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Pojo's Yu-Gi-Oh Card of the Day
Elemental Hero Wildheart
This card is unaffected by the effects of Trap
Type - Warrior/Effect
Card Number - EEN-EN008
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 02.27.06
Elemental Hero Wildheart
Honestly, I equate this guy to Jinzo.
I swear I wrote something on this either in a
previous CotD or on the message boards. Jinzo is to
Mobius as Wildheart is to Breaker.
Jinzo = 1 tribute for suppression of all Traps
Mobius = 1 tribute for destruction of 2 S/Ts
Wildheart = no tribute (less cost) for suppression
of Traps affecting him (weaker effect)
Breaker = no tribute (less cost) for destruction of
1 S/T (weaker effect)
My point is, destruction of opposing cards >
suppression of opposing cards. That's the bad news.
The good news is this guy has a lot of combos that
can make him worthwhile. Torrential Tribute still
leaves you with a monster. Call of the Haunted gains
another target it can be chained to in response to
S/T destruction and still give you something,
alongside Jinzo and Sangan. Return from the
Different Dimension gains another monster to go
alongside DD Survivor in the "comes back but doesn't
go away" department.
It's interesting tech, really, and it can be useful
in the late game against Sakus that would otherwise
destroy your monsters. It deserves some play for
that, but people are still going to favor killing
the cards instead of just preventing activation.
Welcome to what is probably going to be the most
GRUELING week I will ever do COTDs for here on Pojo.
Bare with me folks. It’s Elemental Heroes week!
Mike’s frowning expression shall remain until
Today we are covering the only good Elemental Hero
(non-fusion) to ever be released. Wildheart has a
relatively small body, but he is completely immune
to trap cards. This means that Wildheart is able to
easily attack through the ridiculous Sakuretsu
Armors of this format. He’s also immune to the
effects of Torrential Tribute, and he is completely
unhindered by Gravity Bind (much to my dismay). This
guy can do a surprisingly large amount of damage, or
could at least, if his stats weren’t so low. This
is, by far, Wildheart’s largest weakness. However,
the fact that he allows you to use Torrential
Tribute as a solid advantage card is really nice.
He’s certainly not a horrible piece of tech for
warrior toolbox, but I can’t help but think how much
better a second Mystic Swordsman LV2 would be
Oh, and this card sucks in traditional format. There
is far too much removal to worry about, and he does
nothing against FTK decks.
This week is going to be a challenge for me. The
vastness of my dislike for the Elemental Hero theme
does not begin here. It begins quite a while back.
See, in every set we get we have a theme present.
Pharaonic Guardian… Well, Pharaohs. There were
mummies, zombies, and a set of cards that protected
the graveyard (I think they were called Gravekeepers.
You may have heard me mention them before).
Magician’s Force was spellcasters and spell
counters. Dark Crisis had archfiends. Invasion of
Chaos had a remove from play mechanic. Ancient
Sanctuary had the angel/agent theme and LV2 normal
monsters, and the whole pharaoh thing… Again.
After we started getting smaller sets, Soul of the
Duelist had LV monsters, and so did RDS, though RDS
was mainly machines and Elemental-themed. Flaming
Eternity was just plain incredible with its beast
and winged-beast theme. The Lost Millennium was when
this began to degrade. Y’see, TLM had one good theme
in it among three; Ancient Gears, Elemental Heroes,
and f/d monsters. Actually, sort of
EARTH/Rock/face-down monster theme, since there were
a lot of ROCK monsters in the f/d theme. Ancient
Gears didn’t get support until Shadow of Infinity,
and they were the good theme. Elemental Heroes have
gotten support that doesn’t make them playable.
The trouble isn’t that they lack support. They have
plenty of support. They have something that looks at
your graveyard and puts a 2000+ ATK monster with a
cool effect on the field while losing no card
advantage, an awesome field spell, and the largest
monster with trample yet as well as one of the most
unique cards in the game (Elemental Hero Wildheart,
which I’m currently reviewing). In fact, they got
even more new cards in Enemy of Justice… Ironically,
they got as much monster space as the theme for
which the set is named, which is supposed to be the
antithesis for Elemental Heroes. Their enemies. They
might have as much spell or trap support, too. Yet,
in 8 cards, the D-Heroes (the enemies of the
E-Heroes) have a better theme already. In awe yet?
Yeah, so am I. And oddly enough, the set has three
cards in it that are better than all ~16 E-Hero and
D-Hero cards in the set combined. The problem is
that they revolve around monsters that, by
themselves, don’t do anything. You don’t see any
normal monsters in tournament-level decks for a damn
good reason. Having a monster with an effect is like
having two cards at once; one card that is the
actual monster, and one card with the effect of the
monster. Think about it like this. Compare this
Mystical Space Typhoon
Breaker the Magical Warrior
I do twice as much with one card if I have Breaker.
This is why no one uses Normal Monsters. Well, if
they want to win. The E-Heroes don’t have effects,
excepting Bubbleman, which sucks, Wildheart (which I
actually can’t say anything bad about) and Bladedge
(which is made obsolete as a trampler in Enemy of
Justice by essentially the most awesome two-tribute
monster since Sacred Phoenix of Nephthys or Dark
Magician of Chaos). Neo Bubbleman shouldn’t even
count as a card, and Necroshade’s effect only works
in the graveyard.
This is why I don’t like all the extra support the
E-Heroes are getting. No matter how much support you
give Skull Servant, it’s still a really bad card by
itself. The main point here is that you can’t fix
bad cards by making good cards. Necrovalley,
Gravekeeper’s Spy, Rite of Spirit and Royal Tribute
are all very good cards to use in a Gravekeeper
deck. Gravekeeper’s Vassal isn’t, and giving it
support with Rite of Spirit, Necrovally and GK Spy
won’t make it a good card. So here is why I am
giving this card a VERY good rating:
First off, it has combo potential. The joy of using
D. D. Trap Hole and selecting your own Wildheart is…
Well, it’s joyous. Torrential Tribute, Last Turn,
Gravity Bind, Needle Ceiling… All of them pout and
walk off in a huff when they run into Wildheart.
Second, it’s just plain fun to play. With 1500 ATK,
4 stars and a little word on it that begins with “W”
and ends with “arriors”, it’s easy to get out and
that means that you can start using your mean combos
with it immediately, or just attack some monsters.
Hell, I actually have a modified Merchant Pot Turbo
that aims to put a Bladedge and a Wildheart in the
Graveyard really quickly and then Miracle Fusion
into Wildedge and go for Sorcerer, Cyber Dragon and
Wildedge for the win. I have never played the deck,
simply because half the decks I make never get past
the part where I do a quick opening hand to see if
the ratios are too badly off. That is probably the
best possible E-Hero build in America, though.
Third off, it is the best Elemental Hero released to
date. If all of the Elemental Hero monsters had
effects on par with Wildheart (or even effects at
all), I would play them in a heartbeat. See, I don’t
want to draw one card when I can draw two.
Do you get me? Sangan is by no respects a good card.
It’s terrible. 1000/600 is laughable. Yet that
doesn’t matter, because it turns itself into a
better card. When you draw it, you draw two cards –
it, and the monster you use it to search for. You
are getting two cards in one draw. Rod of Silence –
Kay’est and M-Warrior #1 = Silent Swordsman LV3.
Metallizing Parasite – Lunatite + Gaia the Fierce
Knight = Horus the Black Flame Dragon LV6. Wildheart
is a 1500/1600, which isn’t that great, but he has
trap protection, which is awesome. It’s like having
a very tiny Royal Decree on the field.
5/5 all formats. I cannot conceive of an E-Hero deck
not playing this card. It is simply the best they
have. It, with Skyscraper, makes for the best
attacker ever. It kills anything stronger than it
and is immune to Sakuretsu Armor.
Welcome to Elemental Hero Week! This week all you
E-Hero/Jaden fans will have something to chew on as
we look at a couple of Heroes and some random
Today we look at Elemental Hero Wildheart. Wildheart
has 1500 attack and 1600 defense, and he also
happens to be an Earth/Warrior type monster. As a
neat little bonus, he is completely unaffected by
Wildheart, as far as playability goes outside of the
E-Hero deck is actually not that bad. No Sakuretsu
Armor or Magic Cylinder toward him when he attacks.
He would be better if he protected all monsters from
traps on your field, but he still isn't terrible.
With all the traps being used in the Battle Phase,
and 1500 attack, he can take out most commonly
played weenies (Sangan, Magician of Faith, even
Tsuku). Go ahead and try one as some tech, or splash
one into the side-deck.
Traditional Side-Deck: 3/5
Traditional E-Hero: 3.5/5
Advanced Side-Deck: 3.5/5
Advanced E-Hero: 4/5
Art: 3/5 Very tribal
You stay classy, Planet Earth :)
Elemental Hero Wild Heart
Of all the E - Hero’s, Wild heart is definitely the
best, being splash able into virtually every deck.
Immunity to traps is singularly my favourite effect
in the game. Wild heart rocks, he laughs at
torrential tribute, scorns Sakurtsu armour and
absolutely owns stall like gravity bind.
I recently developed a Uria deck which starred the
lil guy as a key feature, abusing his effect with
cards like Gravity Bind, Des Counterblow and Begone
Knave. In shot, he’s definitely worth a try,
especially in warrior or E - Hero decks. He’s very
searchable, being not only Earth and Warrior , but
also boasting the perfect 1500 atk, making him combo
with cards like Reinforcements of the Army, Warrior
Lady of Wasteland and Giant Rat.
Traditional : 3.5/5 Nice effect, nice score
Advanced : 4/5 Just so abusable.
Art : 4/5 I like it
Elemental Hero Wildheart
Card #: EEN-EN008
Card Code: 86188410
This card is unaffected by the effects of Trap
This is one of the most splashable, if not most
usable elemental heros. WIth an attack to take out,
well any of the search monsters and a whopping 1600
defense, he is searchable by Giant Rat, Last Will,
and Reinforcements of the Army.
PLUS HE HAS A FUSION. I love this card. Easily one
of the best tech cards in the current format. Thus
due to this and the numerous decks built around his
fusion, come on Gravity Bind and him, level-limit
area A, ojama trio, etc. He packs a wollup.
Due to the numerous decks builds you can make, he
3/5-He is great This is in cookie cutter tech deck.
5/5-In original deck using him and his fusions.
5/5-ART: He gots a big sword.
Yes! It’s the week I’ve been waiting
E-hero week!!!! (evil glint in eyes)
So for those of you who don’t know my opinion on
eheros, I’ll sum it up….. I hate them. I first
dislike that they are superheroes in a game that to
me was supposed to be about mythical creatures
fighting. It really wouldn’t have bugged me too much
if they had been made as a nice little subtype like
Gravekeeper’s or Dark World…. but Konami has given
then 5 sets of support. And they still suck.
To be the problem is that they lose advantage
quickly, in a game where you want to generate card
advantage to be competitive they do the opposite.
Essentially giving the opponent the win.
Fortunately for ehero fans today is Wildheart, the
one ehero that I can stand because he actually had a
good effect. Wildheart has decent stats 1500/1600
and being Earth and a Warrior means he can see use
in Rat Control and Warrior decks, cards like Giant
Rat, Rota and most importantly Lady of the Wasteland
:P. His effect though earned my respect. Being
immune to traps means that he is essentially a
guaranteed attack in the current format.
Unfortunately he most likely would be attacking a
flip effect monster (deko/merchant/mof) so the
opponent will probably maintain advantage.
He is best suited as a tech card to side in against
decks maining 3xsaku and 3xwidespread. This way one
you clear the field you’ll be able to start dealing
damage. Unfortunately a simple Cyber Dragon or DDA
will be able to run over wildheart given the
opponent +1. But at the same time had he been given
larger stats he would have been splashed in almost
Aside from this he sees his uses in a Last Turn
variant and in of course Ehero decks…..
Advanced: 2.8/5 (I can’t believe I gave an ehero
that high of a mark ><)
Whee! It’s Kyle Gibney! Oh wait, this is a
different super-hero named Wildheart…
Elemental Hero Wildheart
is a Monster that doesn’t lend itself to my
normal breakdown style, because nearly
everything about his stats is colored by his
effect is colored by his combos. First and
foremost, he is an Elemental Hero. So,
for better or worse, all the Elemental Hero
support is his. The “or worse” is just there
because a lot of the support is haphazard. Some
might feel that it’s better than no support, but
others feel that having support raises
expectations and thus bad support is worse than
no support at all.
As a quick reference, here are the currently
released Elemental Hero support cards
that can help Elemental Hero Wildheart.
– Quick-Play Spell. It requires
Elemental Hero Bubbleman and an
opposing Monster both in face-up ATK mode,
plus another Elemental Hero in hand
to activate. It shifts them both in play
Monsters to DEF Position and then Tributes
the Bubbleman to Special Summon the
Elemental Hero in hand.
– Equip Spell. The bad news is it is an
Elemental Hero Wildheart only
equip. The good news is that it has
respectable 500 ATK increase and when the
equipped Monster is destroyed by an effect,
you not only destroy all Spell and Trap
Cards on the field, but inflict 100 points
of damage for each card destroyed by the
Elemental Hero Wildedge
– Fusion/Effect Monster. The Fusion of
Wildheart and Bladedge. Fusion
Summon only. Can attack all of your
– Normal Trap. If you have a face-up
Elemental Hero in play, you can activate
this and negate one attack from an
– Normal Spell. You select an Elemental
Hero you control, halve the attack, and
during the Battle Phase, it can attack
twice. Note that it halves the ATK at the
activation: adding an Equip card will
provide the full bonus.
– Trap card. If one of your Monsters in
play dies as a result of Battle, you can
Special Summon a Level 4 or under
– Normal Spell. Wednesday’s CotD, so you
can read up on this alternative to
– Field Spell. When an Elemental Hero
attacks a Monster with whose ATK is higher
than the Elemental Hero’s ATK, raise
said Elemental Hero’s ATK by 1000
during the damage step. More on this later
in the week.
– Effect/Monster. When it’s sent to the
Graveyard as a result of Battle, you can
reclaim one card with Elemental Hero
in its name, and a Polymerization.
I tried to list all their support that would
actually matter for Elemental Hero
Back to the actual card itself, Elemental
Hero Wildheart is blessed by a near perfect
combination of stats… perfect if you game
balance means more than “everyone has access to
the same cards”. For those who like cards to be
reasonably powered but work best in a theme…
well, this is pretty much spot on. A Level 4
Monster means a no-Tribute Normal Summon. Being
a Warrior means even more support, and unlike
the Elemental Hero specific support, this
stuff borders on broken. For example,
Reinforcements of the Army can nab it from
your deck with ease. Being an Earth type is
also quite solid. Earth has some good support,
so thanks to the effect (nearly to it) it has a
place there as well. The 1500 ATK is a bit low,
but makes it über-searchable: Sangan,
Last Will, Giant Rat, and Warrior
Lady of the Wasteland can all nab it due to
that “low” ATK score. Note it is the highest
ATK score that would permit this. Ironically,
it almost could use being 50 points lower, so it
could slip under Messenger of Peace. The
DEF is a nice solid 1600, which means the
opponent will usually need a “real” beatstick to
take it down.
But in the end, it’s the effect. What is the
effect? Elemental Hero Wildheart is
immune to the effects of Traps, at least while
it’s face-up and in play. It can be chosen as a
target for Traps, but when that part of the
effect resolves, it won’t do anything to
Elemental Hero Wildheart. So if you
summon it with Call of the Haunted, once
its in play Call of the Haunted just sits
there, inert. Just like if it had revived
Jinzo. If you activate Torrential
Tribute, you blow up every Monster but
Elemental Hero Wildheart. Because it
was listed in the rulings, if you choose a Trap
like Two-Pronged Attack and chose
Elemental Hero Wildheart as a target,
when it resolves, the other Monsters die, but
Elemental Hero Wildheart stays
alive. This versatility has earned it a place
in decks other than Elemental Hero, and
makes it more a less a staple in Elemental
Hero decks. Warrior Toolbox should like it
for a solid ATK Monster that ignores Gravity
Bind, Bottomless Trap Hole,
Torrential Tribute, Magic Cylinder,
Sakurestu Armor, Widespread Ruin,
1.5/5 – It probably won’t be too useful: it’s
not the right Attribute for Chaos and
there’s so much Monster- and Spell-based removal
it just won’t be that useful.
3.5/5 – This is a composite score. For decks in
general, it rates a little lower, but is still
useful. For specialized decks, like
Elemental Hero and Warrior Toolbox, it’s
much more vital and thus scores higher.
3/5 – As far as I can tell, he’s only in
Elemental Energy, which means that there is a
single Trap in the entire set, Chthonian
Blast was the only Trap I could find that
would affect him. He doesn’t even appear to
have any support in this set other than Hero
Barrier in the set. There’s no card to
initiate a Fusion Summon, so Wildedge,
also in this set, doesn’t count. Still, for
Limited, he is a solid Monster just for his
stats. Not great, but solid.
Wildheart may be the best of the
Elemental Hero cards, at least so far. His
full potential can only be seen in an
Elemental Hero deck, but he can fit into
Earth and Warrior decks at the very least, as
well. There might be a few other decks based on
Traps that can abuse his immunity. All in all,
a good card.