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Pojo's Yu-Gi-Oh Card of the Day

Swords of Revealing Light
Super Rare

Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack.

Type - Spell
Card Number - DB1-EN129

Card Ratings
Traditional: 3.1
Advanced: 3.6

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 02.06.06


ExMinion OfDarkness
Swords of Revealing Light

One of the few good -1's we have available to us.

In today's metagame, if you're playing a card that doesn't either destroy one or more opponent cards or negate one or more cards they play, you'd better have a darn good reason. Three turns without getting beat down sounds like a pretty good reason.

If you're playing a burn or lockdown deck, this is pretty much an absolute inclusion. If you're playing a control deck that needs time to set up, you'd get some use out of this as well. Flip-flop decks can get some use out of it as well, as it gives you some turns to flip Dekoichi/flip it back down to gain some much-needed extra cards.

However, the stereotypical beatdown/aggro deck may not want to pack this as it'd rather just get rid of the opponent's card and not worry about just holding them off. It would end up doing little except maybe getting an inexperienced player to put down extra cards to be Stormed/Holed/Torrentialed and end up evening out the advantage that way.

Basically, it's a personal preference. A good case can be made for both sides regarding Swords going or not going in a deck.

3/5 Traditional
3.75/5 Advanced

Dark Paladin
This week we'll be looking at some pretty old cards again, but we're here to see if these older cards have any place in the current format.
Today we look at Swords of Revealing Light.

Swords of Revealing Light is one of, or maybe the best, stall card in the game. It prevents your opponent from attacking for three whole turns. It also flips all your opponents monsters face up (and the effects do activate...fair warning.)

Most people either don't realize, or care for that matter that Swords is a -1 in card advantage. For the pro, it does stop your opponent for three turns in terms of attacking, but you don't gain any advantage.

Swords is an excellent tech card, but with Control dominating right now, so it may be phasing its way into only a side deck card, but I don't see why as long as you have room, you can't use the copy you're allowed.


Traditional: 3.1/5
Traditional Side-deck: 3.8/5

Advanced: 3.6/5
Advanced Side-deck: 4.5/5

Art: 3/5

You stay classy, Planet Earth :)

Dark Maltos


Swords of Revealing Light

Ah the ultimate classic spell card, an anime favourite and the top stalling spell card out there in my opinion.

Swords of revealing light has been a staple in many decks for at least a few formats. It’s a good stall, useful for abusing foe flip effects, and arguably one of the best top decks in the game. Its also handy for seeing what the opponent has in store.

This card has won me games when a fairly skilled opponent just could attack me in a tourney in every match we played, simply because I stalled for so long with this , and then got it back with magician of faith, and then giant Trunade. it’s a fantastic card to run.

Of course there are weakness’ though. Swords is very vulnerable to s/t removal, as it stays on the field for so long, so that does hurt its playability, still I think Swords has proven itself worthy of a spot regardless of this weakness.

Traditional ; 3/5 Easily negated, but it’s still good enough to try
Advanced ; 4/5 - If you own one, I suggest running it.
Art : 5/5 A Classic

Bob Doily
Swords of Revealing Light

Ah, Swords of Revealing Light, I remember a long time ago, when I was a newb, yes I was one at one point (I’m not like peddle or vargas born with 1337 haxor skillz), like I was saying I remember trading my Flute of Summoning Dragon and Lord of D to Kahla for one of these babies. Yes I know I ripped him off, but everyone has to learn that lesson one way or another.

So enough memories, this card is simply one of my favourite spells. During the end of the original format I had stopped using it, but with the dawn of the banned list I started using swords again. To me right now this card can’t really be a draw back. There are two situations, either A, you are behind and need to hide behind something so that you can rebuild your resources. Or B, you have the advantage, your opponent is low on resources. You play Swords to push your advantage because the opponent would have to extend their resources further they mostly likely would be stuck trying to kill your monsters or your backfield and swords just makes that harder.

Now normally I hate –1s but to me swords can just be used in so many ways that it is worth running. The best case gives you three turns to recover, the worst is that the opponent expends a 1:1 resource to eliminate it.

Traditional: 3/5
Advanced: 3.5/5

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