Yu Yu Hakusho
Pojo's Yu-Gi-Oh Card of the Day
"Etoile Cyber" +
A Fusion SUmmon of this card can only be conducted
with the above Fusion Material Monsters. While your
opponent controls only 1 monster, this card is not
destroyed as a result of battle. While your opponent
controls only 2 monsters, double the ATK of this
card. While your opponent controls only 3 monsters,
this card negates the effects of your opponent's
Spell, Trap, and Effect Monster Cards.
Card Number - EEN-EN032
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 01.06.06
This card could actually be a decent decktype in
and of itself if Metamorphosis wasn't
You can't use Fusion subs, but you can use
alternate methods of fusion. His effects change
when the opponent has different numbers of
If they have no monsters out, this card has no
If they have 1 monster out, then Cyber Blader
doesn't die in battle (so you can't kamikaze
with Cyber Dragon.)
If they have 2 monsters out, then Cyber Blader
has 4200 ATK (so Cyber Dragon + another summon
doesn't work very well either!)
If they have 3 monsters out, then Cyber Blader
is back to 2100 ATK but negates
spells/traps/monster effects. This means that
kamikaze is the viable option because a monster
effect won't be taking him out, except in a few
situations. (See below)
If they have 4 or 5 monsters out, then you just
Dark Hole or Torrential Tribute and laugh at
them...but if you don't have either of those, he
would be pretty easy to kill without any effects
There is a way around the "negate effects"
thing. If you have 3 monsters, and one of them
is Exiled Force, and you sacrifice it to target
Cyber Blader, when Exiled resolves, there are
only 2 monsters on the field, thus getting rid
of the effect negation. Unless I'm mistaken,
DDA still gets his effect against Cyber Blader
as he'd be in the graveyard when his effect
resolved, and Cyber Blader's negation only
affects cards on the field...
It still gets destroyed by a lot of commonly
played cards, but if we still had Metmorphosis
at 3, then I could see this getting some play.
But since that's not the case...
Cyber Blader sucks.
First of all, you have to Poly/Fusion Gate into this
crap, and the Fusion materials are crap as well.
This huge loss in card advantage, while forcing you
to run subpar monsters, will alone make you lose.
Second, with all the monster removal in the format
right now, no Fusion monster, including Cyber Blader,
will last long, thus making Fusion monsters
ridiculously bad right now.
And no, your opponent won't summon three monsters
for you. You'd have to use Ojama Trio or some
bull$h!t like that, and then what? For the most
part, you can't attack, or you'll lose the only
effect keeping you in the game.
Maybe you can...deck the opponent out =/.
Cyber Blader is our card today, and it's a Fusion
that I really, REALLY, REEEEEALY wish wasn't a
fusion. Now, saying that, I don't believe it's a bad
Cyber Blader is a Level 7 Fusion yet has only 2100
Secondly, he has only 800 defense, meaning Tsuku can
flip him and destroy him, which isn't very nice.
Furthermore, Cyber Blader can't be Morphed as the
text states he can ONLY be Fusion Summoned by the
cards in the text.
Now, the array of effects for Cyber Blader:
If your opponent controls 1 monster:
Cyber Blader is NOT destroyed as a result of battle
If your opponent controls 2 monsters:
Cyber Blader has his attack doubled to 4200 (that's
If your opponent controls 3 monsters:
Cyber Blader negates the effects of your opponnet's
(and only your
opponent's) Magic, Trap, and effect monster cards!
However, assuming you allow your opponent to get
three monsters, each
time you destroy one, the effect of Cyber Blader
goes down and he gets
NOTHING if your opponent has no monsters.
5/5 all around, as being a Fusion
You stay classy, Planet Earth :)
At first glance, this thing could be a bi@tch.
Unfortunately, the only fusions worth doing at the
moment are the E - Heroes as far as Polymerization
is concerned. Cyber Blader is a card with many nice
effects, but unfortunately those effects do not work
in conjunction with each other, which is ok I guess,
but at least if they did then she’d be playable.
It’s a shame that fusions are so un worthwhile and
that the fusion material monsters are pretty crappy
to ( A 1400 atk no effect, and a barely effect 1200
Relying on the opponent having monster is never a
Sadly, Cyber Blader missed the mark.
1/ 5 in Traditional - No explanation needed.
1.5 / 5 in Advanced - Still not worth it in my
Art : 1/ 5 - Weak. I just hate Ice Blader’s….don’t
I read this card's effect and then had to read it
again. The third one just seemed a bit too cool.
Checked rulings and it seems to be just as good as
we all hoped. My initial assessment is that this
card rocks. But it may not hold out the same.
Its effect states that it can only be fusion
summoned by the above two fusion material monsters.
So no replacements like King of the Swamp. BUT that
actually doesn't mean anything as it has no
restrictions on special summoning (that I can see).
Another good point: as we can use Stein or Metamorph
+ Fusilier to get him out.
Some rulings I've found for this guy:
The effects are not cumulative. They replace each
other upon the appropriate changes in field
condition. For example, if your opponent has only
two monsters on the field this guys attack strength
is 4200. If he summons a third monster then Cyber
Blader loses the attack boost but gains the ultra
cool lockdown negation.
The third effect applies only to effects that
activate on the field (while face up on the field).
So Exiled Force, Sangan, Mystic Tomato, and V-Lord
cannot have their effects negated as they are
While the negation still screams lockdown it may be
a bit more difficult to manage then I'd originally
thought. My first thought was "Use Ojama Trio you
idiot! Then they can't do anything."
I wish. They can do something very simple to wreck
that whole plan: Summon.
You see the ultra-cool negation only applies with
exactly three mons on the opponents field. If they
have four or five then he gets no effect. Period.
There is a three card combo that could make a cool
little fun build: Ojama Trio, Ground Collapse, and
this guy. You're opponent will literally be able to
do nothing. All you'd need is a bit of burn, direct
attackers, or, hell, even Exodia as a win condition.
I could see it as a rentsy throw into a fusion deck
as a good level seven.
Before him we had Last Warrior, right? I think he's
a bit better.
We shouldn't be rating fusion cards, right? He gets
Toss it in/5 in all formats.
You can't use Fusion Substitues, so you won't be
getting decks trying to Fusion Summon this like BEUD
and Cyber Dragons since both parts are not really
that good. This is only comming out with Morph.
This has the lowest ATK of the Lv.7 Fusions, but who
cares? The lovely effect depends on the number of
monsters on your opponent's side of the field: 1 and
it's a Reaper, 2 and it's bloody massive, 3 and it's
a control god.
Your opponent will most likely have 1 or 2 monsters,
which is a shame as the 3 monsters effect is the
If I read it correctly, this card acts as the
almighty counter god. Nothing shall happen! Unless
of course your opponent summons a monster, you
choose to attack something, or your opponent starts
tributing multiple monsters. However, you should be
able to use the brief moment of countering to your
advantage and do something like kill a Reaper by
And when there were two, monsters that is, you have
a beatstick. A nice simple beatstick, vulnerable to
all the frailties of life, strangely ignorant of its
godly past. In Beatstick mode, this can destroy
anything in battle, bar BEUD. Just make sure Sako (-retsu)
And when there remained but one, she held firm and
defended her ground. Unless, of course, that ground
happened to be Smashed. In Reaper mode she can
defend you from all monsters, but no Spells. Rather
straightforward and nicely avoids Cyber Dragon. In
fact, she gets around Cyber Dragon quite nicely as
CYber will only see Reaper or Beatstick modes.
Really, this is a rather good card. If your opponent
gets 4 monsters on the field, you get rather angry,
but heck, if he's got 4 monsters on the field you
should be angry anyway. A rather nice fusion. Shame
it'll never see play until we get more Morphs.
Until Shadow of Infinity - 5/5
After Shadow of Infinity - 4/5
Share and enjoy,
Okay, so what’s my excuse this time? I said I
was catching up, right? Well, it turns out that
mice (and their nests) aren’t very conducive to
phone lines. The little critters decided that
weather was warm enough to come out of their
hibernation and “get busy”. This slowed my
connection speed down to the point that even
getting plain text e-mails took a while. I got
my connection back after about a week of no
access, and a lot of stuff started piling up.
So the previous four CotDs should hopefully
being going up with this one, which is a little
late as well.
Cyber Blader a Fusion Monster. While
this tends to be better than, say a Ritual or
pretty much any nomi Monster, it still is a
mixed bag. The card itself won’t ever detract
from your deck, but getting it out in any
reasonable way might. Fusion Summoning it looks
to be difficult: peeking ahead at its effect, we
see it can’t use Fusion Substitutes. Looking at
the components, that’s definitely not happy:
Etoile Cyber is a Level 4 1200/1600
Earth/Warrior whose effect is a 500 point ATK
bonus when it attacks directly. Here I will
make this an educational review by pointing out
that “Etoile” means star. The other piece is
Blade Skater, a normal Level 4 1400/1500
Earth/Warrior. Her main contribution is having
her gender identified in her flavor text, since
Etoile Cyber and Cyber Blader are
somewhat ambiguous. At least since both are so
small and Earth Monsters, they can be searched
out via Sangan and Reinforcements of
the Army or be searched out and Special
Summoned via Giant Rat, Warrior Lady
of the Wasteland, and Last Will.
Obviously, being a Warrior is a benefit as
well. So is being an Earth Monster, as it
presents an alternative way to Special Summon
For a Level 7 Monster, 2100 ATK is pretty weak
and 800 DEF is abysmal. Fortunately, this is an
Effect Monster as well, so let’s see if (s)he
has anything worth using.
The effect is variable, constantly checking the
amount of Monsters your opponent has in play.
Unfortunately, it doesn’t stack. So this means
your opponent can control you fairly well by
manipulating what effects you get. At least the
effects are quite nice. You can’t be killed in
battle if your opponent has one Monster. That
means they can’t just Special Summon a Cyber
Dragon to suicide with you. If they go for two
Monsters, then Cyber Blader’s ATK is
doubled. If they have three Monsters, then
Cyber Blader is immune to your opponent’s
If they stacked it’d be sweet. Even if there
was an option for 4+ Monsters giving you all
three it might not be too bad. As is, it will
take a lot of work to make use of this card,
though it is possible.
needs so much special support (s)he is not meant
for anything but a dedicated deck. Ground
Collapse means that your opponent can have
three Monsters at most. Ojama Trio
ensures they have three Monsters in play. If
they have less, Cyber Blader will become
vulnerable to effect (be it Monster, Spell, or
Trap) based removal, but can’t die in battle.
If they have two, you get a nice 4200 ATK
Of course, we run into a problem again: so many
other cards do it better. Ground Collapse
is a Continuous Spell, so it’s screaming to get
destroyed, which breaks the “lock”. Likewise,
anything you add to allow Cyber Blader to
do anything useful (like attack directly) also
is vulnerable to being destroyed, making the
lock pretty useless.
Now compare to what you can do with similar
cards. Two successful uses of Ojama Trio,
combined with an action to destroy one of the
Ojama Tokens (since you can’t activate the
second copy until there is room for it) and
finishing it all off with Spatial Collapse
results in a real lock. Spatial Collapse
limits each player to no more than five cards in
play at a time, and it does count
tokens. So your opponent is truly locked down:
only Exodia or (if they already used it)
Final Countdown can let them win. Well,
or your doing something stupid. Toss in a now
perfectly safe burn card or direct attacker, or
your own auto-win condition outside of
Destiny Board and you win.
Fortunately, this is a Fusion. Huh, didn’t I
everything I just said point out the card is
useless? Well, the thing is while this is a
Fusion that can’t use Fusion-substitutes; there
are many ways to Special Summon a Fusion that
don’t count as a Fusion summon.
Metamorphosis is one example. Cyber
Blader is Level 7, putting it in good
company. Or bad company, depending upon how you
look at it: of the 11 or so Level 7 Fusions,
only three are effect Monsters: Cyber Blader,
King Dragun, and The Last Warrior from
Another Planet. King Dragun, even if
used without any other Dragons, is quite
formidable and user friendly. The Last
Warrior from Another Planet is a tricky card
to use properly, and needs support to really be
good. Then again, so does Cyber Blader.
A Monster Special Summoned via Metamorphosis
is not considered Fusion summoned. So she might
as well be in your Fusion deck so that, if the
opportunity presents itself, you can Morph
a Level 7 into her, probably because your
opponent is down to two Monsters in play with no
Spells or Traps and 4200 ATK will kill something
bad or be enough to score a win. You can also
use The Earth – Hex-Sealed Fusion and one
of the two component pieces to Special Summon
Cyber Blader as well: using the second part
of a Hex-Sealed Fusion Monster counts as
a Special Summon, but not a Fusion Summon.
A quick note: since the card itself technically
can’t hurt you, it’d be an automatic 5/5. I
will instead give a score based upon how I feel
a deck built around Cyber Blader would
1/5-It’s like trying to build a house of cards
outside on a windy day: at best maybe two pieces
will get set up right before it all collapses.
2/5-Let me emphasize, this is a score most “fun
decks” beat. The top decks in the format would
be four or higher. Then we have good, coherent
decks that just can’t win the big events. Then
we come to solid, coherent decks that just can’t
win most events. This is the lowest a “real”
deck, which is something with a coherent theme
that does strive to a reasonable win condition,
can get. Anything less is something that isn’t
even a real deck.
1/5-You can’t actually build a deck around it
since I can’t find a way to fuse it or Special
Summon it in its own set. It still has the
default value of one, since we can’t go any
lower, and like all Fusion Monsters in a Fusion
Deck, can be used to bluff.
Like all Fusions that can be Special Summoned in
a manner outside of a true Fusion Summon, it can
be used in the Fusion deck with little problem.
I wouldn’t go out of your way to get it though:
King Dragun will usually be better if you
actually need a Level 7 Monster. The card
itself is barely capable of supporting its own