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Pojo's Yu-Gi-Oh Card of the Day

Injection Fairy Lily
Secret Rare

This card's effect can be activated only during the Damage Step of either player's turn. Pay 2000 Life Points to increase the ATK of this monster by 3000 points only during the Damage Step.

Type - Spellcaster/Effect
Card Number - DB2-EN171

Card Ratings
Traditional: 2.4
Advanced: 3.5

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 02.09.06


ExMinion OfDarkness
Injection Fairy Lily

Here's a card that got some new playability with Magician's Circle and the Spellcaster deck, and could actually see some play.

I haven't seen Lily in many good decklists lately. Maybe it's because players are playing part-aggro, part-control, and they'd rather drop Don Zaloog or Spirit Reaper next to that Cyber Dragon they just Special Summoned as opposed to this. Given the lack of card-drawing and how valuable one card can be, I could understand that.

Lily is for the most aggro of the aggro decks, one that wants to end a Duel before card advantage even becomes an issue. It's gained Magician's Circle (which against an unprepared opponent will usually let a player pull out their Lily against an ATK mode Magician of Faith and punch through for 3,100) and more reason to actually PLAY Magician's Circle in the form of Spellcaster's Judgment. Not to mention it also has Sangan and Giant Rat to fetch it. Finally, Magical Dimension allows a player to get a last use out of their Lily on the field once their Life Points drop below 2,000.

At best, I could see it as some gutsy tech in someone's deck or a decent side deck choice. At worst (and given the tendency of players to only run what they've seen other people do well with, I think this is the case), it'll stay in the trade binder until we hear about the next list.

1.25/5 Traditional
2.5/5 Advanced

Dark Paladin
Now, we come to the cutest Spellcaster out there...Injection Fairy Lily. The effect of Lily is simple...during the damage step of EITHER players turn, you may give her 3000 attack points at the cost of 2000 of your own lifepoints.

I see Injection Fairy Lily working in only 3 real decks. First, an Earth Control/Beatdown obviously. Remember, she is one of the few non Light/Dark Spellcasters and 3400 attack points (even with the cost) is going to do something.

She also works well in a Fire Princess Burn/LP recovery deck. Here, you'll be constantly restoring your own lifepoints, so you won't really be troubled by the 2000 lp cost. Here, you should be able to use her effect many times.

Possibly, the last place she could work is maybe in an Agent/Saturn deck. All those cards work with your lifepoints being higher than the opponents, so if you get high enough, you could use her, but maybe not.


Any of the above mentioned decks: 4.25/5 Anywhere else: 3/5

Art: 4.5/5

You stay classy, Planet Earth :)

Bob Doily

Hey it’s the…. Oooops can’t say that here can I? :P K, so today we are looking at a very powerful monster. At the start of this format she was back in force usually ending a lot of games. A Cyber Dragon to Lily drop hurt, and I mean it hurt. A 3400 direct shot is nothing to laugh about. But given this why has she seen less and less play as the format evolved? Well the simple fact is that the format evolved. At the very beginning the format appeared to be a very simplistic, archaic and rather dumbed down format. At the beginning of the format there was little innovation and it resulted mostly in mirror matches. Which were solely based on luck.

As time progressed players started to look into the mechanics further to try to find ways to generate advantage, even in a format not friendly to that. Thanks to that various other CC decks started to show up, and they rely less on fast damage. This changed the meta so that lily became more situational. She still has the potential to win the game in one turn, but the meta is no longer as friendly to blatant aggression. Heavier backfields have led to this.

Still dangerous, but balanced by the associated risk

Traditional: 2.6/5
Advanced: 3.3/5
Rj Injection Fairy Lily

Todays card is quite obviously Injection Fairy Lily. It is an ultra rare card as a reprint in the Special Edition EEN boxes, but was originally the bad (But still good) Secret Rare of LOD. Disowned because of the better Secret Rare of the set, Yata - Garasu.

Injections stats are 400/1500, Level Four, Earth Spellcaster. I think ;x.

Its effect is simple but causes alot more problems than it should in tourney play. The effect is simply, During the damage step when you attack with this card, you can choose to pay 2000 lifepoints to give this card 3000 more attack points.

This boost is put on top of any equips to IFL, for example, boost ifl when she already has an Axe Of Despair on her, makes her a 4400.

The basic way to play this card is very simple.

Summon IFL.
Enter Battle Phase.
"IFL Attacks"
"Ok, I'll boost her for 2000 life points."

Simple, no?

Its a good card, I run it.

Traditional: 1/5
Constructed: 3/5

Dark Maltos


Injection Fairy Lily.

Back in the day, this was the ‘Jinzo Killer’ card, and ran by many.

Nowadays it’s a tech against Cyber Dragon, and a card to be feared when face up.

For the hefty cost of 2000lp, this little beastie becomes an enormous 3400 lv 3 !!! Fitting under gravity bind and level limit area B, and being spell caster, this hot chick is really good in Advanced. Combo able with Magical Dimension , this is a must for a spell caster deck, not to mention a good shocker for someone using Magicians Circle !!!

Traditional : 3/5 Pretty average, as it wont be on the field for long and Lp is more of an issue.

Advanced : 4/5 Worth it.

Art : 4/5 - Gorgeous , not that I’m into that.

Injection Fairy Lily:
The ultimate weenie!

You pay 2000 Life Points for the ability to destroy any monster you will see or just bash for an amount of damage that brings an entirely new meaning to the word 'poke'. She can be fetched with Giant Rat, Sangan, etc. and has an alright DEF of 1500 for fending of Don and Tomato.

If you are running beatdown, especially Earths, this little girl is for you. Otherwise, you probably have better things to do to win the game. However, consider this as a side deck against Spellcasters as it makes them think twice about playing Magician's Circle.

Traditional: 3.5/5
Advanced: 4/5

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