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Pojo's Yu-Gi-Oh Card of the Day

Water Dragon
Super Rare

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - H2O". While this card is face-upon the field, the ATK of FIRE monsters and Pyro-Type monsters become 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Hydrogeddon"s and 1 "Oxygeddon" from your Graveyard.

Type - Sea Serpent/Effect
Card Number - EEN-EN015

Card Ratings
Traditional: 1.25
Advanced: 1.5

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 01.03.06


ExMinion OfDarkness
Water Dragon

Talk about situational...and still bad...

If Incinerator wasn't bad enough (at minimum, you're giving up two cards for him), you have to give up FOUR to bring out Water Dragon. You're giving up four cards to get a 2800 ATK monster and the possible chance of getting 3 of those cards back later. I'm not even going to consider the fire type ATK becoming 0 thing because no one competitive plays any Fire monsters.

If Water Dragon is destroyed and sent to the graveyard (either by battle or card effect), you get back your 3 invested monsters, summoned to the field. But right now, that's a BIG if. If this gets Bottomless Trap Holed or hit by D. D. anything, you're not getting those 3 monsters back because Water Dragon didn't hit the graveyard. Last time I looked at any remotely competitive decklists, people were playing D. D. Warrior Lady, 2 D. D. Assailant (sometimes 3) and usually at least 1 Bottomless Trap Hole if nothing else but to go anti-Mobius.

So basically, this card says "use up all your resources, get a 2800 ATKer, and maybe you'll get those resources back." MEH.

1/5 Traditional
1.25/5 Advanced

Coin Flip
Dammit, I shouldn't've used the 1/5 joke yesterday. Now I have nothing to do today.

In draft, this is a surprisingly powerful pick if you can get at least one Hyrdogeddon and one Oxygeddon. Oxygeddons will be passed for Zure, Knight of Dark World. And several other things. Sadly, the only time I ever saw this in draft, one player had all the Oxygeddons and didn't pull this.

The good news is that you only need to play one copy of this card unless you're paranoid about D. D. Assailants and D. D. Warrior Ladies, thanks to Bonding – H20's ability to pull him out of the Graveyard if needed. He replaces himself card-advantage wise if you pull him from deck or graveyard.

The problem is that Bonding – H20 is a dead draw if you don't have the pieces, this is a dead draw, and Oxygeddon is an 1800 beatstick with a no-good effect. I'd rather play Zure, Knight of Dark World.
Hyrdogeddon rox, but that's another issue.

If you want to play him, go ahead, but I'm afraid this earns another Nintendo™ Seal of Disapproval(r).

General: 1/5

Its own deck: 2.8/5 for every copy beyond the first, 5/5 for the first.

Dark Paladin
After reviewing Hydrogeddon and Oxygeddon a couple of weeks ago, we come around today to reviewing the Nomi-monster they can form...Water Dragon.

Water Dragon has an impressive 2800 attack and an equally nice defense of 2600 which are both quite good for a Level 8 monster. As stated, Water Dragon is a Nomi, so you need two Hydrogeddon, an Oxygeddon, AND the magic card Bonding-H20 just t osummon him.

On the plus side, Water Dragon has the interesting Chemistry Elemental effect of making the attack of all face up Pyro-type monsters 0, which isn't bad, but how often are you going against a fire deck and going to be able to use the effect?

Not very damn often, that's right. IF you want a 2800 attack monster, stick with Dark Magician of Chaos or something. At least you get a Magic card back there. Water Dragon really isn't bad, it would just be better if it weren't a Nomi-monster. On the plus side, you get to Special summon the three monsters use used to summon Water Dragon from your graveyard if it is destroyed.


Traditional: 1.5/5
Traditional Water Dragon Deck: 4.0/5

Advanced: 2.0/5
Advanced Water Dragon Deck: 4.5/5

Art: 4.0/5

You stay classy, Planet Earth :)


Okay, so what’s my excuse this time?  I said I was catching up, right?  Well, it turns out that mice (and their nests) aren’t very conducive to phone lines.  So I haven’t had internet access lately.  So these are late, but here they are.


Effect(s): Tuesday’s CotD is (was?) Water Dragon.  Since it is a nomi Monster (can only ever be Special Summoned via one specific card effect), I will start here, with its effects.  So it can only be Special Summoned via Bonding – H­2O, but at least that card targets hand, deck, and Graveyard, so you should be fine running one copy of this Monster in a deck built around it, as the opponent must remove it from play in order to be “safe” from you reviving it.


Its next effect drops the ATK of Fire and Pyro Monsters to 0.  That is pretty nice, since it means any non-Fire or Pyro Monsters on your side of the field practically get direct attacks on the opponent. ;)  Unfortunately, such Monsters are still pretty scarcely used so it will require a lot of work to get any use out of this effect (but it can be done).


The final effect is actually pretty nice, but is a little annoying since it is optional (and thus can be missed if it would be triggered in the middle of a chain): when Water Dragon is destroyed and sent to the Graveyard, you select two Hyrdogeddon and one Oxegeddon (the Monsters you need to sacrifice via Bonding – H­2O in order to Special Summon this thing to begin with) in your Graveyard and Special Summon them to the field.


Stats: As a Water/Sea Serpent, in particularly one that is a nomi Monster, there is no real Support for it based on Attribute and Type: Umi will give it a 200/200 boost.  A Legendary Ocean won’t help you unless you want to use Metamorphosis for a Level 7 Monster.  Umiiruka would give a 500 ATK boost (and largely ignorable 400 DEF penalty).  The rest are similar: either generic help for Water that doesn’t do anything amazing for Water Dragon that it couldn’t do for any other Water Monsters… and often doesn’t do anything mundane that it wouldn’t do for anything else and is even less impressive in combination with it.  And of course, Sea Serpents have no specific support.


The good news is that in addition to its useful effects (obviously not the nomi part) it also has a 2800 ATK and 2600 DEF to back it all up.  Of course, this seems just a hair low for a nomi Monster, and when you factor in everything else it seems like more than a hair low.  It is still a workable amount.


Uses and

Combinations: Okay, so how can you use this thing well?  Hyrdogeddon is a decent 1600 ATK Level 4 Water/Beatstick, and it can fetch another copy of itself from your deck.  Oxegeddon is a better beatstick as a Level 4, 1800 ATK critter who once in a blue moon will score 800 points of burn damage when it dies in battle with a Pyro Monster.  Interestingly, both are Dinosaurs, which have a little support (unlike Sea Serpents), but nothing especially useful here.  Still, together, these two aren’t horrid.  They aren’t great, but they aren’t horrid.  That is to say, with the “staples” that are commonly played, you probably stand a chance of doing well outside of major tournaments (unless locals are pure Spikes who are likely to commit suicide if they don’t T8).


As for actual support, there is a simple combo that is central to this deck, and ensuring that Water Dragon is actually fearsome.  Obviously, DNA Transplant and DNA Surgery can be used to change everything to Fire or Pyro, respectively.  This is where the combo lies: use DNA Transplant to make everything Fire, and then slap a Scroll of Bewitchment on Water Dragon.  Scroll of Bewitchment, so long as it was attached after DNA Transplant is active, will override the Trap’s effect.  You can also use Scroll of Bewitchment on it’s own to kill a single opposing Monster easily, if that would be a better choice.  We also have a decent back up attacker for the deck in Homunculus the Alchemic Being.  Well, that isn’t an official ruling yet, but it does match up with the ruling on Scroll of Bewitchment, so here’s hoping.  I know Homunculus isn’t that big, but when everything else is at 0 ATK, its okay.  If you can find room, King Tiger Wanghu might also be fun, especially with Light of Intervention: anything they summon dies.  Of course, the deck will be packed as is so if you want to win a lot, I wouldn’t recommend it unless you find some miracle build of all of it.




Traditional: 1/5-Just too complicated for the format.


Advanced: 3/5-This is really a score for the entire deck.  I can’t see a way to really “break” this card, and right now decks tend to rely on the still-broken-but-just-not-as-bad-as-before staples plus a great theme.  This is a “good theme” at best and requires doing without many staples.


Limited: 2.25/5-The score is an “average” and assumes you have at least the minimum required components.  Most of the time, it will be worthless, but it is a big Monster that sometimes you will Summon from the deck, and there are a few Fire Attribute Monsters, two of which are Secret Rares and very powerful.



Water Dragon is a cool idea that was a little sloppy on the execution.  I would not recommend it for serious play but it can make a delightful deck for casual play that, with some luck and a major surprise factor, might win a few small, local events if it’s in the hands of a good player.


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