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					Pojo's Yu-Gi-Oh Card of the Day 
						
						
							|  |  | 
							Cliff the Trap 
							RemoverNormal
 
							When this card inflicts Battle Damage to your 
							opponent's Life Points, you can select and activate 
							1 of the following effects: Destroy 1 Spell Card or Trap Card on the field.
 Send 2 cards from the top of your opponent's Deck to 
							his/her Graveyard.
 
 
							
							Type - Warrior/EffectCard Number - DR1-EN133
 
							Card RatingsTraditional: 1.6
 Advanced: 
							3.1
 
							Ratings are based on a 1 to 5 scale 1 being the worst. 
							3 ... average. 5 is the highest rating.
 
 Date Reviewed - 01.12.06
 |    
                        
                          |  ExMinion OfDarkness
 | Cliff the Trap Remover 
 Now we're getting to someone who has a more useful 
							effect ouf of the Dark Scorpion series.
 
 Cliff is a lot better than given credit for. A 1200 
							monster isn't going to stand up to much in a normal 
							deck, but as he is a Warrior, he does have some 
							versatility through RotA, which could get him out 
							when the opponent has a clear front row and possibly 
							get rid of a bluff that was set. I see him getting 
							more use in anti-Burn though, as he's Level 3 and 
							under 1500 ATK, getting around the major stall 
							cards. If you can use a spell or two to clear their 
							monsters, Cliff can make things easier on your other 
							monsters later.
 
 It's not like getting to use a second Breaker, but 
							in that case, it's an acceptable addition to the 2 
							or 3 sided Mobius, the Dust Tornadoes, and the 
							Breaker, MST, and Heavy Storm you are already 
							running.
 
 1/5 Traditional
 2.25/5 Advanced
 
 |  
                          |  Leon
 
 | Cliff the Trap Remover 
 Before reading this you should refresh on 
							yesterday's card. They tie in together nicely.
 
 Cliff is a fun little guy that's been popping up in 
							more rentsy Tomato Control builds. The stats (like 
							all Dark Scorpions) suck, but the effect is the 
							heart of the card here. When it inflicts life point 
							damage you get to destroy one S/T on the field. That 
							translates into a 1 for 0 in your favor.
 +1 advantage. Most of the time though it will only 
							force out defensive
 traps, which in itself ain't that bad of a strategy.
 
 He should only be a tech 1, and only in decks with 
							proper Tomato or Meanae
 support.
 
 Advanced: 2.5/5
 
 |  
                          |  Dark Paladin
 | Now, this may actually be the start of a climb out 
							of the gutter with Cliff the Trap Remover...who 
							actually isn't a horrible card. Is he for your main 
							deck though? Well...in my opinion, he is a decent 
							side-deck choice, especially for a Warrior deck. 
 If you manage a direct attack with Cliff (who has 
							only 1200 attack), you can destroy 1 spell or trap 
							card on your opponent's side of the field OR send 
							two cards from their deck to the graveyard.
 
 In theory, if your attack went through, there's no 
							reason to destroy whatever your opponent had face 
							down...in theory.
 
 Ratings:
 
 Traditional: 1.75/5
 Traditional Side-deck: 3/5
 
 Advanced: 2.95/5
 Advanced Side-deck: 4.25/5
 
 Art: 4/5
 
 You stay classy, Planet Earth :)
 
 |  
                          |  Bob Doily
 | Cliff the Trap Remover 
 Continuing right on the heels of yesterday is Cliff. 
							He’s weaker than his older brother Don Zaloog stat 
							wise, only 1200 compared to 1400 and 1000 compared 
							to 1500. But he’s searchable. That’s obviously key. 
							Now like the rest of the Dark Scorpions, Cliff’s 
							effect revolves around Battle Damage. Not the most 
							reliable like I said in my Meanae review, but the 
							key thing is that Cliff’s generation of advantage 
							relies on the elimination of the opponent’s 
							resources and is not limited by what cards you are 
							running.
 Of his two effects the most desirable is naturally 
							the destruction of spells and traps since that would 
							be giving you a +1. Even though the preneg of 
							hitting the top 2 cards is nice, the generation of 
							advantage in advanced format is so key.
 In the end Cliff can be a nice tech card in your 
							standard everyday CC deck. I wouldn’t main him, but 
							he’s a nice side in against backfield set heavy 
							decks.
 
 Traditional: 0.9/5 (just not needed)
 Advanced: 3.5/5
 
 |  
                          | WiCkEd 
					  | Cliff the Trap Remover 
 Cliff is the poor-man's Don Zaloog. However, instead 
							of offering hand destruction he offers Magic/Trap 
							desruction which could be equally as powerful. The 
							main reason I do not attempt to run Cliff outside of 
							Dark Scorpions is the fact that his stats can easily 
							be ran over and thus, he is killed. As I said, 
							poor-man's Don Zaloog. Nothing more, nothing less. I 
							suppose he also fits into LV3 and lower Warrior 
							Decks as well.
 
 Traditional: 1/5 (no)
 Advanced: 3/5 (Dark Scorpions)
 Advanced: 2/5 (splashed)
 
 |  
                          | Bob Dole | Cliff the Trap Remover 
 Well, remember how I said Maenae was great in a Dark 
							Scorpion Deck? How she was so cool 'cause she's got 
							1800 DEF and whatnot. And then I compared to 
							Gravekeepers Servent. Well I meant Gravekeepers Spy. 
							I only realised that after I posted it. So yes, 
							incase you're wondering, I feel stupid. So stupid I 
							guess Seppuku is the only way to regain my honor. 
							Well, it was a fun ride while it lasted.
 
 Cliff sucks. I meanno offense to fans of him, but 
							I've tested him personally. He sucks. Only once in 
							about a dozen duels did I actually manage to get off 
							his effect. I run 3 Smashing and 2 Dust Tornado, and 
							I can clear a field easy, but still, I almost never 
							got the effect. Basicly is forces them to use 
							Sakuretsu when they may normally save it, but 
							really, that's not the greatest strategy in the 
							world. Why not run another Deko, Don, or even 
							Kuriboh over him. His effect just kills a M/T, and 
							chances are so unlikely that he'll get the effect, 
							you'll just start to question his worth really.
 
 His stats aren't what I'd call spectacular. 1200 ATK 
							kills Sangan, Mystic Swordsman LV2, Magician of 
							Faith... That's about it really. Magical Merchant 
							dies too, but it really doesn't matter. If you 
							attack a fd with a 1200 ATKer, and you don't know 
							that every monster spare Merchant and MoF are gone, 
							you deserve to hit a facedown GK Spy. Dealing 800 to 
							you, and giving your opponant thining and field 
							advantange. You were asking for it so don't whine 
							when it happens. 1000 DEF stops... nothing that will 
							be attacking a facedown. Maybe if your opponant 
							decides to attack with Spirit Reaper... In that 
							case, I'm pretty sure it's legal to just punch them 
							right then and there.
 
 He's kinda sorta lightly splashable. Moreso then 
							Maenae. He's just not very good. In all brutal 
							honesty, I'd rather run Dark Scorpion Burglars 
							instead of him. Atleast then I knocking out a Magic 
							Card that may have meant victory for my opp later. 
							Cliff does have his uses. You can hit directly and 
							kill their bluff for instance. But, that requires an 
							open field spare a set mt or two. Why not run Don 
							and knock something out of their hand. Unless you 
							just Nobleman of Crossout'ed their facedown Morphing 
							Jar after they set 5 MT, chances are small you'll 
							hit anything but Smashing Ground or MST while you 
							have no facedown M/T on the field. Really, I'd run 
							one, a big maybe on two in a Dark Scorpion Deck. He 
							can be very good with Royal Decree, as you may hit a 
							MT they might have set and not have to worry. Unless 
							of course it's Enemy Controller, or Scapegoats, or 
							Book of Moon. Honestly though, he's not very good 
							inside his own deck type, let alone outside it. 
							There are WAY too many things you could run over 
							him. Heck, I'd run Zombyra for a Dark Warrior 
							instead of him.
 
 Traditional Dark Scorpion Deck: 1/5 (He sa-ucks)
 Advanced Dark Scorpion Deck: 1.5/6 (He's not the 
							worst, but he's far far far from the best)
 
 |  
                          |  Dark Maltos
 
					  | Cliff the Trap Remover 
 Ahh Cliff. This card has a lot going for it. Spell 
							and trap removal is always welcome, and the add on 
							effect is also sweet.
 
 Pretty weak stats, but this baby is meant for lp 
							attacks so we can look past that.
 
 Very Searchable, and a definite spot in a DS deck.
 
 Traditional DS : 4/5 Stopped by power cards, but 
							still awesome.
 
 Advanced DS : 5/5 Very nice here , if he lasts long 
							enough.
 
 Art ; 3/5 Very Geek Chic….
 
 |  
                          |  Ryoga
 | Cliff the Trap Remover: The Dark Scorpion so sneaky, he doesn't even admit 
							to being one.
 
 This is really the only thing you'd want to get with 
							yesterday's COTD. Yet again, Battle Damage must be 
							done to reap the benefits. Unlike Meanae, he will 
							only do this through attacking, and 1300 isn't going 
							to manage that often. Mystic Tomato can kill the 
							thing for frack's sake.
 Oh, his effect. I should mention that. He can kill 
							S/T's, which is good. He can mill, which isn't. 
							Sadly, the S/T's you will generally want to kill 
							would kill him before he kills them.
 
 However, he is Lv. 3. He destroys Spell/Trap cards.
 What deck stops things above Lv. 3 with Spell/Trap 
							cards? Burn! This is a different side deck against 
							burn. If you manage to attack directly with this, 
							you can get rid of that Messenger, Gravity Bind, or 
							Area B sitting in your way. Nice, ain't it.
 
 So, I'd only really recomend this in the side deck.
 Against the rest of the world, you aren't going to 
							be triggering very often.
 
 Traditional: 2/5
 Advanced: 2.5/5
 Against Burn: 3.5/5
 
 Share and enjoy,
 Ryoga
 
 |  
                          |  Otaku
 | 
								
								
								
								Stats                :
								Cliff the Trap Remover, although not 
								mentioned in his title, is a member of the 
								Dark Scorpions and all pertinent cards just 
								reference him by his card name.  He is a Level 3 
								Dark Warrior.  Yesterday I perhaps exaggerated a 
								bit with Menae, because Cliff’s 
								opening stats are roughly tied with hers: it is 
								hard to decide what, if any of the lowest four 
								Levels are the best since you’d think stats 
								would very in accordance with them in a little 
								bit more predictable a way… and if you keep 
								looking, you find weird cards that punish/reward 
								the levels.  In this case, most of you are 
								probably already familiar with Level 
								Limit-Area B and Gravity Bind.  Some 
								may not recall punishing traps like Infinite 
								Dismissal which do punish the lower levels.  
								Of course, being Dark and being a Warrior is 
								great. 
								
								  
								
								
								Cliff’s 
								ATK is 1200, which isn’t great, but isn’t 
								horrid: he slips under Messenger of Peace, 
								can be searched for by Sangan, and both 
								searched and summoned via Mystic Tomato 
								and Last Will.  The DEF of 1000 isn’t too 
								great, but at least it blocks Sangan and 
								weaker Monsters. 
								
								  
								
								
								Effect(s)            :
								Cliff the Trap Remover is just 
								that.  When he does battle damage, he gets to 
								choose one of two effects.  The first is the 
								destruction of any Spell/Trap in play, something 
								that has become more useful since his release, 
								or he can discard the top two cards from your 
								opponent’s deck, which will kill almost any 
								kinda trap (as in a clever strategy) they can 
								set up with them. 
								
								  
								
								
								Uses and  
								
								
								Combinations  : 
								As usual, here is where all the little bits of
								Cliff prove useful.  Cliff slips 
								under the three major attack blocking stall 
								cards (Level Limit-Area B, Messenger 
								of Peace, and Gravity Bind), which 
								means he just needs to do damage to then 
								destroy said card.  Even outside of a 
								Dark Scorpion deck, he has his uses: any 
								Warrior focused deck can easily search him out, 
								and you can even minimize the cost of summoning 
								him by getting him out with Marauding Captain.  
								Yes, both are small, but this way you truly do 
								gain a lot from him: Cliff attacks 
								first.  If any Spell or Traps in play are a 
								problem (or Set), nuke them.  Your opponent is 
								then forced to burn the card on Cliff 
								(one way or the other) the Trap Remover… 
								or watch it die anyway.  Of course, most of us 
								would rather summon two copies of Marauding 
								Captain for a lock, but it’s still a nice 
								option.  Many combo oriented decks that lead off 
								with Cannon Soldier and Last Will 
								might want to consider a copy of Cliff 
								just in case (specifically, just in case they 
								have a spare Last Will). 
								
								  
								
								
								Ratings 
								
								
								  
								
								
								Traditional       : 
								1/5-It’s called Harpies Feather Duster.  
								Use that instead. 
								
								
								  
								
								
								Advanced        : 
								3.5/5-Slightly misleading as this is for decks 
								that can search and summon him easily.  So 
								Warrior Toolbox, Dark Scorpions, um… and 
								a fairly random assortment of decks that use 
								Last Will and Cannon Soldier?  I 
								guess those that have Mystic Tomato might 
								consider him as well.  On the unlikely chance 
								that you have enough slots to include this with
								Dark Scorpion – Menae the Thorn, I 
								suppose to could and them to a wider variety of 
								decks. 
								
								  
								
								
								Limited                        : 
								3/5-His low attack is still low, but not as low 
								in this format.  Now, this is for Magician’s 
								Force.  Add half a point for Dark Revelation 
								Volume 1, as there is Dark Scorpion 
								support in that set. 
								
								  
								
								
								Summary 
								
								
								Cliff the Trap Remover 
								is a solid card that might be a good idea 
								(perhaps along with Dark Scorpion – Menae the 
								Thorn) for decks that find they are 
								constantly getting held up by Level 
								Limit-Area B, Gravity Bind, and 
								Messenger of Peace.  Perhaps even if 
								Sakurestu Armor or Bottomless Trap Hole 
								is problematic, Cliff could be useful.  
								Then again, in the latter situation Nobleman 
								of Elimination might be better.  So Cliff 
								has his uses; add him to that long list of 
								“really should consider” cards. 
								
								  
								
								-Otaku   |  |