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Pojo's Yu-Gi-Oh Card of the Day

Dust Tornado

Destroy 1 Spell or Trap Card on yoru opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.

Type - Trap
Card Number - DB1-EN075

Card Ratings
Traditional: 3.3
Advanced: 4.1

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 07.12.06


ExMinion OfDarkness
Dust Tornado

I'm seeing less and less Dust in decks lately, and I'm surprised. Mainly it's because of more Decree doing the job over a longer term, but an unexpected 1 for 1 that clears out defenses before the opponent can use them is a powerful card. We all know the look on an opponent's face when you end-of-turn chain this and nuke their freshly set Scapegoat, and it's happened to pretty much all of us as well.

Dust is a good choice for the players who don't want to burden themselves with Decree but still want to run several traps other than the big three (Mirror/Call/Torrential.) Dust has also gained a new trick since the last time we've reviewed it -- chain Dust at end of turn, use its effect to set Return from the Different Dimension from your hand, your turn comes around, Return, swing for game. Evil, evil combination...

Dust should AT LEAST be maxed (or close) in all the side decks that can afford the room to do so -- if nothing else but to thwart burn decks, or any other decks that depend on a specific S/T to either win, or to stay on the field period.

4/5 main, 5/5 side

Dust Tornado:
Strangely, I have never heard anyone make a comment about Toto and Kansas when playing this card.

Everyone should know this. I'll leave people that have played recently to ponder why it's usage has gone down recently. If I find myself with a spare Trap slot, it will generally be filled by this. There's something about using the End Phase that I like. This loses out to MST as it's nowhere near as fast or convienient to play from hand but, it's still good.

Traditional: 4/5
Advanced: 4/5

Share and enjoy,

Dust Tornado


Awesome card. Dust Tornado is one of the oldest cards in YGO that have remained playable through...every format actually. Dust was cool tech in the Goat format, and its been utilized in Aggressive builds in this format and the last, as its also tremendously good with Return from the Different Dimension.

Dust is good for YGO, in the way that decks such as Robbin' Goblin control become playable because you can use Dust to set it in their end phase and activate it on your turn, so you won't get Heavy Stormed before you get to take cards from there hand, and it destroys one of their Spell or Traps as well, amazing.

Jae Kim showed us how good Dust Tornado was in his run at Shonen Jump Championship Charlotte, he used THREE Dust Tornadoes to take Traps and Spells totally out of the equation, then dominated the field with his Zombies and such. Dust Tornado is even better now, as Mobius is becoming more and more popular, and Dust Tornado takes away some of the Frost Monarchs effectiveness.

I salute you, Dust Tornado.

Constructed: 4/5.
Traditional: No rating.

Dark Maltos


Dust tornado ;

For the rest of the week, its 1 for 1’s, please enjoy.

Originally Dust tornado was the less used cousin of Mystical Space typhoon , being slower and lets face it, a bit more complicated back then. I remember that the original Dust tornado was so complicated that I traded mine to avoid confusion whilst using it.

Upon Mystcal’s restriction, way back when, this card immediately saw more use, and probably started the ‘if something gets restricted sought out for the next best thing’ trend that has appeared since the lists first induction.

As it stands now, Dust tornado is a sweet little card providing end phase destruction madness, chainability and a handy way around a face down threat. It’s not broken, it’s still pretty cool , and its worth a spot in most decks. Also, it’s secondary effect can come in very handy for setting up some pretty cool combo’s.

Traditional ; 3/5
Advanced : 4/5

Art ; 4/5 I like it
MPS ; 4/5



Dust Tornado is a card that fades in and out of play. At the current time it sees no play because royal decree is commanding attention. As far as the card goes I believe it to be a perfect one for one, with awesome chaining ability. It does what it is suppose to do, kill s/t before they become an issue while also maintaining field presence by stopping snatch steal, swords, etc.

An overall good card.

Not broken but killer nonetheless


5/5 in the side deck (extra s/t removal never hurt anyone other than an opponent)
MikeJ Dust Tornado

Normat Trap


Destroy 1 Spell or Trap on your opponent's side of the field. You can then set 1 Spell or Trap Card from your hand

If you're not running this in your sidedeck then you're insane period the end. I think we all know of the " End Phase " trick with cards like Dust Tornado or MST to nuke chanable threats before they become chainable. Other then that, it can take down minor threats. It's also a stable counter to some cards you may have difficulty with. main deck them vs Burn/Stall or certain OTKs. The secondary effect is usefull too like with Call of the Haunted or RftDD to set up for the win earlier.

Traditional Format > 3/5: Chainable to HFD. which is always good but really great to take out your opponent's Imperial Order

Advance Format (Side Deck)> 4.5/5: Its seen less play but still a very good card to consider for your sidedeck

Artwork > 3/5: Its either a big dust storm with feathers or a tornado that hit of poor bird <.<

Pippin Dust Tornado

There has been a lot of talk on the Forum about this card. Is it a staple, is it over rated, should it be sideboarded? Well here is my spill on it.

I believe it is a solid sideboard, and, depending how deep you are at removing traps and spells, an iffy main deck. I do not believe it be a staple, and I believe that some overrate it, and some underrate it.

Being a trap means it has to survive on the field for a turn before activating, score one for MST. Can be chained to other magic and trap removal, score one for both MST and DT. Is not limited to one, score one for Dust Tornado. So if you guy by the numbers these should be even, but they are not. I prefer MST because it can be played exactly like DT or drawn and played same turn. The fact that it is limited proves the power of the Typhoon over the Tornado.

I think that this card saw its day before Breaker, Mobius, Chiron, even Swift Birdman Joe showed up. Now monsters are doing the dirty work for the trap and spell removal. True that it can be chained to a Mobius to take the edge off of the hit by hitting one of your opponent's M/T, but it is a terrible top deck.

Bottom Line:
Traditional - 2/5 - Harpies Feather Duster is running wild here.
Advanced - 2/5 - Even without HFD, we still have Breaker, Mobius and all the other stoppers.

Art: 2/5 - A Tornado of Dust. "a---aA----AAA-----AAACHOOOOOO!!"

Until next time, "gesundheit"

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