other hand, it works like a
“temporary” Limiter Removal, rewriting
the “base” DEF score, at least until the end of
the turn, the fun finally begins. You get a
potential OTK deck, or at least all but a OTK
deck. You could use Marauding Captain to
Special Summon a Big Shield Gardna,
Inferno Reckless Summon to get two more
Gardna. Now use Unity on one of the
Monsters, and follow up with Shield and Sword.
Of course, such a concept works without Unity,
but Unity puts it way over the top. With
Unity, you can expand your pool of viable
candidates, such as Gear Golem the Moving
Fortress, which could use the trick for one
to attack direct with a 7000 ATK direct (and
then the other two easily following suit with
their 2200 ATK scores).
And of course, even if Unity doesn’t work
in such decks, consider what it can still do for
them: like I said, the OTK aspect still works.
I don’t know how effective the Royal Magical
Library burn deck FTK works, but if it is
unreliable, then the burn aspect could be
reduced (perhaps still there, but just harder to
pull off) but adding a OTK element with the
Shield and Sword trick… and Unity to
make the opponent fear attacking anything you
have while your have an S/T set. Think about
it. Cyber Dragon goes to mow down a
Royal Magical Library, and you whip out
Unity. 6000 DEF out of “nowhere” against a
2100 ATK means 3900 points of damage. That’s a
lot less burning they have to do.
1/5 – All the removal means any combo like this
tends to flop. Even if the OTK aspect works, we
have real FTK decks here (not that I want FTK
back or anything).
3/5 – This assumes the Shield and Sword
type combos won’t work with this card. It’s not
a bad card then, just we have so many things
wrong in this game, and actual decent effect
becomes superfluous. If the combo I
listed works, then it is probably gains half a
point or so, because it is very useful in
certain decks then. Finally, notice that
I didn’t mention the two cards that gain extra
effects for Unity being in the hand (Yu-Jo
Friendship) or Graveyard (Judgment of the
Pharaoh), because we haven’t reviewed those
yet and if they are a waste of cardboard, my
scores won’t be any lower. If they do score
well, then add anywhere from a fourth to half a
point to this score (as they can prove useful
the above combos). I will explain more in
Welcome to a very...interesting week, and forgive
us, you'll just have to trudge through this week
with us. Today we look at Unity, an intersting card,
and those intelligent people should know tomorrow's
This is actually a decent card, and it could be an
interesting one turn manuver. Unity is quick play
Magic card that allows you to increase the Defense
of one face up monster on your side of the field by
the Defense amount equal to all other face up
monsters on your side of the field.
Most people don't have more than two or three
monsters on the field at any given time, but this
might help, if even only for a turn. It is a -1, but
it may help you save a monster and have your
opponent waste an attack, or even something to
negate the effect of Unity.
Not bad...not good, but not bad, I guess.
2.25/5 across the board
You stay classy, Planet Earth :)
Unity is a very cool card, and in a set of 3 that we
shall be reviewing shortly. (As you may have figured
out) . This card is one of the few that actually
contain the pictures of the cast of the series,
making them an awesome set of collectors cards.
Potentially, this card alone COULD be a game winner,
however unlikely that is. It adds all the defences
of your monsters together for a turn, then gives it
to a selected monster. Lets see, with a few
Labyrinth Walls and Neo Aqua Mandoors and we could
be onto something here. Still, I doubt it could
work, worth attempting a deck for though.
Unity is a card with its own problems. The main one
being that most of the time, monsters aren’t played
for their high defense, as well as it being very
likely that a player won’t have a monster on the
field for a long time, so this cards effectiveness
is cut short, by the few number of monsters
generally on the field.
Still, its not a total loss. Unity can work
similarly to Rush Recklessly , and spare a monster
from the chop that may have been toast if its in
defense. It can also be used to draw the direction
of a Smashing Ground, so on the whole it can be an
Traditional ; 1/5
Advanced : 2/5
Art : 5/5 Classic
MPS : 4/5
Wow we finally get the trio of weird anime-based character cards in the TCG but like with all the other promos I wished it was something more playable >.>.
Now Unity is by far the most playable of the three in certain style decks and being quick-play its very chainable but it truly shines with Stone Statue of the Aztecs ( SSotA ) & Staunch Defender for example.....you play Unity on SSotA while you have 2x Big Shield Gardna face-up on the field now SSotA is at 7200 DEF. Now for example an Cyber Dragon attack your SSotA you played Unity while 2x BSG are F/U on the field now it boosted its DEF to 7200, Cyber Dragon hits it and your opponent recieves 5100 then its double because of the effect SSotA which then kills your opponent combined that with Staunch Defender you could have yourself a deadly Defensive Deck. For further information about Unity and the others DM7FGD an older Pojo Feature Writer had a article about these cards look for " Article # 43 Character Cards " in his section ^.^
Traditional Format > 1/5: You're lucky to have something in DEF for 1 or more turns in Traditional
Advance Format > 4.5/5 ( DEF Deck )
Artwork > 4/5: The artwork is better then the card
Welcome to upcoming promos and fan request week.
Today's promo is Unity and crosses the ever flirted
with threshold that was seperating the anime and the
card game, and may God help us all.
The effect is nice enough, if it were only a little
The ability to increase one monsters def by the
combined def of ever other monster you control could
be game ending, if you have more monsters with high
def. The best way I can see this run is with GK Spy.
She is the highest def readily played monster I can
think of. Plus with her "go get a copy"
effect, you could see a 4000 def monster for one
turn, pretty quick. Being a quick play means that
when they try to slap her around with a Cyber
Dragon, play your set spell and KABAM! Damage.
Unfortunately, Face up def possition monsters do not
last long enough to be able to take full advantage
of this card. Smashing Ground makes sure of that.
And Face down monsters set up to use this card,
don't last long due to Nobleman and Mystic LV2. So
again, its usefulness seems to waiver a bit.
Traditional: 2/5 - There is no need for such things
here, but it gets a point for being quick play
Advanced: 2/5 - nope, still don't see it being
Art: 1/5 - There used to be a distiction between the
card game and the anime. A barrier. A sacred
threshold that was etched in every serious players
mind that the anime may bight, but the card game
really had little to do with the anime. That fine
line has been crossed and the boundaries are not
weakened. Kaibaman was the beginning, and pray that
these are not the end.
Until next time, how do you remove marker ink from
your hand? Stupid friend thought it would bring luck
at tourney to draw a smiley on our hands.