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Pojo's Yu-Gi-Oh Card of the Day

Magical Arm Shield
Ultra Rare

You can only activate this card when your opponent declares an attack while there is a monster on your side of the field. Take control of 1 of your opponent's face-up monstesr, except the attacking monster, and this monster is attacked instead. At the end of the Battle Phase, return control of this monster to your opponent.

Type - Trap
Card Number - TP8-001

Card Ratings
Traditional: 1.6
Advanced: 2.18

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 07.19.06


ExMinion OfDarkness
Magical Arm Shield

Essentially, Ancient Lamp in Trap form. It's riskier to play than Sakuretsu Armor (as your opponent may not have a second face-up monster, and thus you wouldn't be able to play this) but it can also be more rewarding to play than Sakuretsu (destroying a monster you would rather see nuked than the attacking monster, or making them ram into a bigger monster for some damage. An optimal play with this would be making your opponent's Cyber Dragon ram into the opponent's DEF Chaos Sorcerer that hasn't used its removal ability yet You'd rather get rid of the Sorcerer than the Cyber, and Magical Arm Shield lets you do that.

However, this card isn't all THAT great; Top 8s are typically made with consistency over risky cards, and unless the new tech card ends up being crazy consistent (which this isn't) it's not gonna see play.

1/5 Traditional
2/5 Adv.

Coin Flip
Magical Arm Shield warrants a slightly longer review than the past two days. Seeing as how it actually has an effect, this should come as no surprise.

This card is annoying. It does some very annoying things. There is little that hurts less than looking bright-eyed at your opponent, knowing that Mirror Force is in the graveyard and Call of the Haunted can't ruin a potential attack, only to let your Mystic Swordsman LV2 attack the face-down and run into your Cyber Dragon, effectively switching it into their Battle Phase.

Let me put it like this. This is an extremely situational Change of Heart in trap form. Not only do you need a monster, but your opponent needs two face-up ones. That makes this card fairly annoying to use, but when you pull it off it's much more annoying for your opponent. It can potentially combo with some other really techy cards, too, making hilarious moves with Enemy Controller and Ultimate Offering or, in the odd case you manage to take control of a Chaos Sorcerer, enabling Deck Devastation Virus. Of course, let's be slightly realistic here and remember that we're talking about Magic Arm Shield. The techiest thing you should expect to do is kill a Spirit Reaper with it, or perhaps do 1000 damage and kill a card or something.

The real good part about this card is its value, which is approximately that of... Let me eBay this... Around 1.5 boxes of Enemy of Justice, where you can actually get some good cards that are potentially very broken. I speak of Banisher of the Radiance and anything with "Majestic Mech" in its name that has over five but under seven stars. Potentially Macro Cosmos, too.

Not saying anything bad about this card, but why run it? Competitive decks barely run Sakuretsu anymore. This is far too t3chy to survive in this format.


2.4/5 Traditional
3.3/5 Advanced

Bob Doily
Magic Arm Shield review:

So we get a pseudo Magic Lamp trap card. Could be used as a nice surprise for the enemy, especially if they've switched a Sorceror to def in fear of MF. But I don't really expect it to be played, it doesn't garauntee destruction

Traditional: phail/5
Advanced: 1/5

Magical Arm Shield:
A rarer, substantially more expensive Sakuretsu.

Actually, this isn't as good as Sakuretsu. It's just an interesting idea. This isn't as good mostly becuase of the activating conditions: you must have at least one monster and your opponent at least two. You also can't time Magical Arm Shield to destroy your opponent's largest monster, but can only effectively pick off the smaller ones.

For this restriction, you get to do some damage to your opponent and negate an additional attack (provided you choose a monster that hasn't attacked yet). Not that bad, but its physical cost might stop you from seeing this on every street corner.

Traditional: 3/5
Advanced: 3.5/5

Share and enjoy,


Dark Maltos


Magical Arm Shield ;

Finally, something interesting.

Magical arm shield is a very interesting little number, especially since it’s a Joey card, and after all, we all know that makes all the difference.

For a trap, arm shield is very unique, literally acting as an attack re - diverter, and effect very rare in this game. Forcing the opponent to attack their own monster instead of your own is a very good one. It can cripple an opposing strategy, by either blasting something with their own cyber dragon, or ramming a Mystic Swordsman Level 2 into their Cyber Dragon. Either way, it’s manic fun.

The main problem with this card is that technically it is quite situational. Firstly, the opponent must have two monsters, and you must have at least one. I suppose not VERY hard to do, but considering that a Sakurtsu would do at least an equal effect whenever is something to think about, still, I like it.

Traditional ; 2/5 Less uses here.
Advanced ; 3/5 Nothing truly incredible.

Art ; 3/5 Looks how I’d imagine.
MPS : 4/5 It Joey after all….
MikeJ Magic Arm Shield

Normal Trap

Text: You can only activate this card when your opponent declares an attack while there is a monster on your side of the field. Take control of 1 of your opponent's face up monsters, except the attacking monster, and this monster is attacked instead. At the end of the battle phase, return control of this monster to your opponent

Wow this is the TP8 Ultra Rare, I liked D. D. Warrior as the TP Ultra Rare much better then this but this card is very neat to bad its only face up : ( I would like to take there MoF or whatever. Now this is just another situational trap but with a interesting effect basically use your opponents monsters as a shield or designate there Spirit Reaper ( which then dies ) but the catch is there has to be 2 or more face up monster on the field plus in the end you're still dealing with the bigger monster so naturally Sakuretsu Armor, WideSpread Ruin, Mirror Force are far superior too this but if you want to have fun or you're lucky enough to pull it then give it a try ~.^

Traditional Format > 1.1/5: If there is more then one monster giving you trouble.... Raigeki anyone ?

Advance Format > 2.5/5: I fun surprise to play on your opponent or just trade bait ( kids will love it because of the show )

Artwork > 3.5/5: Soo cartoon like I love it

Pippin Magical Arm Shield

Yu Gi Oh meets Willey Coyote.

A nifty effect but would be so much better if it could be done during your turn instead of waiting for a monster to attack while you have a monster and they another non-attacking monster. Then the target of the attack becomes the janked monster.

Um... yeah... thats a lot of stipulations to get around. It could be helpful say if some drops Cyber Dragon and Summons Chaos Sorcerer and Don Zaloog.
Depending on your monster situation, and assuming Chaos Sorcerer's effect cannot be used, say you have a FD monster, they would probably attack first with Cyber Dragon and then Chaos Sorcerer. You could play this and Take the Chaos Sorcerer and make the Cyber Dragon smack into the Chaos Sorcerer instead of your FD. Then it goes back to their side of the field and you still have a big problem.

One use I see is the old Alter for Tribute/Mystic Wok combo that is used often with switch control for one turn cards. You can gain the life, but the attack on your monster would still go through.

Bottom Line:
Traditional: 1/5
Advanced: 1/5
I simply do not see the point of this card when there are better ways to stop monsters from attacking (Magic Cylinder comes to mind if you want to do damage AND stop the attack)

Art: 2/5 - A cartoony claw arm coming out of a magic shield with what looks like to car buffers put at the end *sigh*

Until next time, gotta catch em all.


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